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Thread Statistics | Show CCP posts - 0 post(s) |
D3LTA NORMANDY
Doomheim
101
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Posted - 2012.09.29 20:31:00 -
[1] - Quote
What do you think about a slot where we can put everything in regarding our view on the battlefield? They could be turned on by choosing them from the weapon wheel. There could be modules for thermal, night, x-ray or other types of vision aswell as diferent camera positions. These could be camera drones, additional cameras with a subscreen or thinking cameras that adjust your aim a bit.
The camera drones can be shooten down and have a more inaccurate hipfire aim of course.
Every dropsuit and vehicle should have its own slot number. Assault heavy and pilot suits should have one, scout and logistic two and command suits three. Standard vehicles and marauders should have one slot, logistic two and black ops three. |
D3LTA NORMANDY
Doomheim
101
|
Posted - 2012.09.29 20:43:00 -
[2] - Quote
Mobius Kaethis wrote:D3LTA NORMANDY wrote:What do you think about a slot where we can put everything in regarding our view on the battlefield? They could be turned on by choosing them from the weapon wheel. There could be modules for thermal, night, x-ray or other types of vision aswell as diferent camera positions. These could be camera drones, additional cameras with a subscreen or thinking cameras that adjust your aim a bit.
The camera drones can be shooten down and have a more inaccurate hipfire aim of course.
Every dropsuit and vehicle should have its own slot number. Assault heavy and pilot suits should have one, scout and logistic two and command suits three. Standard vehicles and marauders should have one slot, logistic two and black ops three. This is great idea. I have long been in favor of different vision modes but using modues to do so is a great idea. How about heat signature instead of x-ray. X-rays need a x-ray projector and reciever after all. Heat sensitive viewing would be great too since it would show brighter for suits that have a higher PG output, PG use would also be a factor. Think about it Logi suits with their high PG would really show up brightly but scouts with their relatively low PG use would be almost invisble. Proto suits would be easier to spot than militia suits etc... People would be able to use thermal masking modules to block their heat signature. I also think that armor would block heat signature so the brightness of a drop suit would be a ratio of pg/armor.
Thermal Vision = Heat Vision |
D3LTA NORMANDY
Doomheim
101
|
Posted - 2012.09.30 07:17:00 -
[3] - Quote
Ranger SnakeBlood wrote:+1 that is a good idea
Would scout suits not need the most slots of this nature i know the scouts are not being used as intended but their primary role shouldbe recon and this would assist that,
I also would think that a long run suit that shoulld be added maybe a T2 assult suit that has alot of vision slots and the like for utility under the broad suit catagory of Spec Ops
It would make sense to give them a third slot but I guess then too many people will spec into them. Therefore the command suit suit should have three aswell.
With the spec ops suit its the same with black ops tanks so I guess that they will have their own slot configuration when they introduce this. |
D3LTA NORMANDY
Doomheim
101
|
Posted - 2012.10.02 16:32:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:A new slot can be added, or the module can just be fitted into an existing module slot.
I thought on new slot types to restrict them to use the best suited. |
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