Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Makledon
42
|
Posted - 2012.09.30 05:58:00 -
[1] - Quote
what you liked wat you disliked what you want to see |
STB FORKyouiWIN EV
9
|
Posted - 2012.09.30 06:00:00 -
[2] - Quote
I wanted a new map, but if they fixed the lag problem then I'm fine with the same maps, and I don't know about anyone else but I'm going to make a girl character for fun this build. |
tribal wyvern
ZionTCD Legacy Rising
673
|
Posted - 2012.09.30 06:03:00 -
[3] - Quote
Well I used up all 3 character slots this build so I think a bit of MM/F is in order, the whole all guy threesome just kills it lol |
Makledon
42
|
Posted - 2012.09.30 06:04:00 -
[4] - Quote
tribal wyvern wrote:Well I used up all 3 character slots this build so I think a bit of MM/F is in order, the whole all guy threesome just kills it lol
lol clever |
Odiain Suliis
39
|
Posted - 2012.09.30 06:07:00 -
[5] - Quote
STB FORKyouiWIN EV wrote:I wanted a new map, but if they fixed the lag problem then I'm fine with the same maps, and I don't know about anyone else but I'm going to make a girl character for fun this build.
Quote:Visual * New female character models GÇô Caldari Assault / Gallente Scout / Minmatar Logistics + portraits added * New Anti- MCC Control Points * Added Deployment room for both MCCs * New outpost GÇô Orbital Artillery outpost * New skirmish maps * New mood layers * Added a spawn in effect for dropsuits * Enabled environmental particle effects to be determined by the mood setting of the level * Enabled particle effects to be effected by wind
And about the female char.... umm.. Yep. |
Makledon
42
|
Posted - 2012.09.30 06:09:00 -
[6] - Quote
Added Deployment room for both MCCs? whats that mean? |
Kelshaw Xu
ZionTCD Legacy Rising
65
|
Posted - 2012.09.30 06:13:00 -
[7] - Quote
Makledon wrote:Added Deployment room for both MCCs? whats that mean?
My guess is we will finally get to see the Gallente "War Barge" room. |
Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
|
Posted - 2012.09.30 06:16:00 -
[8] - Quote
Kelshaw Xu wrote:Makledon wrote:Added Deployment room for both MCCs? whats that mean? My guess is we will finally get to see the Gallente "War Barge" room.
And I'll finally get to stop looking at my female scout's flat chest.
Wouldn't mind seeing the heavy female too, ifyouknowhatimean. |
Makledon
42
|
Posted - 2012.09.30 06:21:00 -
[9] - Quote
Fiasco Llana wrote:Kelshaw Xu wrote:Makledon wrote:Added Deployment room for both MCCs? whats that mean? My guess is we will finally get to see the Gallente "War Barge" room. And I'll finally get to stop looking at my female scout's flat chest. Wouldn't mind seeing the heavy female too, ifyouknowhatimean.
What you got some BBW fetish or something? 0.0 |
tribal wyvern
ZionTCD Legacy Rising
673
|
Posted - 2012.09.30 06:33:00 -
[10] - Quote
Kelshaw Xu wrote:Makledon wrote:Added Deployment room for both MCCs? whats that mean? My guess is we will finally get to see the Gallente "War Barge" room. Yeah but it said 'MCC' not war barge bro, its kinda confusing considering we don't deploy from the mcc lol.
|
|
Makledon
42
|
Posted - 2012.09.30 07:03:00 -
[11] - Quote
tribal wyvern wrote:Kelshaw Xu wrote:Makledon wrote:Added Deployment room for both MCCs? whats that mean? My guess is we will finally get to see the Gallente "War Barge" room. Yeah but it said 'MCC' not war barge bro, its kinda confusing considering we don't deploy from the mcc lol.
thats what im sayin |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.09.30 07:16:00 -
[12] - Quote
STB FORKyouiWIN EV wrote:I wanted a new map, but if they fixed the lag problem then I'm fine with the same maps, and I don't know about anyone else but I'm going to make a girl character for fun this build.
