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Thread Statistics | Show CCP posts - 1 post(s) |
Mobius Wyvern
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1216
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Posted - 2012.10.02 02:20:00 -
[1] - Quote
Crimson Moon V wrote:Cortez The Killer wrote:I'd like to hear in more detail what Zekain has to say on his post and why. By nerfing strafe speed even more they are catering to casuals and scrubs with no gun game. This game is starting to feel like a CoD clone with high health. Okay, why does a high strafe speed automatically equal "skilled" gameplay? The "dance" is stupid. What we really need is a boost to forward movement and a slight increase to the Sprint modifier to encourage people to be on the move, but not to be dancing back and forth such as everyone did in Planetside, which made playing the game boring. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.02 02:24:00 -
[2] - Quote
Regis Mark V wrote:Mobius Wyvern wrote:Crimson Moon V wrote:Cortez The Killer wrote:I'd like to hear in more detail what Zekain has to say on his post and why. By nerfing strafe speed even more they are catering to casuals and scrubs with no gun game. This game is starting to feel like a CoD clone with high health. Okay, why does a high strafe speed automatically equal "skilled" gameplay? The "dance" is stupid. Because it takes more skill to hit a target in strafe than a target that moves like a snail. So increase forward movement speed to enable players to cover more terrain effectively, and then you have to be worried about whether someone will run up behind you and get the drop on you. I'm in favor of putting running and sprinting speeds back up to what they were in Replication, while keeping the strafe speed low. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.02 02:28:00 -
[3] - Quote
Crimson Moon V wrote:Regis Mark V wrote:Mobius Wyvern wrote:Crimson Moon V wrote:Cortez The Killer wrote:I'd like to hear in more detail what Zekain has to say on his post and why. By nerfing strafe speed even more they are catering to casuals and scrubs with no gun game. This game is starting to feel like a CoD clone with high health. Okay, why does a high strafe speed automatically equal "skilled" gameplay? The "dance" is stupid. Because it takes more skill to hit a target in strafe than a target that moves like a snail. Evetards just want this game to be easy because they have garbage gun game. If ccp keeps listening to these idiots this game is going to fail after about a month or two. No, this is where you're wrong. Being able to dodge slow moving balls of plasma is moderately acceptable. Being able to avoid an entire magazine from and HMG because you're using a lighter suit is just plain bad gameplay mechanics. You shouldn't be able to dodge bullets by dancing from side to side, and that is not an opinion held only by EVE players. You can't even do that in Tribes and that game has the fastest movement speeds of any shooter I've played. The direction the movement speed is going in is a good one, as long as they follow it up with increased run and sprint speeds to keep the action moving more quickly. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.02 02:44:00 -
[4] - Quote
Crimson Moon V wrote:>>>>No, this is where you're wrong. Being able to dodge slow moving balls of plasma is moderately acceptable. Being able to avoid an entire magazine from and HMG because you're using a lighter suit is just plain bad gameplay mechanics. You shouldn't be able to dodge bullets by dancing from side to side, and that is not an opinion held only by EVE players. You can't even do that in Tribes and that game has the fastest movement speeds of any shooter I've played. The direction the movement speed is going in is a good one, as long as they follow it up with increased run and sprint speeds to keep the action moving more quickly. >>>>>>>>>>>>>>>>>>>
Why would you add more sprint speed with the way the strafe is. That makes no sense at all. I can fly across the map but I can't sidestep faster then an obese women. This game is turning into the Hellen Keller of fps games. Explain to me how it makes sense to be able to dodge ******* bullets with a sidestep? Aren't our weapons supposed to be better than real world weapons, which you can't do that with? One of the main issues people have been lamenting is the tendency to camp that apparently follows the slower strafe speed, so compensate by allowing people to cover more ground faster, which is actually useful and practical. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.02 02:53:00 -
[5] - Quote
Regis Mark V wrote:VirtualxBucaneer wrote:Regis Mark V wrote: You know I hate COD but I'm considering BLOPS 2 that's how bad Dust is even MOH is looking better right now. CCP should just put it on PC for the EVE players because Dust is boring and they like boring games.
http://www.upload.ee/image/2501318/must-not-facepalm.jpg No need to facepalm because it's true Dust is a horrible game that caters to bad players even more than COD and I thought I'd never say that. God dammit Regis, why are you still here? Why are you still playing this game? For what reason are you determined to just **** all over everything about this game for months on end? If it offends you so much, why are you still here? Uninstall the client and biomass your characters.
