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DUST Fiend
Immobile Infantry
1903
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Posted - 2012.09.30 03:55:00 -
[1] - Quote
::Screams and runs off to read them:: |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.09.30 03:57:00 -
[2] - Quote
nice |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.30 03:58:00 -
[3] - Quote
i had hope they give us a lot more fitting stuff to play with and HMG didnt need rof buffs it need to fire full sized bullets |
Alexander Wolfenstein
Subdreddit Test Alliance Please Ignore
18
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Posted - 2012.09.30 04:00:00 -
[4] - Quote
There is nothing in those patch notes I don't like. Particle effects affected by wind? WHAT CONSOLE GAME HAS EVER DONE THAT BEFORE?
Wow, I was a bit underwhelmed by precursor, but Codex is shaping up to be seriously fun. |
Galdor Seregon
DUST University Ivy League
0
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Posted - 2012.09.30 04:04:00 -
[5] - Quote
YAY!!!!! Awesomeness!!!! |
DUST Fiend
Immobile Infantry
1903
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Posted - 2012.09.30 04:07:00 -
[6] - Quote
I feel like Kurt Cobain because my brain just exploded...
Too soon? |
GAGAH-BOY BRAZIL
66
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Posted - 2012.09.30 04:08:00 -
[7] - Quote
I LOVE YOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU CCP WANGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
WANG + FRAME MY CCPs FAVORITEs !!!!!!
I LOVE YOUUUUUUUUUUUUUUU !!!!!!!
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HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.09.30 04:10:00 -
[8] - Quote
Avenger 245 wrote:i had hope they give us a lot more fitting stuff to play with and HMG didnt need rof buffs it need to fire full sized bullets
I can't believe they nerfed hmg again increased time to overheat so instead of firing 125 bullets it will be less? It takes almost a full clip of 300 to take down a scout. So let's hope they fixed hit detection. |
Gwhardo
Slacktronix
8
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Posted - 2012.09.30 04:14:00 -
[9] - Quote
Made Militia items consumable... I just hope that we still have our default loadouts that are infinite.
Defective clones such as myself may have to run out naked due to lack of funds... O_o |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.09.30 04:14:00 -
[10] - Quote
hopefully the laser rifle is a good replacement for the creodron. |
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Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.09.30 04:15:00 -
[11] - Quote
I'm guessing the bulk of their effort was spent on behind-the-scenes sort of stuff? Pretty underwhelming notes. I mean, hell, if they've fixed hit detection and the major bugs and stuff, I'm happy with just that, but I guess maybe the market delving from Buck got me all excited, because I'm actually really disappointed that Crusader suits, pilot suits, and other major new features aren't in this build.
Also, seriously? The NDA is still in effect? You guys need to give it a rest already. |
a dirty Shisno
Algintal Core Gallente Federation
130
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Posted - 2012.09.30 04:17:00 -
[12] - Quote
Gwhardo wrote:Made Militia items consumable... I just hope that we still have our default loadouts that are infinite.
Defective clones such as myself may have to run out naked due to lack of funds... O_o The Starter Fits will be BPOs, and as such will always be free so long as you don't modify them.
CCP Cmdr Wang wrote:Made Militia items consumable, greatly reduced their ISK price, and added cheap BPO AUR variants as an alternative Is that really good, or totally defeating the purpose of making them consumable?
