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Goric Rumis
Amarr Templars Amarr Empire
80
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Posted - 2012.09.24 21:03:00 -
[1] - Quote
The problem, as some have mentioned before, is that it will just drive people to use third-party communications software. This would only be possible in corp combat or other organized circumstances, but that's the only time it would really matter anyway--if the battle isn't organized, usually the communication isn't either.
It's a great idea, but the workaround is too easy and would end up making in-game comms a ghost town. |
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Goric Rumis
Amarr Templars Amarr Empire
80
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Posted - 2012.09.24 22:46:00 -
[2] - Quote
SYST3M 0V3RL0AD wrote:Then again, UVT exists , costs real money and lot of people actually use it. It's cheap now, yes, but those same people intend to get it regardless of price. If people haven't bothered to use a work around to keep real $ in their pocket would they go through the hassle to workaround a concept like this? You seem to have missed quite a lot of conversation about the UVT. Even at 1 AUR, there's plenty of debate over its usefulness, especially since its cost structure is so different from a third-party solution like Teamspeak (where one person can pay for it and invite anyone to join without cost to each member). |
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Goric Rumis
Amarr Templars Amarr Empire
80
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Posted - 2012.09.25 00:33:00 -
[3] - Quote
SYST3M 0V3RL0AD wrote:Probably did, haven't seen any UVT posts. Not sure why you bring that up though. Our group of guys use UVT constantly. We'll all likely pay for it just because it's important to us(if the price is reasonable). Maybe you mention it because it's essentially it's own third party solution to using the team channel? Team channel communications could be intercepted but not on a private UVT? Not sure where you're going. If it directly relates to this idea i'll go try to find the UVT discussion. I'm confused. You're the one who brought up UVT. I was just addressing your point. Or at least attempting to address it.
The piece I see as possibly useful is getting notifications when the enemy makes orders like vehicle drops or orbital strikes. Maybe seeing squad objectives, so if someone places an order to capture a point or defend a vehicle you'd see that--although that could result in people refraining from using orders at all in corp battles, which is again the time when they would be most useful.
There's no denying it's a great idea, one that people have suggested several times before, but you always run up against the problem that it inadvertently discourages something that really needs to be encouraged: efficient combat communications. |
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