Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
|
Posted - 2012.09.24 09:06:00 -
[1] - Quote
ive used each tier of suits for assaults and have come to find out there is no noticeable difference in strength in suits, militia, standard, advanced , and proto guns all kill about the same.
the same gun found in militia can be just as deadly as a proto or advanced and vice versa. the only good quality to having a higher tier suit is more equipment spaces or other objective based mods thats it.
if we are wasting money for an equipment slot then the tiers of dropsuits are flawed if anything maybe make a module that extends an equipment slot per dropsuit. if a militia suit and a proto are out on the field there should be a notiveable difference besides looks. |
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.09.24 09:14:00 -
[2] - Quote
Kaeralli Sturmovos wrote:ive used each tier of suits for assaults and have come to find out there is no noticeable difference in strength in suits, militia, standard, advanced , and proto guns all kill about the same.
the same gun found in militia can be just as deadly as a proto or advanced and vice versa. the only good quality to having a higher tier suit is more equipment spaces or other objective based mods thats it.
if we are wasting money for an equipment slot then the tiers of dropsuits are flawed if anything maybe make a module that extends an equipment slot per dropsuit. if a militia suit and a proto are out on the field there should be a notiveable difference besides looks.
There is you're just not doing it right. Go research what stuff you can add to those extra slots (tip its not just equipement slots).
But the whole point is to give an advantage but not too much of an advantage so Skill can still win out. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.24 09:16:00 -
[3] - Quote
more slots, as well as pg and cpu, so you can make them stronger. |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.09.24 09:17:00 -
[4] - Quote
There is a big difference between a militia fit and a prototype fit. The suits EHP might not be different, without any modules, but when you put shields or armor in there, it looks different. Also you can use better weapons since you have much more CPU and PG. |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
|
Posted - 2012.09.24 09:26:00 -
[5] - Quote
even with modules you still get the same result no matter what weapon you face. if i have complex extenders in with sheild reps i should have a high suit health strong enough to survive basic militia weapons without seeing both my sheild and armor drop in half a second. granted there are ppl who have played this build running militia gear with the damage mods and the SP in the right places but still i shouldnt be blindsided by a militia fit if im running around in armor 2-3 tiers above it.
not saying i need to feel godly in my suit theres plenty of trolls on here who do that themselves but its just anoying that in battle sometimes the mitia or the standard guy is leagues above the advanced and proto. |
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.09.24 09:36:00 -
[6] - Quote
Kaeralli Sturmovos wrote:even with modules you still get the same result no matter what weapon you face. if i have complex extenders in with sheild reps i should have a high suit health strong enough to survive basic militia weapons without seeing both my sheild and armor drop in half a second. granted there are ppl who have played this build running militia gear with the damage mods and the SP in the right places but still i shouldnt be blindsided by a militia fit if im running around in armor 2-3 tiers above it.
not saying i need to feel godly in my suit theres plenty of trolls on here who do that themselves but its just anoying that in battle sometimes the mitia or the standard guy is leagues above the advanced and proto.
Gear =/= Skill Skill =/= gear
A skilled player in militia gear will generally beat a unskilled player in Proto gear.
This is intended.
|
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.09.24 09:38:00 -
[7] - Quote
Well easy as it is ... DON'T SLUG IT OUT FACE TO FACE :) When you stay in the effective range for your loadout you will see the improvements having a lot more grip. |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
|
Posted - 2012.09.24 09:46:00 -
[8] - Quote
Dzark Kill wrote:Kaeralli Sturmovos wrote:even with modules you still get the same result no matter what weapon you face. if i have complex extenders in with sheild reps i should have a high suit health strong enough to survive basic militia weapons without seeing both my sheild and armor drop in half a second. granted there are ppl who have played this build running militia gear with the damage mods and the SP in the right places but still i shouldnt be blindsided by a militia fit if im running around in armor 2-3 tiers above it.
not saying i need to feel godly in my suit theres plenty of trolls on here who do that themselves but its just anoying that in battle sometimes the mitia or the standard guy is leagues above the advanced and proto. Gear =/= Skill Skill =/= gear A skilled player in militia gear will generally beat a unskilled player in Proto gear. This is intended.
of course but the damage taken by some gear in a short period of time feels off. idk what it is either that guy has godly aim over others or its a mix of luck or im lacking a form of hit detection but to be 100% and drop to 0 in less than a second leaves me to wonder especially when i get in 5 V 1 firefights and drop all of em and each member is at least hitting me at times but this one militia can solo me faster than the combined damage of 5 players? |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
|
Posted - 2012.09.24 09:49:00 -
[9] - Quote
Seran Jinkar wrote:Well easy as it is ... DON'T SLUG IT OUT FACE TO FACE :) When you stay in the effective range for your loadout you will see the improvements having a lot more grip.
if your refering to the cat and mouse tactics most ppl i see use in this game then i need ccp to put a decathlon achievement on or something so i can claim my reward. ive ran all over the map and back on manhunts for the scared red dot who cant finish what he started lolz.
but yea the ADS showing you whats your effective range im aware of that its not like im sniping ppl with my AR, well sometimes |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.09.24 09:50:00 -
[10] - Quote
Kaeralli Sturmovos wrote:Dzark Kill wrote:Kaeralli Sturmovos wrote:even with modules you still get the same result no matter what weapon you face. if i have complex extenders in with sheild reps i should have a high suit health strong enough to survive basic militia weapons without seeing both my sheild and armor drop in half a second. granted there are ppl who have played this build running militia gear with the damage mods and the SP in the right places but still i shouldnt be blindsided by a militia fit if im running around in armor 2-3 tiers above it.
not saying i need to feel godly in my suit theres plenty of trolls on here who do that themselves but its just anoying that in battle sometimes the mitia or the standard guy is leagues above the advanced and proto. Gear =/= Skill Skill =/= gear A skilled player in militia gear will generally beat a unskilled player in Proto gear. This is intended. of course but the damage taken by some gear in a short period of time feels off. idk what it is either that guy has godly aim over others or its a mix of luck or im lacking a form of hit detection but to be 100% and drop to 0 in less than a second leaves me to wonder especially when i get in 5 V 1 firefights and drop all of em and each member is at least hitting me at times but this one militia can solo me faster than the combined damage of 5 players?
