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John Chevelle
2
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Posted - 2012.09.25 20:06:00 -
[1] - Quote
I like the scout's speed, but it dose not seem to hold its ground in a firefight.
What are your thoughts? |
Shiro Mokuzan
220
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Posted - 2012.09.25 20:07:00 -
[2] - Quote
They are great for hit and run and flanking attacks. |
STB Vermaak Doe
558
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Posted - 2012.09.25 20:08:00 -
[3] - Quote
That's the point... |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.09.25 20:10:00 -
[4] - Quote
John Chevelle wrote:I like the scout's speed, but it dose not seem to hold its ground in a firefight.
What are your thoughts? Well a scout standing still is nothing to worry about but a scout strafing left and right constantly is something to be feared.
Improve your dancing skills and you will find you do better in face to face firefights |
C 5398
4
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Posted - 2012.09.25 20:13:00 -
[5] - Quote
Sleepy Zan wrote:John Chevelle wrote:I like the scout's speed, but it dose not seem to hold its ground in a firefight.
What are your thoughts? Well a scout standing still is nothing to worry about but a scout strafing left and right constantly is something to be feared. Improve your dancing skills and you will find you do better in face to face firefights
Yeah i agree. only problem is that its difficult to aim as it is with the somewhat sticky controls. moving and shooting is like trying to kill a sniper with a shotgun at 400m. Well, for me it is. |
John Chevelle
2
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Posted - 2012.09.25 20:17:00 -
[6] - Quote
C 5398 wrote:Sleepy Zan wrote:John Chevelle wrote:I like the scout's speed, but it dose not seem to hold its ground in a firefight.
What are your thoughts? Well a scout standing still is nothing to worry about but a scout strafing left and right constantly is something to be feared. Improve your dancing skills and you will find you do better in face to face firefights Yeah i agree. only problem is that its difficult to aim as it is with the somewhat sticky controls. moving and shooting is like trying to kill a sniper with a shotgun at 400m. Well, for me it is.
Yeah, what he said. ^ | | |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
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Posted - 2012.09.25 20:18:00 -
[7] - Quote
As a Scout user, let me tell you that high fire-rate weapons seems to give me the most trouble. I can't take many bullets, even if they're weak ones, so fire as many as you can in my general direction, at least some will hit and that'll be enough. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.09.25 20:21:00 -
[8] - Quote
I've been using the dragonfly suit with milita gear and it is 10 times better than my proto heavy in a close firefight. Seems wrong but the heavy is dead this build |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.09.25 20:23:00 -
[9] - Quote
HowDidThatTaste wrote:I've been using the dragonfly suit with milita gear and it is 10 times better than my proto heavy in a close firefight. Seems wrong but the heavy is dead this build Heavy is dead with the hp nerf I agree but you still got me pretty good with that hmg a few times. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
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Posted - 2012.09.25 20:24:00 -
[10] - Quote
HowDidThatTaste wrote:I've been using the dragonfly suit with milita gear and it is 10 times better than my proto heavy in a close firefight. Seems wrong but the heavy is dead this build
Heavies have a pretty tough time since most people dont run with repair tools, so heavies are often left without any much needed support. I love running around behind heavies and keeping them alive with a repair tool, and I'm sure they appreciate their armor being repaired at 25 hp/s rather than usual 2-4HP/second |
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fenrir storm
Tronhadar Free Guard Minmatar Republic
314
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Posted - 2012.09.25 21:24:00 -
[11] - Quote
Slippery springs to mind . |
Dilectus Himmel
Zumari Force Projection Caldari State
15
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Posted - 2012.09.25 21:25:00 -
[12] - Quote
Sleepy Zan wrote:John Chevelle wrote:I like the scout's speed, but it dose not seem to hold its ground in a firefight.
What are your thoughts? Well a scout standing still is nothing to worry about but a scout strafing left and right constantly is something to be feared. Improve your dancing skills and you will find you do better in face to face firefights
Just look at the top players. If you meet them you'll realize some of them are top dancers.