Feedback is fine, but all you're doing is just posting about how the game is terrible because it doesn't fit with your vision for it. That's not helpful. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.02 03:00:00 -
[6] - Quote
Regis Mark V wrote:Mobius Wyvern wrote:Crimson Moon V wrote:>>>>No, this is where you're wrong. Being able to dodge slow moving balls of plasma is moderately acceptable. Being able to avoid an entire magazine from and HMG because you're using a lighter suit is just plain bad gameplay mechanics. You shouldn't be able to dodge bullets by dancing from side to side, and that is not an opinion held only by EVE players. You can't even do that in Tribes and that game has the fastest movement speeds of any shooter I've played. The direction the movement speed is going in is a good one, as long as they follow it up with increased run and sprint speeds to keep the action moving more quickly. >>>>>>>>>>>>>>>>>>>
Why would you add more sprint speed with the way the strafe is. That makes no sense at all. I can fly across the map but I can't sidestep faster then an obese women. This game is turning into the Hellen Keller of fps games. Explain to me how it makes sense to be able to dodge ******* bullets with a sidestep? Aren't our weapons supposed to be better than real world weapons, which you can't do that with? One of the main issues people have been lamenting is the tendency to camp that apparently follows the slower strafe speed, so compensate by allowing people to cover more ground faster, which is actually useful and practical. Stop comparing this "video game" to real life. We dont have FTL drives in real life. Can't inertia drop in real life. No clones in that can transfer thought and memory in real life. So your logic is completely flawed. This is a video game if you want real life give everyone one life. No, I don't want real life. I think we all want a game that can be taken seriously, rather than being a circular dance-fest like some of the previous builds with all the stupid overpowered breach weapons and movement speed upgrades allowing you to run sideways faster than most people can straight.
I don't want reality, Regis, because reality is a lot like Arma, and while Arma is a good simulator, its not really that fun of a game. I want a game that we can all enjoy and that we can at least somewhat take seriously. When you shoot someone, you have to have good enough aim to land your shots. That in and of itself requires a certain level of ability on the part of the player. Reality or not, the weapons we're using are based on principle involving projectiles moving at very high speeds, and being able to do your Neo impression with other people's shots just gets ridiculous after a while. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.02 03:03:00 -
[7] - Quote
Regis Mark V wrote:Mobius Wyvern wrote:Regis Mark V wrote:VirtualxBucaneer wrote:Regis Mark V wrote: You know I hate COD but I'm considering BLOPS 2 that's how bad Dust is even MOH is looking better right now. CCP should just put it on PC for the EVE players because Dust is boring and they like boring games.
