
exegr
Crux Special Tasks Group Gallente Federation
25
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Posted - 2012.09.25 22:46:00 -
[1] - Quote
My play session is like follows:
Sean Dustbunny wrote:
Start Dust from the PS3 menu. Loading screen (PS3 move, epilepsy warning). Loading bars. Loading screen. EULA, NDA and patchnotes. Loading screen. Title screen, press start.
*Connection error message. *Back to loading bars. *EULA, NDA and patchnotes. *Loading screen. *Title screen, press start. *Loading screen.
Merc Quarters, maybe some messing around with the menues, but most of the time just select instant battle. Loading screen. War room. No additional functionality compared to the merc quarters. Why do I have to load this ? Game won't start until the end of the timer even if enough players are in. Loading screen.
Play (5-15min)
Loading screen. Back to merc quarters, select instant battle. Server full. Try again. Loading. Waiting. Loading.
Play.
Loading. Back to merc quarters, select instant battle. Server Full. Repeat 2-3 times. Server Full.
*Check market, no items load. *Check the chat, doesn't work. *Face it, you're disconnected. *Press PS button to quit the game. *Rinse and repeat.
Stuff with a star happen appriximately 30-50% of the time I am *playing*. I have timed myself playing today and yesterday, and I find that during a 2hour session, i play approximately 40-70 minutes. This is unacceptable, i spend approximately half of my playing time on loading screens, which compounds with other bugs (see invalid fits, random disconnects during gameplay, uneven teams etc) to create a bad experience.
Loading times are extremely important and will definitely affect the playability of this game by the ADD crowd.
Proposed solutions..:
- Can we *PLEASE* get an option to disable the warning screens when the game starts somehow? This would be awesome and cut down 2mins every time you start the game. - Drop the initial 3D env screen with the battleships (its always the same anyway) or make it into an .AVI - Less detail when in quarters - Precache *everything* you can.. Some common items would be (1) dropsuits, (2) weapons, (3) vehicles and (4) map structures, in order of preference. I would extend this to entire maps but i dont think there is enough memory for that. |