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jenza aranda
BetaMax.
1005
|
Posted - 2012.10.02 01:27:00 -
[1] - Quote
First off, love that you can spawn in the MCC, the only problem is that in most cases there is no reason to.
Which is why, i think it would be a great idea if the two MCCs orbited around each other allowing the MCC spawns to be very different locations as the match progresses.
thoughts? |
Mr Vito
Amarr Templars Amarr Empire
10
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Posted - 2012.10.02 01:28:00 -
[2] - Quote
I like it, it would also make taking control points more dynamic. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.02 01:31:00 -
[3] - Quote
I'm having trouble understanding what you mean by orbiting, but ok. Can you explain a bit please? |
jenza aranda
BetaMax.
1005
|
Posted - 2012.10.02 02:35:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:I'm having trouble understanding what you mean by orbiting, but ok. Can you explain a bit please?
sure,
in eve online, the most basic tactic when engaging anything is keep moving and this is usally done by orbiting your target.
basically, how i see it in dust is the two MCCs fly round each other while shooting, so the two mccs are flying round and round the battlefield constantly changing the location of the MCC spawn. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.02 02:37:00 -
[5] - Quote
Sounds cool. I like it. |
Sin3 DeusNomine
Doomheim
142
|
Posted - 2012.10.02 03:53:00 -
[6] - Quote
I think this is a very cool idea but I feel it would hurt other game mechanics and be dangerous for people spawning at the MCC because they could end up dropping off in locations enemy infested causing them to get killed very quickly.
It would also make it harder for snipers to navigate and use the edges of the map to there advantage because you would never know when someone is going to fall out of the sky ontop of you from a MCC orbiting over you. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.02 03:55:00 -
[7] - Quote
would be funny to see two MCCs going at it, then at the point where you know your going to lose you just ram the other MCC destroying both of them. |
BioClone Ax-45
Grupo de Asalto Chacal CRONOS.
3
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Posted - 2012.10.02 08:15:00 -
[8] - Quote
Im agree with it, anyways the spawn on the MCC i think its more focused on that matches in where one team defend and the other team attacks, like the maps from 2 versions away |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.02 08:23:00 -
[9] - Quote
jenza aranda wrote:First off, love that you can spawn in the MCC, the only problem is that in most cases there is no reason to.
Which is why, i think it would be a great idea if the two MCCs orbited around each other allowing the MCC spawns to be very different locations as the match progresses.
thoughts?
I like that. When i made the suggstion of an MCC spawn point it was still Skirmish 1.0 implying a spawn always moving forward. So i support this idea.
Whati hope is that commander will be able to move the MCC in the future. Allowing him to move the base spawn to hiw will ! |
jenza aranda
BetaMax.
1005
|
Posted - 2012.10.02 11:14:00 -
[10] - Quote
Laurent Cazaderon wrote:jenza aranda wrote:First off, love that you can spawn in the MCC, the only problem is that in most cases there is no reason to.
Which is why, i think it would be a great idea if the two MCCs orbited around each other allowing the MCC spawns to be very different locations as the match progresses.
thoughts? I like that. When i made the suggstion of an MCC spawn point it was still Skirmish 1.0 implying a spawn always moving forward. So i support this idea. Whati hope is that commander will be able to move the MCC in the future. Allowing him to move the base spawn to hiw will !
from what i have read in the future, i do think that is coming to the MCCs |
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Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
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Posted - 2012.10.02 11:34:00 -
[11] - Quote
Sin3 DeusNomine wrote:I think this is a very cool idea but I feel it would hurt other game mechanics and be dangerous for people spawning at the MCC because they could end up dropping off in locations enemy infested causing them to get killed very quickly.
It would also make it harder for snipers to navigate and use the edges of the map to there advantage because you would never know when someone is going to fall out of the sky ontop of you from a MCC orbiting over you.
Neither of which would be bad things. |
Failonius
Circle of Huskarl Minmatar Republic
2
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Posted - 2012.10.02 15:54:00 -
[12] - Quote
I think it is great! |
Kain Spero
Imperfects Negative-Feedback
907
|
Posted - 2012.10.02 16:01:00 -
[13] - Quote
This a really awesome idea. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.10.02 17:29:00 -
[14] - Quote
The old builds how the MCC would move forward would be fine on some map types.
But like this idea. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
|
Posted - 2012.10.02 18:40:00 -
[15] - Quote
Serving as mobile spawn points should be Drophips job. Unfotrunately pilots don't get any WP for people spawning on theyr dropship, so they are obliged to get assits to get any SP or isk, leeaving spawning as a secondary role |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.10.02 18:56:00 -
[16] - Quote
Martin0 Brancaleone wrote:Serving as mobile spawn points should be Drophips job. Unfotrunately pilots don't get any WP for people spawning on theyr dropship, so they are obliged to get assits to get any SP or isk, leeaving spawning as a secondary role
It wouldn't make dropships obsolete in that regard, DS pilots have greater control and capability to reach and even stay hidden and/or in cover |
jenza aranda
BetaMax.
1005
|
Posted - 2012.10.03 08:41:00 -
[17] - Quote
how i see it is that the two MCCs basically skim round the edge of the map. this could be a way of getting rid of safe zone boosting |
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