There are new maps mentioned in the release notes. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.09.30 07:52:00 -
[13] - Quote
Sad about no mention of Pilot or Crusader suits =( |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.09.30 08:37:00 -
[14] - Quote
STB FORKyouiWIN EV wrote:I wanted a new map, but if they fixed the lag problem then I'm fine with the same maps, and I don't know about anyone else but I'm going to make a girl character for fun this build.
what do you mean we are getting a TON of new maps. The planets will be the real maps we fight on. It will match the space |
Booker DaFooker
Seraphim Initiative. CRONOS.
69
|
Posted - 2012.09.30 08:44:00 -
[15] - Quote
skilling up from the market place will make life so much easier, major bonus! Also might be looking like the move controller may finally be useable in zoom mode, double bonus!! |
Chalker Salhany
Crux Special Tasks Group Gallente Federation
14
|
Posted - 2012.09.30 09:55:00 -
[16] - Quote
Wondering what EVE build will be deployed to Singularity? How soon Eve players will be able to log in?
|
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.30 09:58:00 -
[17] - Quote
I'm concerned about this one.
Quote:* Skill rewards are now also awarded at the end of each battle to players who participated but werenGÇÖt present the end of the battle (e.g. crashed/disconnected/left)
A lot of people are leaving the battle near the end, more so if they are on the losing side, and more than technical problems would allow for imho. Now they'll still get SP? Of course this is great for those being kicked/disconnected. What about War points and most of all, their poor KDR?
Quote: Audio * Improved environmental sounds * Added localized VO for War room and NPE * Updated environmental sound systems
Please tell me this includes the LAV. They now sound like they are running at a constant RPM, the old pre-precursor sound were much better.
Overall this looks great. As did the Precursor patch notes. I'm waiting for the other shoe to drop, it tend to be all the bad things they have a habit of omitting, which we then spend a good week raging about, to no avail. |
SGT Garrisson
On The Brink
60
|
Posted - 2012.09.30 10:00:00 -
[18] - Quote
dint see anything about the SD TV black and white issue
guess ill just have to see tomorrow if they fixxed it |
Quill Killian
Better Hide R Die
107
|
Posted - 2012.09.30 10:02:00 -
[19] - Quote
Hmm. The fourth specialization GÇö "artificer" GÇö in the character creation screen looks interesting, as it's logistics-oriented, and I love playing field support roles. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.09.30 10:04:00 -
[20] - Quote
those patchnotes are just GIGANTIC. New stuff, new gameplay layers, new maps, new game mode, enhancements in menus and ergonomic.
If they fixed the most annoying bug, we're up for a massive treat. |
|
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.09.30 10:11:00 -
[21] - Quote
Guys if the Vita comes out we'll be able to do muliplayer soon : ) You have one person shooting while your friend refits your dropsuits, buys new modules, and checks the map, can call in vehicles. At least that's what I believe we'll be able to do with what they told us. I think that sounds like a lot of fun to do two player and play back and forth.