http://www.upload.ee/image/2501318/must-not-facepalm.jpg No need to facepalm because it's true Dust is a horrible game that caters to bad players even more than COD and I thought I'd never say that. God dammit Regis, why are you still here? Why are you still playing this game? For what reason are you determined to just **** all over everything about this game for months on end? If it offends you so much, why are you still here? Uninstall the client and biomass your characters. Feedback is fine, but all you're doing is just posting about how the game is terrible because it doesn't fit with your vision for it. That's not helpful. I have every right to still test this alpha build of Dust 514. If I don't tell CCP how bad there game is then all they have is a *** like you telling them how much of a good job there doing. Get your tongue out of there ass holes and pry your face away and maybe you would see how bad this **** is. Also if you don't like what I have to say about your precious game or CCP just ignore me and you'll never have to see or read my post again... Hell, I just spent the day having more fun with this game than I've had in any previous build. Joined a Corp with some damn good players, and had even more fun working together with them to take apart the enemy team. The fact is that if Dust were as terrible as you say, there wouldn't be as many of us here playing it and enjoying it as their are. Oh and thanks to the PS+ entry, your little "evetard" excuse no longer holds water. Grow up. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.02 03:16:00 -
[8] - Quote
Blooticus wrote:I dont see how hand/eye coordination relates to intelligence. Keep the "gun game" slow and "team work" a necessity. The number of options and available tactics is what could make this game not dumb. The twitchier (is that a word?) The game gets the more you limit strategic options and the dumber the game gets. Amen, but it also shouldn't be taken too far. I don't want to seem like I'm saying movement should be nerfed into the dirt, but having some reasonable limitations that force you to have to consider another approach than left-right-left-right-left-right is a good thing. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.02 03:39:00 -
[9] - Quote
Regis Mark V wrote:Crimson Moon V wrote:Blooticus wrote:I dont see how hand/eye coordination relates to intelligence. Keep the "gun game" slow and "team work" a necessity. The number of options and available tactics is what could make this game not dumb. The twitchier (is that a word?) The game gets the more you limit strategic options and the dumber the game gets. You couldn't be more wrong. Take a look at mag. The most tactical shooter I have ever played. Yet it had a healthy strafe speed and people still used teamwork. These "tactical" players obviously think slow means "tactical". MAG, a game that is mostly dead, by a company that no longer exists. Great example. If you want to talk about a game that emphasizes tactics, at least mention a better example like Planetside 2, which I also play. Funny thing is, given the choice, I would go with Dust, because there's just no sense of accomplishment in P2. You can take all of Indar before you go to bed, but the other factions will just push back and camp you into your sanctuary while you're offline. You can have a 40 minute battle over a major base, be on the cusp of a narrow victory, and then the enemy leaves, caps the smaller areas around the base, and it flips to them automatically due to influence.
They've changed those aspects to make the game more tactical, and I've actually started enjoying it more, despite the fact that the multiple-server thing just doesn't sit right with me after 4 years of EVE. MAG supported 256 players by designing it's missions around keeping the team separated into smaller squads around the map with a lot of environmental clutter designed to prevent long sight lines to eliminate the possibility of framerate drop. It was revolutionary, but like the original Planetside, that doesn't mean it was a great game. I think its great that so many of it's players are being drawn to Dust, and I think you'll all make a great addition to the community, but MAG isn't an example that should be drawn from unequivocally, just like any other game. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.02 03:45:00 -
[10] - Quote
Altina McAlterson wrote:Sometimes I hate everybody, I really do. I think I've gotten dumber from reading through this thread. The "twitchiness" is what we're here to test. And it will be fixed, I'm sure of it. No Dev is going to look through a sniper scope at a guy trying to run up a cliff as he's twitching all around teleporting up and down as he clips off the terrain and say to themselves "Yup, this looks good. Ship this kitten I gotta get my monaaaay." I'm pretty sure they're gonna fix that stuff.
Sure CCP could screw this whole thing up and try and release it like it is now but I doubt it. If they did I wouldn't play it. But our purpose is the play this game that sucks and tell them why it sucks so they can fix it. I thought we were all on the same page, but I guess not. So whatever, go play cow clicker and stop clogging up the forums with your stupidity. I went in to this thing expecting a broken piece of crap, I didn't realize I was the only one.
I just played this last update. It's a lot better in a ton of ways. It still needs a lot of work, but that's why they're not releasing it next week. So let's put on our big boy pants and actually tell them why we don't like it. Which of course means thinking, and then articulating those thoughts in a useful way. So yea, that's gonna screw a lot of people but too bad. If you don't like thinking you really don't need to play a CCP game. I'm seeing so many similarities to EVE here, and if you can't handle that then seriously, just go away.
