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Roy Ventus
Foxhound Corporation
172
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Posted - 2012.09.30 13:31:00 -
[31] - Quote
gangsta nachos wrote:I like all the patch notes but for the love of god CCP why can't we have improved weapon swap speeds? how hard is it? Oh and give me more BPO's for AUR I like where your going. Need something else to spend my AUR on I'm not wasting it on boosters unless I get the option to turn them off while not playing
I haven't heard that many people talk about ^
Personally weapon swap never really was an issue. I use my rifle, get to cover and switch to my smg. And if I'm in the thick of heat I use precise shots to the head to maximize damage and then switch. It's a easy button switch >.>. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.30 13:47:00 -
[32] - Quote
Brahma El Indio wrote:I wanted to see work done on move support to make it better....
I wanted to see increase player count to 32 vs 32 ......
this.
also really not gettin new dropsuits? no crusader or pilot suits? ughhhhh........was really looking forward to testing new suits and squad modules :/ |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 14:29:00 -
[33] - Quote
Roy Ventus wrote:gangsta nachos wrote:I like all the patch notes but for the love of god CCP why can't we have improved weapon swap speeds? how hard is it? Oh and give me more BPO's for AUR I like where your going. Need something else to spend my AUR on I'm not wasting it on boosters unless I get the option to turn them off while not playing I haven't heard that many people talk about ^ Personally weapon swap never really was an issue. I use my rifle, get to cover and switch to my smg. And if I'm in the thick of heat I use precise shots to the head to maximize damage and then switch. It's a easy button switch >.>.
No, weapon switching really is terrible, so much so that i actually stopped carrying a secondary weapon in this build and spent SP on faster reloads etc and used the CPU/PG from the SMG into adding more tank to my suit and it worked a charm. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.30 14:32:00 -
[34] - Quote
Cerebral Wolf Jr wrote:Roy Ventus wrote:gangsta nachos wrote:I like all the patch notes but for the love of god CCP why can't we have improved weapon swap speeds? how hard is it? Oh and give me more BPO's for AUR I like where your going. Need something else to spend my AUR on I'm not wasting it on boosters unless I get the option to turn them off while not playing I haven't heard that many people talk about ^ Personally weapon swap never really was an issue. I use my rifle, get to cover and switch to my smg. And if I'm in the thick of heat I use precise shots to the head to maximize damage and then switch. It's a easy button switch >.>. No, weapon switching really is terrible, so much so that i actually stopped carrying a secondary weapon in this build and spent SP on faster reloads etc and used the CPU/PG from the SMG into adding more tank to my suit and it worked a charm.
hes right the quick swap is painfully slow to the point i just hold R2 and bring up the menu to switch sometimes the quick swap doesnt even register that i double tapped R2
if its a "quick swap" it should be relatively fast tbqh |
Sodium Snake
Osmon Surveillance Caldari State
38
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Posted - 2012.09.30 14:36:00 -
[35] - Quote
Finally! Some stealth skills AND modules! All we need now is cloaking equipment.... Making the Nova Knife a secondary weapon is a fantastic idea, because now I can assassinate people easier. |
Fierces Dave
KILL-EM-QUICK RISE of LEGION
19
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Posted - 2012.09.30 15:27:00 -
[36] - Quote
honestly...I was hoping to be on the TQ server to test how the connection would be...but I am loving this patch and cant wait to finally be in my corp with my "bros"eph stalins!! |
Greiskind
Anonymous Killers Mercenary Corporation
28
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Posted - 2012.09.30 15:53:00 -
[37] - Quote
Missing from the patch notes - selling loot. They mention:
Quote:Loot * Low-end loot items have been removed. As a result, loot will become more rare but also more worthwhile once you get some.