I don't usually say this, but doesn't this dip into the "Pay To Win" category? |
HK-40
120
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Posted - 2012.09.30 04:23:00 -
[13] - Quote
*Passive skill point gain for characters will now be available to one character at a time
Only one of the 3 characters gains passive points now? Would be consistent with EVE but annoying. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
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Posted - 2012.09.30 04:28:00 -
[14] - Quote
I hope some of the major bugs are fixed, the rest is gravy. |
Conraire
Zumari Force Projection Caldari State
52
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Posted - 2012.09.30 04:30:00 -
[15] - Quote
Quote:Skill rewards * Skill points are now awarded from battles based on time spent as well as warpoints earned. * Diminishing returns for skill points earned from battles are now on a 7-day cycle that resets at downtime every Tuesday (used to reset every day at downtime) * Skill point accrual has been rebalanced and now has a hard cap per week that corresponds to EVE Online * Skill rewards are now also awarded at the end of each battle to players who participated but werenGÇÖt present the end of the battle (e.g. crashed/disconnected/left)
Hmmmm Don't know if that will go over well. Especially with the high cost of entry for a great many skills, and high cost to level up. Unless they lowered SP costs to be more like EVE, or raised the cap accordingly to be twice what you get in EVE in a week that won't go well at all. In EVE you can get a 1x skill to 3 in a couple hours passive training. Here 1 is ok, 2 takes some time, and depending on how you're doing 3 takes quite a bit, and then 4 takes longer. I can see them wanting it to take longer to get to level 5 though. |
HK-40
120
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Posted - 2012.09.30 04:38:00 -
[16] - Quote
Fivetimes Infinity wrote:I'm guessing the bulk of their effort was spent on behind-the-scenes sort of stuff? Pretty underwhelming notes. I mean, hell, if they've fixed hit detection and the major bugs and stuff, I'm happy with just that, but I guess maybe the market delving from Buck got me all excited, because I'm actually really disappointed that Crusader suits, pilot suits, and other major new features aren't in this build.
Also, seriously? The NDA is still in effect? You guys need to give it a rest already.
Could your answer to all of the above be that its a beta?
Seriously stop being so entitled |
Jimbeezy
Imperfects Negative-Feedback
219
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Posted - 2012.09.30 04:40:00 -
[17] - Quote
Awesome patch notes. I was hoping to see bigger squads tho. And there was no mention of the "Crusader" class either. I hope that makes it in this build. |
Ghural
The Southern Legion
63
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Posted - 2012.09.30 04:47:00 -
[18] - Quote
Personally I think it is a waste of time nerfing weapons before hit detection is fixed. The nerf to the HMG is going to make it useless in laggy matches. |
Goric Rumis
Amarr Templars Amarr Empire
80
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Posted - 2012.09.30 04:48:00 -
[19] - Quote
HowDidThatTaste wrote:I can't believe they nerfed hmg again increased time to overheat so instead of firing 125 bullets it will be less? It takes almost a full clip of 300 to take down a scout. So let's hope they fixed hit detection. The way I'm interpreting the notes right now, it would take the same number of bullets but less time because the rate of fire is higher. Although that's an uninformed interpretation, it could be that it not only takes less time but fewer bullets.
a dirty Shisno wrote:CCP Cmdr Wang wrote:Made Militia items consumable, greatly reduced their ISK price, and added cheap BPO AUR variants as an alternative Is that really good, or totally defeating the purpose of making them consumable? I don't usually say this, but doesn't this dip into the "Pay To Win" category? I expect not. With the "greatly reduced" ISK price, I imagine they've made the militia equipment cost so little that the only reason people would pay AUR for a BPO is the convenience of not having to restock. Of course, that's just speculation until we log in and see how they're priced. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.09.30 04:50:00 -
[20] - Quote
Conraire wrote:Quote:Skill rewards * Skill points are now awarded from battles based on time spent as well as warpoints earned. * Diminishing returns for skill points earned from battles are now on a 7-day cycle that resets at downtime every Tuesday (used to reset every day at downtime) * Skill point accrual has been rebalanced and now has a hard cap per week that corresponds to EVE Online * Skill rewards are now also awarded at the end of each battle to players who participated but werenGÇÖt present the end of the battle (e.g. crashed/disconnected/left) Hmmmm Don't know if that will go over well. Especially with the high cost of entry for a great many skills, and high cost to level up. Unless they lowered SP costs to be more like EVE, or raised the cap accordingly to be twice what you get in EVE in a week that won't go well at all. In EVE you can get a 1x skill to 3 in a couple hours passive training. Here 1 is ok, 2 takes some time, and depending on how you're doing 3 takes quite a bit, and then 4 takes longer. I can see them wanting it to take longer to get to level 5 though. Look, a reason to play more on my alts. I guess I'm going to need to redistribute some of my BPO gear after we reset. |
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A-P-P
KILL-EM-QUICK RISE of LEGION
85
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Posted - 2012.09.30 04:51:00 -
[21] - Quote
I'm happy we finally have corps and that my brothers in space can actually see the territories and shoot down at them. I really hope that the lag and hit detection is better. Everything else is just a bonus at this point.
