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howard sanchez
Conspiratus Immortalis
448
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Posted - 2012.09.26 22:42:00 -
[1] - Quote
There are a lot of Dust players who excel at thier role. And that role is demanding and skill intensive: the shooter.
If you love K:D ratios and you consider the muzzle of your weapon to be the pointy tip of your squad's spear, you are probably a shooter
But there are a lot of roles to play on a dust team and I don't believe, as a community, we have recognized them all or developed how they can each contribute to a corporation's mission.
Consider Logistics. Not just a healer, more than a mechanic, beyond resupply - a good logistics player should envision his/her role as a battle space shaper.
Each team, each squad in fact, and every merc should always have a sense of where they're on the battlefield with regard to everyone else.
Getting mercs to the right place at the right time with the right supplies can be a logistic's specialty
One of the tenets of Dust combat is to stick with your squad ( focus fire, cross support, unified effort). A good logistics player will consider the map while preparing to spawn and decide where his squad is headed ( the objective) and where they can fallback to if necessary (the base).
Drop an uplink (gauged preferably) near the base and get behind your squad. As you contact the enemy make sure you look for cover and lanes of egress back to whatever semi-defensible position you call the base. Drop nanohives in spots with some cover for replenishment. Drop that second uplink where you want reinforcements to spawn closer to the line of battle.
Assaults and heavies ( all shooters) should be establishing that line. When facing enemies, the shooters should fan out abreast and create a front line. Will this look neat and pretty, like a formal dance? No, but the concept of forming an offensive line and moving to provide flanking fire vs an enemy position is what shooters do best.
Logistics HOLD that line. We support the line. We repair the line, resupply it and revive it when possible.
Everyone in squad should move in line (together); shooters should form the line ( the moment the shooting starts); and logistics hold the line by providing support and suppressive fire ( love my assault MD).
This is how we can shape the battle space and successfully fill our logistical role. |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.09.26 23:04:00 -
[2] - Quote
My K:D = .46
After much consideration of my effectiveness and contribution to my team's overall success I have determined, I am doin' it right.
There is much more to digital combat than K:D. Let's discuss alternative roles and how they contribute and what really good players ( not just shooters ) can do to lift team & corporate success. |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.09.27 04:46:00 -
[3] - Quote
Thank you, gentlemen.
There are so many roles we haven't even considered. The 'Commander'? Whatever the name for the player in the MCC...
What will his role be like? I thought CCP said his gameplay may be more RTS-like. Sometimes, when I look at the full tactical map, I wish there were a way to feed intel I see there to the squad leaders.
It's cool how the game passes info via that smooth gold popup box for orbital strikes and stuff. Maybe the MCC player could send some info via that route to one or more squad leaders.
I expect he or she may be responsible for prioritizing and executing incoming vehicle requests. And we really haven't seen or heard much about installation deployment.
Regardless, I expect that, as with all successful Gaming Clans, Guilds or Groups the most profitable, revered and powerful Corporations will be those that employ multiple roles at their maximum efficiency thereby realizing the most effective combined arms fighting force. And, I am just now appreciating my own tendency to type in run-on sentences in an inverse proportion to my level of Sobriety. |
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