VK deathslaer
Tritan-Industries Legacy Rising
149
|
Posted - 2012.10.01 07:09:00 -
[1] - Quote
I haven't seen very many threads on skill planning or skilling in general. I would like to provide a clear skill tree map(which is due to change at the discretion of CCP) so that you can train in quick specialized manner. And i will show the OMG i can use everything way. this will be a fairly lengthy post but a good read none the less.
Both methods have there merit and over lap at some point. I'm not saying there is a better method just a method of preference. I train my skills the slow way but i find this is the most rewarding for me and its pays off heavily over time. My method is the same method i use to train skills in eve. So lets review!
In dust the major skill tree's are: Drop suit's Handheld Weapons mechanics engineering vehicle command electronics Handheld Weapon proficiencies
From here I combine skill trees so that i can proceed to the skill plan functionally i.e components to my soldier, dropsuit, weapons, vehicles. I then train everything to 5 with in the skill tree. Sometimes items have the functionality of a rock and i'll only train to 4. I'm not only shooting for proto suits but i'm training for proto everything as i go. during this phase I spend not a cent on any suit, weapon, mod, or vehicle. The money accumulated is my saving grace. For instance my goal is to play a logi. Noticing the utter versatility of the suit I make sure i can use every weapon, mod, and logi suit available to me. This makes it very easy to switch to any suit i want after. The logi suit can literally be a sniper, av suit, frontline, and support. So i have to train accordingly to my spec.
So lets see the actual skill plan, ok!
Infantry skills: Dropsuit Command 5 Minmatar logistics 5 engineering 5 energy grid upgrades 5 shield operation 5 shield upgrades 5 shield management 5 mechanic 5 armor upgrades 5 repair systems 5 Electronics 5 nanocircuitry 4 Sensor upgrades 5 Vigor 5 Mobility 5 Endurance 5
Weaponry Skills: Weaponry 5 light/heavy/sidearm weapon capacity 5 light/heavy/sidearm weapon capacity reload proph 5 light/heavy/sidearm weapon rapid reload 5 light/heavy/sidearm weapon rapid reload proph 5 light/heavy/sidearm weapon sharpshooter 5 light/heavy/sidearm sharpshooter proph 5 light/heavy/sidearm upgrade and upgrade proph 5 assault rifles, smg's, ect..
As you can i've made things easier for when i'm ready to buy a mectric kit-ton of mods for my suit. Whilst cross training only requires me to train the suit to x lvl. This method may be entirely too slow for some who just quickly train the things needed for their suit. But by far this is a very rewarding way to train. Jack of all trades master of none! |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.10.01 08:02:00 -
[2] - Quote
imo, going immediatly for proto suit doesnt make any sense. What makes the strenght of and advanced, or even proto suit is the modules you can fit and the actual bonuses you get from boosting basic skills for shield and armor HP.
Never left Standard assault T-2 suit in Precursor build and got 4 KDR. What you're suggesting is like saying in EVE : 'Hey, gonna skill Battleship Command and not gonna have any large module\gun to fit on it ! Yay !"
Just my 2 euros. |