Omg... the best dust players will actually be tag team players. There could be great duos. Where one player uses the vita and the other plays. Maybe one is a better sniper and the other is a better whatever. I think that'll be pretty cool. One player fighting one player playing logistics. |
BestNameEva
Royal Uhlans Amarr Empire
86
|
Posted - 2012.09.30 10:19:00 -
[22] - Quote
Makledon wrote:Fiasco Llana wrote:Kelshaw Xu wrote:Makledon wrote:Added Deployment room for both MCCs? whats that mean? My guess is we will finally get to see the Gallente "War Barge" room. And I'll finally get to stop looking at my female scout's flat chest. Wouldn't mind seeing the heavy female too, ifyouknowhatimean. What you got some BBW fetish or something? 0.0
Fat girls need love to |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.09.30 11:21:00 -
[23] - Quote
I saw some things in there, that really made me happy, like SP/ISK rewards if I freeze or get disconnected, Unsafe Zone in the Minimap, Model Viewer in the Shop, female Suits, Scanning and Dampening equipment (wished we had real cloaking already, though) and especially Corp Battles and an improved Instant Battle with the ability to chose what kind of match we want...all in all I'm pretty satisfied, even pleased with the new patch. I do hope they did something to the lags and the hit detection, though...all the new features are nice and well, but without a working game... |
Endauriel
Algintal Core Gallente Federation
2
|
Posted - 2012.09.30 11:26:00 -
[24] - Quote
Quote:* Made Militia items consumable, greatly reduced their ISK price, and added cheap BPO AUR variants as an alternative I am not really happy with that....so finally there is a possibility to buy permanent gear with AUR. Regardless the lower price of the militia gear, money is still money....and in this game, money is one of the more important things, beside good teamwork. If there is now a possibility to buy yourself out of the market, this will not only affect the Dust players, but also the EVE players that are looking into production of gear, to sell it at the market. What is the meaning of you and your corporation holding planets to produce gear with the ressources, if half of the Dust players made themself independent from the market by spending $ 5.00? If this is extended to things like "militia vehicles" such as tanks and you would be able to buy a BPO with AUR, you can have a complete basic carpool that never gets empty.
....militia gear won't stay the only thing you can get a BPO of with AUR if this move is successful....I bet on that. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.30 12:44:00 -
[25] - Quote
noticed shield hardeners added........nothing for armor tanks???? |
HK-40
120
|
Posted - 2012.09.30 12:44:00 -
[26] - Quote
Mavado V Noriega wrote:noticed shield hardeners added........nothing for armor tanks????
|
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.09.30 13:10:00 -
[27] - Quote
I wanted to see work done on move support to make it better....
I wanted to see increase player count to 32 vs 32 ......
|
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.30 13:22:00 -
[28] - Quote
Doesn't look like we're getting any new dropsuits.
Was really looking forward to the Specialization dropsuits (Breach Scout, Titan Heavy, etc)
CCP Wolfman said it was going to be released with the vehicle hotfix but it never happened - so, why aren't they in the new build? |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.09.30 13:26:00 -
[29] - Quote
I like all the patch notes but for the love of god CCP why can't we have improved weapon swap speeds? how hard is it? Oh and give me more BPO's for AUR I like where your going. Need something else to spend my AUR on I'm not wasting it on boosters unless I get the option to turn them off while not playing |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.30 13:30:00 -
[30] - Quote
tribal wyvern wrote: its kinda confusing considering we don't deploy from the mcc lol.
It would actually make MUCH more sense to deploy from the MCC than the warbarge. Dropping in from orbit every time you died wouldn't really be practical, where as being launched from the MCC makes perfect sense.
|
|
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.09.30 13:31:00 -
[31] - Quote
gangsta nachos wrote:I like all the patch notes but for the love of god CCP why can't we have improved weapon swap speeds? how hard is it? Oh and give me more BPO's for AUR I like where your going. Need something else to spend my AUR on I'm not wasting it on boosters unless I get the option to turn them off while not playing
I haven't heard that many people talk about ^
Personally weapon swap never really was an issue. I use my rifle, get to cover and switch to my smg. And if I'm in the thick of heat I use precise shots to the head to maximize damage and then switch. It's a easy button switch >.>. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.30 13:47:00 -
[32] - Quote
Brahma El Indio wrote:I wanted to see work done on move support to make it better....
I wanted to see increase player count to 32 vs 32 ......
this.
also really not gettin new dropsuits? no crusader or pilot suits? ughhhhh........was really looking forward to testing new suits and squad modules :/ |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 14:29:00 -
[33] - Quote
Roy Ventus wrote:gangsta nachos wrote:I like all the patch notes but for the love of god CCP why can't we have improved weapon swap speeds? how hard is it? Oh and give me more BPO's for AUR I like where your going. Need something else to spend my AUR on I'm not wasting it on boosters unless I get the option to turn them off while not playing I haven't heard that many people talk about ^ Personally weapon swap never really was an issue. I use my rifle, get to cover and switch to my smg. And if I'm in the thick of heat I use precise shots to the head to maximize damage and then switch. It's a easy button switch >.>.