[KEQ] |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.30 04:52:00 -
[22] - Quote
*Zoomed pitch and yaw are now equal for all weapons (pitch used to be higher) *Zoomed kick has been decreased on all sniper rifles
does this mean quickscoping and sniping in general will be even easier :-\ |
Odiain Suliis
39
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Posted - 2012.09.30 04:54:00 -
[23] - Quote
Quote:* Taking a contract means paying a collateral that will only be returned if the battle is won
Oh.. this!
I already can see nulsec battles where corporation A puts up a contract for DUSTers to wight and puts up a significant collateral. Then when Corporation B takes that contract up and pays the collateral and arrives in battlefield, the corp A initiates a 'backstab-move' to scam corp B to oblivion. :D |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.09.30 04:55:00 -
[24] - Quote
Longshot Ravenwood wrote:Conraire wrote:Quote:Skill rewards * Skill points are now awarded from battles based on time spent as well as warpoints earned. * Diminishing returns for skill points earned from battles are now on a 7-day cycle that resets at downtime every Tuesday (used to reset every day at downtime) * Skill point accrual has been rebalanced and now has a hard cap per week that corresponds to EVE Online * Skill rewards are now also awarded at the end of each battle to players who participated but werenGÇÖt present the end of the battle (e.g. crashed/disconnected/left) Hmmmm Don't know if that will go over well. Especially with the high cost of entry for a great many skills, and high cost to level up. Unless they lowered SP costs to be more like EVE, or raised the cap accordingly to be twice what you get in EVE in a week that won't go well at all. In EVE you can get a 1x skill to 3 in a couple hours passive training. Here 1 is ok, 2 takes some time, and depending on how you're doing 3 takes quite a bit, and then 4 takes longer. I can see them wanting it to take longer to get to level 5 though. Look, a reason to play more on my alts. I guess I'm going to need to redistribute some of my BPO gear after we reset. I wonder whether this cap is going to be on a per-alt or per-account basis. So you could hit the cap with one alt on a combination of active and passive SP, but still level your other two alts with purely active SP.
Given that it's a F2P game, also, I wonder whether setting account-wide limits will be effective. People might just set up multiple accounts to get around that. |
Kyromus Lyndis Kytaar
Internal Error. Negative-Feedback
27
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Posted - 2012.09.30 04:58:00 -
[25] - Quote
a dirty Shisno wrote:Gwhardo wrote:Made Militia items consumable... I just hope that we still have our default loadouts that are infinite.
Defective clones such as myself may have to run out naked due to lack of funds... O_o The Starter Fits will be BPOs, and as such will always be free so long as you don't modify them. CCP Cmdr Wang wrote:Made Militia items consumable, greatly reduced their ISK price, and added cheap BPO AUR variants as an alternative Is that really good, or totally defeating the purpose of making them consumable? I don't usually say this, but doesn't this dip into the "Pay To Win" category?
If you looked at the section it was under it was for Vehicle Modules. Vehicle Militia Modules. Not standard infantry modules. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.30 05:09:00 -
[26] - Quote
HK-40 wrote:Could your answer to all of the above be that its a beta?
Don't just randomly use catchphrases you see other people using on the forum. The answer to your dumb question is "no", and it has nothing to do with entitlement. It's about the game getting underway within a reasonable amount of time. |
Ydubbs81 RND
48
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Posted - 2012.09.30 05:09:00 -
[27] - Quote
Provide the link to the patch notes please? |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.09.30 05:10:00 -
[28] - Quote
It's at the top of this forum. |
Odiain Suliis
39
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Posted - 2012.09.30 05:13:00 -
[29] - Quote
Ydubbs81 RND wrote:Provide the link to the patch notes please?
It can be found at the top of general section.
And link is allso in OP of this thread. |
General Stonewall
Royal Uhlans Amarr Empire
23
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Posted - 2012.09.30 05:15:00 -
[30] - Quote
i love every bit of the new stuff coming except the part were you didnt add anything for the command suits or the pilot suits i was so looking forward to seeing those but hey at least we got a ton of new stuff to toy with until the next build after this one . |
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