Okay, so what the kitten do we do with the "worthwhile" loot that we'll never use? |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
55
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Posted - 2012.09.30 15:55:00 -
[38] - Quote
Umm... how can Dust players apply to existing EVE corps if the EVE Personnel Managers can't log onto SiSi to accept them? |
Roy Ventus
Foxhound Corporation
172
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Posted - 2012.09.30 16:00:00 -
[39] - Quote
Mavado V Noriega wrote:Cerebral Wolf Jr wrote:Roy Ventus wrote:gangsta nachos wrote:I like all the patch notes but for the love of god CCP why can't we have improved weapon swap speeds? how hard is it? Oh and give me more BPO's for AUR I like where your going. Need something else to spend my AUR on I'm not wasting it on boosters unless I get the option to turn them off while not playing I haven't heard that many people talk about ^ Personally weapon swap never really was an issue. I use my rifle, get to cover and switch to my smg. And if I'm in the thick of heat I use precise shots to the head to maximize damage and then switch. It's a easy button switch >.>. No, weapon switching really is terrible, so much so that i actually stopped carrying a secondary weapon in this build and spent SP on faster reloads etc and used the CPU/PG from the SMG into adding more tank to my suit and it worked a charm. hes right the quick swap is painfully slow to the point i just hold R2 and bring up the menu to switch sometimes the quick swap doesnt even register that i double tapped R2 if its a "quick swap" it should be relatively fast tbqh
Oh you guys talking about quick swap? Oh yeah that's kinda kitten. I stopped using it and got used to using the R2 and R Analog? I think that's the combination. Anyway that works better for me but yeah they should fix the quick swap but how exactly should they do it? Always swap to the second weapon on the log or switch to the last weapon you just used? |
Korey Sangrenta
Tronhadar Free Guard Minmatar Republic
16
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Posted - 2012.09.30 16:17:00 -
[40] - Quote
Ok I read the notes and I'm pleased just like you guys, but at the same time I'm kind of pissed that they talked up some of this stuff and still no new suits, no commander mode, and they made a mention of a laser rifle but I was interested in the vehicle mounted lasers like for y dropship . Guess I'm just being glass half empty but I was really hoping for some specific things this build so I'm a little downer. |
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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.09.30 16:21:00 -
[41] - Quote
looks fine
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Jariel Manton
SVER True Blood Unclaimed.
210
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Posted - 2012.09.30 16:30:00 -
[42] - Quote
DUST Fiend wrote:tribal wyvern wrote: its kinda confusing considering we don't deploy from the mcc lol.
It would actually make MUCH more sense to deploy from the MCC than the warbarge. Dropping in from orbit every time you died wouldn't really be practical, where as being launched from the MCC makes perfect sense.
In the book it sounded like you had a supply of clones in side of a vehicle and would spawn in the vehicle and walk out. Or an installation like the CRU. Dropping from the sky is way more B.A. i like this. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.09.30 17:20:00 -
[43] - Quote
Let's make this very clear. Absolutely clear.
https://forums.dust514.com/default.aspx?g=posts&t=35654&find=unread
Notice the part about "nothing set in stone"?
There was no confirmation about the details being in the codex build by CCP. Interesting how people ignore that bit and make the assumption that anything speculative is somehow fact without any confirmation. |
Makledon
42
|
Posted - 2012.09.30 17:21:00 -
[44] - Quote
Jariel Manton wrote:DUST Fiend wrote:tribal wyvern wrote: its kinda confusing considering we don't deploy from the mcc lol.
It would actually make MUCH more sense to deploy from the MCC than the warbarge. Dropping in from orbit every time you died wouldn't really be practical, where as being launched from the MCC makes perfect sense. In the book it sounded like you had a supply of clones in side of a vehicle and would spawn in the vehicle and walk out. Or an installation like the CRU. Dropping from the sky is way more B.A. i like this.
Speaking if Dropping into space anybody play section 8 prejudice? LOVED falling from the sky in the game with style but im expecting midnight and tommorow to be hectic Remeber the first day precursor hit? BUGS GALORE lol |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.30 17:37:00 -
[45] - Quote
Korey Sangrenta wrote:Ok I read the notes and I'm pleased just like you guys, but at the same time I'm kind of pissed that they talked up some of this stuff and still no new suits, no commander mode, and they made a mention of a laser rifle but I was interested in the vehicle mounted lasers like for y dropship . Guess I'm just being glass half empty but I was really hoping for some specific things this build so I'm a little downer.
Commander mode is an expansion feature for later. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.09.30 17:43:00 -
[46] - Quote
I have a question.It says "* Passive skill point gain for characters will now be available to one character at a time",So that means that my two other character slots won't be gaining any passive SP?