No, weapon switching really is terrible, so much so that i actually stopped carrying a secondary weapon in this build and spent SP on faster reloads etc and used the CPU/PG from the SMG into adding more tank to my suit and it worked a charm. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.30 14:32:00 -
[34] - Quote
Cerebral Wolf Jr wrote:Roy Ventus wrote:gangsta nachos wrote:I like all the patch notes but for the love of god CCP why can't we have improved weapon swap speeds? how hard is it? Oh and give me more BPO's for AUR I like where your going. Need something else to spend my AUR on I'm not wasting it on boosters unless I get the option to turn them off while not playing I haven't heard that many people talk about ^ Personally weapon swap never really was an issue. I use my rifle, get to cover and switch to my smg. And if I'm in the thick of heat I use precise shots to the head to maximize damage and then switch. It's a easy button switch >.>. No, weapon switching really is terrible, so much so that i actually stopped carrying a secondary weapon in this build and spent SP on faster reloads etc and used the CPU/PG from the SMG into adding more tank to my suit and it worked a charm.
hes right the quick swap is painfully slow to the point i just hold R2 and bring up the menu to switch sometimes the quick swap doesnt even register that i double tapped R2
if its a "quick swap" it should be relatively fast tbqh |
Sodium Snake
Osmon Surveillance Caldari State
38
|
Posted - 2012.09.30 14:36:00 -
[35] - Quote
Finally! Some stealth skills AND modules! All we need now is cloaking equipment.... Making the Nova Knife a secondary weapon is a fantastic idea, because now I can assassinate people easier. |
Fierces Dave
KILL-EM-QUICK RISE of LEGION
19
|
Posted - 2012.09.30 15:27:00 -
[36] - Quote
honestly...I was hoping to be on the TQ server to test how the connection would be...but I am loving this patch and cant wait to finally be in my corp with my "bros"eph stalins!! |
Greiskind
Anonymous Killers Mercenary Corporation
28
|
Posted - 2012.09.30 15:53:00 -
[37] - Quote
Missing from the patch notes - selling loot. They mention:
Quote:Loot * Low-end loot items have been removed. As a result, loot will become more rare but also more worthwhile once you get some.
Okay, so what the kitten do we do with the "worthwhile" loot that we'll never use? |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
55
|
Posted - 2012.09.30 15:55:00 -
[38] - Quote
Umm... how can Dust players apply to existing EVE corps if the EVE Personnel Managers can't log onto SiSi to accept them? |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.09.30 16:00:00 -
[39] - Quote
Mavado V Noriega wrote:Cerebral Wolf Jr wrote:Roy Ventus wrote:gangsta nachos wrote:I like all the patch notes but for the love of god CCP why can't we have improved weapon swap speeds? how hard is it? Oh and give me more BPO's for AUR I like where your going. Need something else to spend my AUR on I'm not wasting it on boosters unless I get the option to turn them off while not playing I haven't heard that many people talk about ^ Personally weapon swap never really was an issue. I use my rifle, get to cover and switch to my smg. And if I'm in the thick of heat I use precise shots to the head to maximize damage and then switch. It's a easy button switch >.>. No, weapon switching really is terrible, so much so that i actually stopped carrying a secondary weapon in this build and spent SP on faster reloads etc and used the CPU/PG from the SMG into adding more tank to my suit and it worked a charm. hes right the quick swap is painfully slow to the point i just hold R2 and bring up the menu to switch sometimes the quick swap doesnt even register that i double tapped R2 if its a "quick swap" it should be relatively fast tbqh
Oh you guys talking about quick swap? Oh yeah that's kinda kitten. I stopped using it and got used to using the R2 and R Analog? I think that's the combination. Anyway that works better for me but yeah they should fix the quick swap but how exactly should they do it? Always swap to the second weapon on the log or switch to the last weapon you just used? |
Korey Sangrenta
Tronhadar Free Guard Minmatar Republic
16
|
Posted - 2012.09.30 16:17:00 -
[40] - Quote
Ok I read the notes and I'm pleased just like you guys, but at the same time I'm kind of pissed that they talked up some of this stuff and still no new suits, no commander mode, and they made a mention of a laser rifle but I was interested in the vehicle mounted lasers like for y dropship . Guess I'm just being glass half empty but I was really hoping for some specific things this build so I'm a little downer. |
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.30 16:21:00 -
[41] - Quote
looks fine
|
Jariel Manton
SVER True Blood Unclaimed.
