Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.10.02 01:59:00 -
[1] - Quote
ok, here are my initial impressions after "playing" for the last 6hours. These are my personal opinions based on what i have seen.
The Good: -hit detection seems to be a bit better -scouts suits no longer god-like -Skills seem bit more manageable (semi, will discuss later) -Nice addition to Shield Suits for Adv & Proto -Loading screens are nice -Tips given when going into/after game is a nice touch
The Bad: -Inability to spawn on capping skirm Points. This leads to point camping, thus makes people stay out of the fight, and potential loss of SP & ISK -ISK & SP not rewarded on server crashes/freezes/disconnects -SP rewards ... seems even w/ lower skills requirements, the rewards to be a bit to low -ISK rewards, same, for great games barely braking 100-120k , maybe will change when people have better stuff; but at moment money is pretty crappy; as if want decent gear to use, or even if using militia and resupply; the cost of Skills Books, for core items takes b/t 4-8 games to get -Salvage, all but useless, in all games ive played, have yet to receive, and only 1 person played w/ has received something. Salvage was good as is, as the basic items were actually useful -LAG LAG LAG LAG LAG ... is by far WORSE now then it was -Strafing ; now im not a big fan of super high strafing (like post E3 and E3), but i felt pre-Codex was nicely done ; as now it has become a 1st shooting gets the kill -Weapons Wheel ... can no longer do a quick swap from AR -> nanohive ; need to fully hold down R2 fora good 1-2seconds -mass drivers : blast radius is to much, go back to how it was. It took a skill player to use them, as it was a difficult weapon to use, but once mastered it was deadly. Now they have become the equal to a MW2 noob-tube -Still havent returned the HP bonus to Adv & Proto suits : for the amount of SP & ISK required, should have some basic boost. Yes realize there are modules, but even last build, I (sometimes) was killing guys in proto suits w/ a basic assault rifle; as were other i know. Should look into a HP bonus like had in E3 build (maybe not as much, but something for it)
The UGLY:
****** ORBITAL STRIKES ; CCP you really sh#t the bed on this. They are WAY to easy to get, and to easy to get kills with. The 5 sec delay was good enough, as allowed those who were conscious of it to get away, as now it is a BIG I WIN BUTTON. I have yet to see anyone get less then 3 kills per strike. It also is a waist, when each game ive played there have been 8-10 OBs called in per game. Pre-codex you actually had to work for an OB, now you give it out like candy
****** Textures & Graphics : also, this is worse then pre-E3 build. Not sure why the change, but the game looked graet last build, now it seems to look like utter trash. Yes the Skirm points (A,B,C, etc), are cool looking ; but the overall textures of building and character look god awful |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.10.02 05:15:00 -
[3] - Quote
Conraire wrote:Berserker007 wrote:damage is fine; only states is b/c the blast radius affects aim, and whether it hits you square or your ont he tip of the radius it affects your aim the same You realize the mass driver is a glorified m32 grenade launcher right? It's not meant to be a direct hit weapon, it's meant to be an area denial weapon. Before it was about useless for both. And I don't know what you're talking about with the graphics. All they did was raise the resolution on them. My biggest issue seem to be a memory leak, it shouldn't be difficult to optimize the game to the ps3, but some how after about 3 matches the game starts to choke so much I can't play.
yes, i know what it is; but in seeing its abilities last build, the only complaint i really heard from them was lack of ammo; as like i said, that gun takes SKILL to use, and once you knew how to use it, it was deadly; now everyone is using it b/c it is much easier to get a splash damage hit with it |