I just hope a patch will come soon fixing the hit detection. Then they'll stick at what they were supposed to do; backstab, flanking and recon. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.09.25 21:39:00 -
[13] - Quote
I find aiming for the head with a Duvolle, or good SMG the only effective ways to bring scouts down. Oh and Thukkers are funny too. However, shotgun scout can trump any suit if it gets the drop on someone.
I'm assault. I simply prefer a balanced loadout. Best thing IMHO about scout suit is turn rate and the gravity breaking jump. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.09.25 21:42:00 -
[14] - Quote
Dilectus Himmel wrote:Sleepy Zan wrote:John Chevelle wrote:I like the scout's speed, but it dose not seem to hold its ground in a firefight.
What are your thoughts? Well a scout standing still is nothing to worry about but a scout strafing left and right constantly is something to be feared. Improve your dancing skills and you will find you do better in face to face firefights Just look at the top players. If you meet them you'll realize some of them are top dancers. I just hope a patch will come soon fixing the hit detection. Then they'll stick at what they were supposed to do; backstab, flanking and recon. Can't wait till hit detection is fixed, if everyone is hating on snipers now just you wait. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
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Posted - 2012.09.25 21:56:00 -
[15] - Quote
Sleepy Zan wrote:Dilectus Himmel wrote:Sleepy Zan wrote:John Chevelle wrote:I like the scout's speed, but it dose not seem to hold its ground in a firefight.
What are your thoughts? Well a scout standing still is nothing to worry about but a scout strafing left and right constantly is something to be feared. Improve your dancing skills and you will find you do better in face to face firefights Just look at the top players. If you meet them you'll realize some of them are top dancers. I just hope a patch will come soon fixing the hit detection. Then they'll stick at what they were supposed to do; backstab, flanking and recon. Can't wait till hit detection is fixed, if everyone is hating on snipers now just you wait.
I don't get the sniper hate. I'm not a sniper myself, but I very rarely get sniped but it seems like its happening to everyone else enough to induce rage? |
DTOracle
Universal Allies Inc.
95
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Posted - 2012.09.25 21:57:00 -
[16] - Quote
It all depends on play style. The scout suit is just fine how it is. It's supposed to be fast, & easy to take out. If you can hit them, that is. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
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Posted - 2012.09.25 21:59:00 -
[17] - Quote
Tony Calif wrote:I find aiming for the head with a Duvolle, or good SMG the only effective ways to bring scouts down. Oh and Thukkers are funny too. However, shotgun scout can trump any suit if it gets the drop on someone.
I'm assault. I simply prefer a balanced loadout. Best thing IMHO about scout suit is turn rate and the gravity breaking jump.
I'd be quite happy to hit them any where tbh, but I like how my shots off my shot gun seem to pass harmlessly through them most of the time |
The Polish Hammer
Doomheim
373
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Posted - 2012.09.25 22:04:00 -
[18] - Quote
Pokey Dravon wrote:HowDidThatTaste wrote:I've been using the dragonfly suit with milita gear and it is 10 times better than my proto heavy in a close firefight. Seems wrong but the heavy is dead this build Heavies have a pretty tough time since most people dont run with repair tools, so heavies are often left without any much needed support. I love running around behind heavies and keeping them alive with a repair tool, and I'm sure they appreciate their armor being repaired at 25 hp/s rather than usual 2-4HP/second
As a pretty dedicated heavy suit user....I...I think i'm in love with you |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.09.25 22:05:00 -
[19] - Quote
I'm are is behind u
Dats how to play scout.
Wicked class and super fun.
Also Thuk gravity. |
Logi Bro
ZionTCD Legacy Rising
836
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Posted - 2012.09.25 22:42:00 -
[20] - Quote
John Chevelle wrote:I like the scout's speed, but it dose not seem to hold its ground in a firefight.