210
|
Posted - 2012.09.30 16:30:00 -
[42] - Quote
DUST Fiend wrote:tribal wyvern wrote: its kinda confusing considering we don't deploy from the mcc lol.
It would actually make MUCH more sense to deploy from the MCC than the warbarge. Dropping in from orbit every time you died wouldn't really be practical, where as being launched from the MCC makes perfect sense.
In the book it sounded like you had a supply of clones in side of a vehicle and would spawn in the vehicle and walk out. Or an installation like the CRU. Dropping from the sky is way more B.A. i like this. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.09.30 17:20:00 -
[43] - Quote
Let's make this very clear. Absolutely clear.
https://forums.dust514.com/default.aspx?g=posts&t=35654&find=unread
Notice the part about "nothing set in stone"?
There was no confirmation about the details being in the codex build by CCP. Interesting how people ignore that bit and make the assumption that anything speculative is somehow fact without any confirmation. |
Makledon
42
|
Posted - 2012.09.30 17:21:00 -
[44] - Quote
Jariel Manton wrote:DUST Fiend wrote:tribal wyvern wrote: its kinda confusing considering we don't deploy from the mcc lol.
It would actually make MUCH more sense to deploy from the MCC than the warbarge. Dropping in from orbit every time you died wouldn't really be practical, where as being launched from the MCC makes perfect sense. In the book it sounded like you had a supply of clones in side of a vehicle and would spawn in the vehicle and walk out. Or an installation like the CRU. Dropping from the sky is way more B.A. i like this.
Speaking if Dropping into space anybody play section 8 prejudice? LOVED falling from the sky in the game with style but im expecting midnight and tommorow to be hectic Remeber the first day precursor hit? BUGS GALORE lol |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.30 17:37:00 -
[45] - Quote
Korey Sangrenta wrote:Ok I read the notes and I'm pleased just like you guys, but at the same time I'm kind of pissed that they talked up some of this stuff and still no new suits, no commander mode, and they made a mention of a laser rifle but I was interested in the vehicle mounted lasers like for y dropship . Guess I'm just being glass half empty but I was really hoping for some specific things this build so I'm a little downer.
Commander mode is an expansion feature for later. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.09.30 17:43:00 -
[46] - Quote
I have a question.It says "* Passive skill point gain for characters will now be available to one character at a time",So that means that my two other character slots won't be gaining any passive SP?
If that's true,that kinda sucks. |
Ranger SnakeBlood
38
|
Posted - 2012.09.30 17:48:00 -
[47] - Quote
Hmm no word on hit detection that i noticed and also very little in the way of balancing apart from a bit to some weapons. But other than that looks like a good patch hopefully will fix a few issues, and we shall all be on the hunt for glitches again good luck |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.09.30 18:13:00 -
[48] - Quote
Ranger SnakeBlood wrote:Hmm no word on hit detection that i noticed and also very little in the way of balancing apart from a bit to some weapons. But other than that looks like a good patch hopefully will fix a few issues, and we shall all be on the hunt for glitches again good luck Hope that the lag is improved,because if it still runs like it does now,with the jittering and lagginess that happens constantly in every match,my time on this build will be very short unless they fix it. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.09.30 18:15:00 -
[49] - Quote
Th3rdSun wrote:I have a question.It says "* Passive skill point gain for characters will now be available to one character at a time",So that means that my two other character slots won't be gaining any passive SP?