If that's true,that kinda sucks. |
Ranger SnakeBlood
38
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Posted - 2012.09.30 17:48:00 -
[47] - Quote
Hmm no word on hit detection that i noticed and also very little in the way of balancing apart from a bit to some weapons. But other than that looks like a good patch hopefully will fix a few issues, and we shall all be on the hunt for glitches again good luck |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.09.30 18:13:00 -
[48] - Quote
Ranger SnakeBlood wrote:Hmm no word on hit detection that i noticed and also very little in the way of balancing apart from a bit to some weapons. But other than that looks like a good patch hopefully will fix a few issues, and we shall all be on the hunt for glitches again good luck Hope that the lag is improved,because if it still runs like it does now,with the jittering and lagginess that happens constantly in every match,my time on this build will be very short unless they fix it. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.09.30 18:15:00 -
[49] - Quote
Th3rdSun wrote:I have a question.It says "* Passive skill point gain for characters will now be available to one character at a time",So that means that my two other character slots won't be gaining any passive SP?
If that's true,that kinda sucks.
Eve Online is practically the same way. You can't skill train one capsuleer character while another one already has an active skill training. Players go around this by creating a secondary or tertiary account in Eve (meaning, more money for monthly subscriptions... unless you grind enough ISK per month for PLEX) so that they can have more than one active skill training. |
STB DEADPOOL5241 EV
Doomheim
352
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Posted - 2012.09.30 18:19:00 -
[50] - Quote
Th3rdSun wrote:Ranger SnakeBlood wrote:Hmm no word on hit detection that i noticed and also very little in the way of balancing apart from a bit to some weapons. But other than that looks like a good patch hopefully will fix a few issues, and we shall all be on the hunt for glitches again good luck Hope that the lag is improved,because if it still runs like it does now,with the jittering and lagginess that happens constantly in every match,my time on this build will be very short unless they fix it.
Unfortunately it will be here for a bit longer. Until we move to TQ, we will still have to many players on the test server. |
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Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.09.30 18:33:00 -
[51] - Quote
STB DEADPOOL5241 EV wrote:Th3rdSun wrote:Ranger SnakeBlood wrote:Hmm no word on hit detection that i noticed and also very little in the way of balancing apart from a bit to some weapons. But other than that looks like a good patch hopefully will fix a few issues, and we shall all be on the hunt for glitches again good luck Hope that the lag is improved,because if it still runs like it does now,with the jittering and lagginess that happens constantly in every match,my time on this build will be very short unless they fix it. Unfortunately it will be here for a bit longer. Until we move to TQ, we will still have to many players on the test server. I thought that we were moving to TQ?
Oh well,I'm not giving this much time until the move then.
|
Aurius Rholar
2
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Posted - 2012.09.30 18:35:00 -
[52] - Quote
I like hitting people with my weapon, seems more realistic than the knife |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.30 18:40:00 -
[53] - Quote
Th3rdSun wrote:I have a question.It says "* Passive skill point gain for characters will now be available to one character at a time",So that means that my two other character slots won't be gaining any passive SP?
If that's true,that kinda sucks.
It's not such a big deal given the SP cap. Cap one character out that week, and then move on to the other. It makes sense, anyway, that they wouldn't want people to just have multiple characters passively generating SP even though you never play them. |
Ranger SnakeBlood
38
|
Posted - 2012.09.30 18:41:00 -
[54] - Quote
STB DEADPOOL5241 EV wrote:Th3rdSun wrote:Ranger SnakeBlood wrote:Hmm no word on hit detection that i noticed and also very little in the way of balancing apart from a bit to some weapons. But other than that looks like a good patch hopefully will fix a few issues, and we shall all be on the hunt for glitches again good luck Hope that the lag is improved,because if it still runs like it does now,with the jittering and lagginess that happens constantly in every match,my time on this build will be very short unless they fix it. Unfortunately it will be here for a bit longer. Until we move to TQ, we will still have to many players on the test server.
Thats a pity thanks for the info all the same, ill continue to try to give feed back on balencing despite hit detection and lag, mabye there will be some miner improvements to make movement not the end all of all combat |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.09.30 18:42:00 -
[55] - Quote
Fivetimes Infinity wrote:Th3rdSun wrote:I have a question.It says "* Passive skill point gain for characters will now be available to one character at a time",So that means that my two other character slots won't be gaining any passive SP?
If that's true,that kinda sucks. It's not such a big deal given the SP cap. Cap one character out that week, and then move on to the other. It makes sense, anyway, that they wouldn't want people to just have multiple characters passively generating SP even though you never play them. My plan was to make three character slots,play one,and let the other two sit and collect SP for about a year.Unless they go back for the launch,doesn't seem like I'll be able to do that now. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.09.30 19:10:00 -
[56] - Quote
Overall, I love the new build already. Especially these:
1. Able to choose your preferred game mode. 2. The Nova Knife as a side arm. 3. Corp Battles with a time telling you when they start. |
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