TL/DR - This game sucks at the moment and we're here to make it awesome. It has the potential to be an amazing game but it probably won't be for everyone. I have yet to see a single post from even the most idiotic player that says "This game sucks, it's just a clone of x or a ripoff of y". So hopefully we as a community of testers can help them fix it, but not by being idiots. Agreed. I tend to go on rants when people just whip out the "sucks" tag with nothing else behind it, waving it like a banner of superiority over the "ignorant masses". I need to get a handle on that, but I still stand by my point and the one that you made more succinctly that we aren't here too "tongue CCP's asses" (oh so eloquent, Regis...), but to provide the feedback necessary to help improve the game. The feedback we're already putting out on the new SP system and dropship flight ceilings are excellent examples. |
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.02 03:59:00 -
[11] - Quote
Cortez The Killer wrote:Rorek IronBlood wrote:
So I left, come back and still nothing has been civily explained about how it was "dumbed down"? Amazing.
A-F'ing-Men
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.02 04:14:00 -
[12] - Quote
Regis Mark V wrote:Mobius Wyvern wrote:Regis Mark V wrote:Crimson Moon V wrote:Blooticus wrote:I dont see how hand/eye coordination relates to intelligence. Keep the "gun game" slow and "team work" a necessity. The number of options and available tactics is what could make this game not dumb. The twitchier (is that a word?) The game gets the more you limit strategic options and the dumber the game gets. You couldn't be more wrong. Take a look at mag. The most tactical shooter I have ever played. Yet it had a healthy strafe speed and people still used teamwork. These "tactical" players obviously think slow means "tactical". MAG, a game that is mostly dead, by a company that no longer exists. Great example. If you want to talk about a game that emphasizes tactics, at least mention a better example like Planetside 2, which I also play. Funny thing is, given the choice, I would go with Dust, because there's just no sense of accomplishment in P2. You can take all of Indar before you go to bed, but the other factions will just push back and camp you into your sanctuary while you're offline. You can have a 40 minute battle over a major base, be on the cusp of a narrow victory, and then the enemy leaves, caps the smaller areas around the base, and it flips to them automatically due to influence. They've changed those aspects to make the game more tactical, and I've actually started enjoying it more, despite the fact that the multiple-server thing just doesn't sit right with me after 4 years of EVE. MAG supported 256 players by designing it's missions around keeping the team separated into smaller squads around the map with a lot of environmental clutter designed to prevent long sight lines to eliminate the possibility of framerate drop. It was revolutionary, but like the original Planetside, that doesn't mean it was a great game. I think its great that so many of it's players are being drawn to Dust, and I think you'll all make a great addition to the community, but MAG isn't an example that should be drawn from unequivocally, just like any other game. Yeah and this game isn't to far behind MAG. The difference is CCP will have a horrible space subscription based MMO to fall back on. Zipper actually knows how to make a shooter. Also they got closed down because of Socom 4's failure. MAG sold over 1 mil in copies and that's considered good for a new IP in a saturated part of the gaming market. Oh, so beating on this game isn't enough, you have to start ragging on EVE too? Didn't you use to play EVE? What made you stop, pray tell? |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.02 04:33:00 -
[13] - Quote
Yeah and this game isn't to far behind MAG. The difference is CCP will have a horrible space subscription based MMO to fall back on. Zipper actually knows how to make a shooter. Also they got closed down because of Socom 4's failure. MAG sold over 1 mil in copies and that's considered good for a new IP in a saturated part of the gaming market.[/quote] Oh, so beating on this game isn't enough, you have to start ragging on EVE too? Didn't you use to play EVE? What made you stop, pray tell?[/quote]
Yeah I played it to try it out the game is boring just like Dust. There is nothing fun about it I literally fell asleep playing the game quite a few times. Subbed to it for about a month worst 15 dollars I ever spent.[/quote] Wait, wait. Why did you buy a subscription instead of using a free-trial? That's kind of what they're for. |
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