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Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.09.28 21:08:00 -
[1] - Quote
Making it work like in EVE is completely arbitrary and I don't think that's a worthwhile approach. Cloaking in a FPS game like Dust should look to other FPS games for inspiration on how to make cloaking work. EVE has nothing to offer.
Reducing speed would be an annoying thing to deal with. Nobody likes trudging around, taking forever to get where you're going.
Taking a weapon slot, well, whatever. If it takes a sidearm slot or an equipment slot or a high power slot, that's not such a critical thing. How it functions in other respects really makes the difference.
Anyway, if I had to casually offer an opinion on how cloak should work, it'd be for it to be an equipment piece which charges passively and has its charge depleted with use. Needs to be "held" like equipment to work. Makes the user barely visible, comparable to EVE or the Predator movies, such that you could still be seen if someone is looking closely, but you won't provide a red arrow.
So, it'd be good for traversing areas of the map without being detected, it wouldn't let people run right up to enemies and headshot them with a shotgun and then cloak again and repeat ad nauseam, and it'd still require stealthy behaviour from the user on account of it not being perfect invisibility. And I'd put it as equipment because there really isn't a whole lot of other equipment items competing for those slots right now. Non-support infantry need more equipment types to prevent everyone from running around with nano hives and/or nanite injectors. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.28 21:12:00 -
[2] - Quote
STB Vermaak Doe wrote:Only things that would make sense in comparison of the two games
It doesn't make sense in comparison. Even using the worthless approach of realism and congruity in that respect between EVE and Dust, we'd still be talking about cloaking massive star ships, versus cloaking a tiny dude. So the developers ought not to feel beholden to how cloak works in EVE whatsoever, because they're clearly vastly different devices in the two games.
But, that said, it's still pointless to start from "how does it work in EVE?", when the clearly superior position is "what is a fun way to do cloaking in FPS games?" |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.09.28 21:19:00 -
[3] - Quote
STB Vermaak Doe wrote:I could see a slight movement penalty but something slightly such as a reduction by 65-80 that can be modified via skilling for it
And why would you limit cloaking in this way? Try to answer without referencing EVE.
STB Vermaak Doe wrote:Actually the only superior position is how to use cloaking in an fps without turning the game into cloaked warfare
In other words, how to make cloaking so that it's fun. Fun for the people cloaking, fun for the people fighting cloaked enemies. That's fine. The pragmatic approach is the best one. Don't get hung up on EVE. Forget EVE. It isn't important. |
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