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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.09.26 23:20:00 -
[1] - Quote
Zerlathon wrote:You are aware that there is also a clone count on objective based games aswell right? The only way I believe that zerging can be executed effectively in Dust, is the timed assaults on multiple regions of enemy territory. This is all speculation though... I could be completely wrong. On a last note, although I do agree with the opinion that metagiming is going to play a fundimental part of Dust. I don't think that it's going to always be a case of who has the bigger wallet. There are various paths to victory... wealth is only 1.
You are correct to assume that wealth is one way to victory. Corporate espionage is another way. Imagine stealing corporate assets from your own Corp mates just before a very critical battle starts. Or when you activate a sleeper cell within the ranks of your enemy's troops on the ground by telling him to go team kill everyone.
About the clone count that you mentioned, please remember that we are fighting under NPC contracts. Clone counts will be limited as expected. But once you join a Corp battle, suddenly everything changes. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.09.27 02:16:00 -
[2] - Quote
Zekain Kade wrote:Both sides have a unit cap.
KD will play a massive roll when both sides are filled. The side with the worst general KD will lose.
it's really as simple as that.
Not entirely. On an ambush map, you're right. But the rules seem to change with skirmish maps.
Just today I fought in a Skirmish Map where my team held all 5 objectives with absolutely no trouble. A few enemy mercs tried to hack one objective here and there, but they were quickly countered early in the game. The rest of the match was just basically cornering the opposing team on their own default spawn points. Of course, we won.
But here is the quirk in the whole thing. My team had the absolute worst KDR in the match with one or two of us having double digits (even then their score was low). The opposing team, who we just face r a p e d the whole match, had an astonishing KDR across the board with some of their players reaching high double digits while the rest had moderate double digits. I found it to be completely odd. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.09.27 02:29:00 -
[3] - Quote
Baal Roo wrote:Zekain Kade wrote:Baal Roo wrote:This same basic principle even applies to the current skirmish matches. I've yet to encounter a skirmish match that was determined by one side's clones being depleted. Thus, the zerg rush can actually be pretty effective.
I've had a squad hold almost an entire opposing team to a single objective simply by surrounding it with Uplinks and continously spawning and rushing the objective. All of a sudden, 4 guys each only lasting 5 seconds or so a life, can feel like an onslaught from an entire team.
So, just as a hypothetical, let's imagine my team has 2 objectives and yours has 1. If my team can zerg rush your team at that 1 objective and effectively hold your team there in a constant state of defense, it doesn't matter if your team goes 5:1 and my team goes 1:5... we will win the match because your MCC will fall before ours does.
Sure, it's may not be as "brag worthy" from the perspective of the FPS veteran who thinks in terms of KDR, but from the perspective of "play smarter, not harder" it's pretty brag worthy to say "we outsmarted you, won the match, and did it CHEAPER too".
I'll put my stick skills up against probably all but the top 10-15% of console FPS players out there, but I'm perfectly willing to go into negative KDR for a match if there's a tactical advantage to doing so... and if you can't see any tactical reasons for ever going negative, then IMO that just shows a lack of understanding of the bigger picture and makes you a less valuable player both on AND off the battlefield. What if your team actually loses because your zerg rush exhausted your entire clone reserve? Will you feel proud then? Have you seen that happen yet? I sure haven't. I guess it's possible, but it's yet to have been an issue. If such a thing DID happen, then yeah, that was a bad plan and my squad would necessarily be required to feel bad.
I agree as well.
But then again, I have never seen a skirmish match in which one side ran out of clone reserves and I have been playing the beta since May this year.
Not only that, you have to remember that we are fighting under NPC contracts with only the necessary amount of clones needed to complete the objective under normal circumstances. Therefore I get the strange feeling that the corp battles will have much higher clone reserves supplied mainly by the ultra-rich Eve corps (who we can join through Dust soon). This will encourage more zerg tactics. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.09.27 03:46:00 -
[4] - Quote
Roy Ventus wrote:Silly vets and silly ISK-nerds.
It's not about simply Zerg rushing nor is it simply about K/D R. It's about conquering the enemy. Plain and simple. There will always be a way to do so.
Look at past wars where people had smaller numbers but actually won or fought surprisingly well.
While you guys storm the battlefield with a crap load of soldiers or focus on strictly offensive tactics my corporation's mercs will be communicating and planning on how to take you down.
Oh the enemy is running around in tanks? Shock-Troopers with Swarm Launchers.
Oh your crew is known for rushing the field? We place sniper rifles on the strategic points and close you in to the point where you're nothing but easy picking targets.
Your corp has the best snipers in the known Universe? Recon and Infiltration teams are a go.
Oh so your corporation is known for their K/D R? Underhanded tactics and preemptive strategies will be of the topic.
I don't care what you guys say. If your leaders don't command smart, you have the highest chance of losing. Backed up with 500+ ISK or known for your skill as killers.
Can't believe people are debating this. Lol. Guess that just mean there are a lot of naive Mercs out there that my corp will either make into tacticians or crush under their feet.
Oh, your corp thinks it's better than mine? Spies for the win. |
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