What are your thoughts? True. |
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Ydubbs81 RND
48
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Posted - 2012.09.25 23:01:00 -
[21] - Quote
I have seen some dudes strafe very fast with the scout but then you have those dudes with the annoying heavy armor that takes your entire arsenal to kill. So, I guess it's a matter of merc preference |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
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Posted - 2012.09.26 07:06:00 -
[22] - Quote
The Polish Hammer wrote:Pokey Dravon wrote:HowDidThatTaste wrote:I've been using the dragonfly suit with milita gear and it is 10 times better than my proto heavy in a close firefight. Seems wrong but the heavy is dead this build Heavies have a pretty tough time since most people dont run with repair tools, so heavies are often left without any much needed support. I love running around behind heavies and keeping them alive with a repair tool, and I'm sure they appreciate their armor being repaired at 25 hp/s rather than usual 2-4HP/second As a pretty dedicated heavy suit user....I...I think i'm in love with you
It's pretty funny sometimes actually. The person I'm repairing isn't on coms usually, but I've had heavies turn around and hop up and down in appreciation as I'm fixing their armor. |
Dreylor Thunderfall
Conspiratus Immortalis
44
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Posted - 2012.09.26 07:17:00 -
[23] - Quote
Pokey Dravon wrote:Sleepy Zan wrote:Dilectus Himmel wrote:Sleepy Zan wrote:John Chevelle wrote:I like the scout's speed, but it dose not seem to hold its ground in a firefight.
What are your thoughts? Well a scout standing still is nothing to worry about but a scout strafing left and right constantly is something to be feared. Improve your dancing skills and you will find you do better in face to face firefights Just look at the top players. If you meet them you'll realize some of them are top dancers. I just hope a patch will come soon fixing the hit detection. Then they'll stick at what they were supposed to do; backstab, flanking and recon. Can't wait till hit detection is fixed, if everyone is hating on snipers now just you wait. I don't get the sniper hate. I'm not a sniper myself, but I very rarely get sniped but it seems like its happening to everyone else enough to induce rage? Sniper hate is usually because you don't see it coming. You're just dead. So to some it doesn't feel "fair". That being said...peopleneed to learn to use cover and combat buddies better... |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.09.26 07:21:00 -
[24] - Quote
Dreylor Thunderfall wrote: Sniper hate is usually because you don't see it coming. You're just dead. So to some it doesn't feel "fair". That being said...peopleneed to learn to use cover and combat buddies better...
Well I'm sure that's how people feel when I sneak up behind and one shot them with a shotgun point blank. I mean aside from a few people, most snipers are utter crap at getting kills (and they're obviously not taking objectives if they're camped way on some hill). So when they they get me, yeah it sucks, I probably made a mistake, but you move on from it because you're getting more done than they are. |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
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Posted - 2012.09.26 08:36:00 -
[25] - Quote
Official Rumour:
Strafe speeds being reduced .... Hopefully not on the heavy suit :P ... it doesnt have a strafe any way ... it has a waddle.
also rumoured Soon(TM):
Shield reppers!!! Shield and armor resistance mods...FOR SUITS!!!!
Heavy just got Heavy also known as 'dayum that's PHAT!!' |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
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Posted - 2012.09.26 08:49:00 -
[26] - Quote
Reducing strafe speed is a horrible thing that is done for those crowd of people crying because they do not understand the idea of not standing still for bullets.
People who whine about people strafing are the type who should be ignored because they will get on the forums and cry about anything that |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
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Posted - 2012.09.26 11:20:00 -
[27] - Quote
SILENTSAM 69 wrote:Reducing strafe speed is a horrible thing that is done for those crowd of people crying because they do not understand the idea of not standing still for bullets.
People who whine about people strafing are the type who should be ignored because they will get on the forums and cry about anything that
if standing still was a reason to change something... wouldn't it be to reduce hit detection or some such? .... what does strafe speed have to do with standing still? "lol?" |
Revelations 514
Royal Uhlans Amarr Empire
38
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Posted - 2012.09.26 20:25:00 -
[28] - Quote
I am a beast with the red speed enhancers on my scout shotty class. (Which is my primary). But I use level 3 speed mods to dance like a ......star? Anyways, cavity thukkars are the friggen bane of my existence and when we are dancing like crazy it makes it tougher to hit you as well.
I usually have a rhythm with my shots, even at close range with a shotty. I will strafe and "time" my shots to be dead on with you. However, you make yourself a much harder target to hit if you strafe as well, especially if you are good at it and can anticipate my "timing".