If that's true,that kinda sucks.
Eve Online is practically the same way. You can't skill train one capsuleer character while another one already has an active skill training. Players go around this by creating a secondary or tertiary account in Eve (meaning, more money for monthly subscriptions... unless you grind enough ISK per month for PLEX) so that they can have more than one active skill training. |
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.09.30 18:19:00 -
[50] - Quote
Th3rdSun wrote:Ranger SnakeBlood wrote:Hmm no word on hit detection that i noticed and also very little in the way of balancing apart from a bit to some weapons. But other than that looks like a good patch hopefully will fix a few issues, and we shall all be on the hunt for glitches again good luck Hope that the lag is improved,because if it still runs like it does now,with the jittering and lagginess that happens constantly in every match,my time on this build will be very short unless they fix it.
Unfortunately it will be here for a bit longer. Until we move to TQ, we will still have to many players on the test server. |
|
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.09.30 18:33:00 -
[51] - Quote
STB DEADPOOL5241 EV wrote:Th3rdSun wrote:Ranger SnakeBlood wrote:Hmm no word on hit detection that i noticed and also very little in the way of balancing apart from a bit to some weapons. But other than that looks like a good patch hopefully will fix a few issues, and we shall all be on the hunt for glitches again good luck Hope that the lag is improved,because if it still runs like it does now,with the jittering and lagginess that happens constantly in every match,my time on this build will be very short unless they fix it. Unfortunately it will be here for a bit longer. Until we move to TQ, we will still have to many players on the test server. I thought that we were moving to TQ?
Oh well,I'm not giving this much time until the move then.
|
Aurius Rholar
2
|
Posted - 2012.09.30 18:35:00 -
[52] - Quote
I like hitting people with my weapon, seems more realistic than the knife |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.30 18:40:00 -
[53] - Quote
Th3rdSun wrote:I have a question.It says "* Passive skill point gain for characters will now be available to one character at a time",So that means that my two other character slots won't be gaining any passive SP?
If that's true,that kinda sucks.
It's not such a big deal given the SP cap. Cap one character out that week, and then move on to the other. It makes sense, anyway, that they wouldn't want people to just have multiple characters passively generating SP even though you never play them. |
Ranger SnakeBlood
38
|
Posted - 2012.09.30 18:41:00 -
[54] - Quote
STB DEADPOOL5241 EV wrote:Th3rdSun wrote:Ranger SnakeBlood wrote:Hmm no word on hit detection that i noticed and also very little in the way of balancing apart from a bit to some weapons. But other than that looks like a good patch hopefully will fix a few issues, and we shall all be on the hunt for glitches again good luck Hope that the lag is improved,because if it still runs like it does now,with the jittering and lagginess that happens constantly in every match,my time on this build will be very short unless they fix it. Unfortunately it will be here for a bit longer. Until we move to TQ, we will still have to many players on the test server.
Thats a pity thanks for the info all the same, ill continue to try to give feed back on balencing despite hit detection and lag, mabye there will be some miner improvements to make movement not the end all of all combat |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.09.30 18:42:00 -
[55] - Quote
Fivetimes Infinity wrote:Th3rdSun wrote:I have a question.It says "* Passive skill point gain for characters will now be available to one character at a time",So that means that my two other character slots won't be gaining any passive SP?
If that's true,that kinda sucks. It's not such a big deal given the SP cap. Cap one character out that week, and then move on to the other. It makes sense, anyway, that they wouldn't want people to just have multiple characters passively generating SP even though you never play them. My plan was to make three character slots,play one,and let the other two sit and collect SP for about a year.Unless they go back for the launch,doesn't seem like I'll be able to do that now. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.09.30 19:10:00 -
[56] - Quote
Overall, I love the new build already. Especially these:
1. Able to choose your preferred game mode. 2. The Nova Knife as a side arm. 3. Corp Battles with a time telling you when they start. |
|
|
|
Pages: 1 2 :: [one page] |