One thing to note, jumping tends to work well against most but is a death sentence against a sniper, or a shotty at close range. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2012.09.27 11:19:00 -
[29] - Quote
Just get a proto suit and fill it up with 3 complex shield extenders, and get the shield management skill... 100 + 3*66 + 25 = 323 Shield
And with a regen of 40+ you're almost unkillable as long as you don't get blobbed.... |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.09.27 13:08:00 -
[30] - Quote
i prefer this formula: i spot scout/scout spots me+scout starts strafing - i throw thukker= i win
if i dont have thukkers then this is how it works: i spot scout/ scout spots me+scout starts strafing - i try to shot him = im dead |
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miahus
CrimeWave Syndicate
78
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Posted - 2012.09.28 16:06:00 -
[31] - Quote
I suggest creating a new thread "scout dancing school" and all scout users can get together and share dancing tips, recommend and share your favorite musicals, and be very very "happy" together. |
Goric Rumis
Amarr Templars Amarr Empire
80
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Posted - 2012.09.28 16:35:00 -
[32] - Quote
Ydubbs81 RND wrote:I have seen some dudes strafe very fast with the scout but then you have those dudes with the annoying heavy armor that takes your entire arsenal to kill. So, I guess it's a matter of merc preference And by "your entire arsenal" you mean you have to reload once. Heavy suits are weak. If a scout gets within range of my HMG, he's almost always moving too fast to hit (due to the heavy's slow turn rate) and can put me down with 2-3 shotgun shells. Unless he's a really poor scout and tries to keep some distance.
That's another tip as a scout: Always get as close as possible. Because even though you're a bigger target, dancing means the change in angle is much more extreme and it's almost impossible to turn fast enough to keep the crosshairs on you.
As for the strafing question, I like the idea somebody posed that strafing isn't an on-off mechanism but instead is subject to inertia, so if you try to dance left and then right you have a split second of complete stillness as you change direction. (Interesting thing is that the actual amount of time it takes to change direction would probably be close to the same across all suits, since the lower mass suits have a higher velocity.) |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.09.28 16:38:00 -
[33] - Quote
Lag makes it so you have to lead a close in scout several feet, next build has some software to correct this (great if it works, if it doesn't some weird things may happen next build). Don't stop moving as a scout. Strafing faster then heavy can turn is intended, bizare lead distance is not. If next build fixes it so aiming at scout causes hit instead of 3-6 feet ahead of scout most of issues should be fixed. Also, heavies gain fewer slots at adv and proto, so they should get some of their hp back at those levels or more slots to fit a better tank. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
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Posted - 2012.09.28 20:46:00 -
[34] - Quote
Pokey Dravon wrote:
I don't get the sniper hate. I'm not a sniper myself, but I very rarely get sniped but it seems like its happening to everyone else enough to induce rage?
I'd be willing to wager that over 1/3 of my deaths are to snipers. The "problem" is, as a scout, pretty much one sniper round will drop you. Clearly, that's the point, but it is still irritating to be owning everyone around you and then BAP, the guy hiding behind a rock half a map away just puts his little dot on you, pulls R1, and you're dead. There's nothing wrong with it, IMO, it's just irritating. |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
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Posted - 2012.09.28 21:09:00 -
[35] - Quote
I love my scout suit for CQC with a shotgun...nothing like circling around a proto heavy whose dropsuit alone is 20 times as expensive as my complete fit and killing him while he helplessly tries to get me in his crosshair...works only if I surprise him from behind or flank him while he's distracted...proto HMG to the face is no fun...
But CQC is really the only thing a scout suit is good for...when I'm sniping, I use an assault suit. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.28 21:13:00 -
[36] - Quote
Baal Roo wrote:Pokey Dravon wrote:
I don't get the sniper hate. I'm not a sniper myself, but I very rarely get sniped but it seems like its happening to everyone else enough to induce rage?
I'd be willing to wager that over 1/3 of my deaths are to snipers. The "problem" is, as a scout, pretty much one sniper round will drop you. Clearly, that's the point, but it is still irritating to be owning everyone around you and then BAP, the guy hiding behind a rock half a map away just puts his little dot on you, pulls R1, and you're dead. There's nothing wrong with it, IMO, it's just irritating.
I hate snipers also. They always get you right after you have a bad ass contact and are feeling smug you made it out alive then like you said ....bap....rage |
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