Hit detection + bad aim + nervousness of opponents + luck + enemies skill level in the weapons
Don't forget that the effectiveness of weapons can be increased by skills that don't show on the killfeed. For example SMG proficiency reduces the spray of the already +25% increased damage of a SMG up to 25%! When being in CQC against this one he will shred you and your AR apart before you can fire more than 4 shots. Even with a Militia guin.
|
|
Ieukoplast
Osmon Surveillance Caldari State
169
|
Posted - 2012.09.24 10:10:00 -
[11] - Quote
Better suits with higher CPU/PG and proto weapons are almost infinitely better than militia gear... however, when lag is at play, nothing seems to make a lick of difference.
I have resorted back to my freebie starter kits after a few lag-intensive and annoying matches tonight. And I gotta say, is is SO much more fun when I don't have to buy a bunch of crap all the dang time and when I don't have to worry about losing valuable gear due to ******** reasons.
Buying loadouts just doesn't work in a FPS game, I realize CCP wants to revolutionize the FPS world, but this is the wrong way. There needs to be at least 3-4 different FREE variations of each class (3 variations of assault, heavy etc), and each class should have the ability to be upgraded with several items without having to pay for a suit. Meaning if I just want a upgraded weapon (even proto), I can skill it up and use that weapon, without having to skill a whole new suit and all the other BS along with it.
Then if people want to totally customize their character, they can skill suits and do as they wish with them. But a LOT more permanent things need to be in play for a game like this to be successful. Having a buy a new suit, new AR, new side-arm, new nanohive, new CPU upgrade, new complex shield thingy, new light damage boost etc etc etc is VERY TEDIOUS AND ANNOYING. |
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.09.24 10:19:00 -
[12] - Quote
Ieukoplast wrote:Better suits with higher CPU/PG and proto weapons are almost infinitely better than militia gear... however, when lag is at play, nothing seems to make a lick of difference.
I have resorted back to my freebie starter kits after a few lag-intensive and annoying matches tonight. And I gotta say, is is SO much more fun when I don't have to buy a bunch of crap all the dang time and when I don't have to worry about losing valuable gear due to ******** reasons.
Buying loadouts just doesn't work in a FPS game, I realize CCP wants to revolutionize the FPS world, but this is the wrong way. There needs to be at least 3-4 different FREE variations of each class (3 variations of assault, heavy etc), and each class should have the ability to be upgraded with several items without having to pay for a suit. Meaning if I just want a upgraded weapon (even proto), I can skill it up and use that weapon, without having to skill a whole new suit and all the other BS along with it.
Then if people want to totally customize their character, they can skill suits and do as they wish with them. But a LOT more permanent things need to be in play for a game like this to be successful. Having a buy a new suit, new AR, new side-arm, new nanohive, new CPU upgrade, new complex shield thingy, new light damage boost etc etc etc is VERY TEDIOUS AND ANNOYING.
This will get much better once the game goes live, then youll be able to sell all that salvage which is a large amont of ISK which we dont currently see. Plus there will be much better contacts on offer so ISK rewards will be greater. The expensive load out are targeted at "End Game" player, those duking it out in null sec for control of planets, the contracts on offer will enable them to lose these load outs with out worrying. The high sec areas will have smaller payout and be more friendly to newer players due to people either farming isk using militia gear or new player that only have militia gear. The match making should keep players of similar skill levels together or make matches more balanced.
Its disheartening at the moment as you never know what your being placed into battle with, its still buggy and not all the feature are included yet.
There will be a place for proto suits but it definately wont be farming noobs in High Sec. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.09.24 10:26:00 -
[13] - Quote
have to disagree ive seen proto scouts running with 300 shields. Extra module slots make a difference. Now just think about it what you can do with a Proto logi who allready has the best CPU/PG and 4 high and 4 low slots. Also skills that give you a bonus on PG/CPU also are in effect when you use advanced/proto gear. And i cant wait for B-series and Vk.1 assault suits who are focused on shields like the Type II. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.24 11:40:00 -
[14] - Quote
I'm not a big fan of the state of the different tiers right now, mostly thanks to the pricing and SP cost. I stomp face all day in militia gear as it is, so I see NO reason to invest either my ISK or SP in them, personally. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.24 12:08:00 -
[15] - Quote
Kaeralli Sturmovos wrote:ive used each tier of suits for assaults and have come to find out there is no noticeable difference in strength in suits, militia, standard, advanced , and proto guns all kill about the same.
the same gun found in militia can be just as deadly as a proto or advanced and vice versa. the only good quality to having a higher tier suit is more equipment spaces or other objective based mods thats it.
if we are wasting money for an equipment slot then the tiers of dropsuits are flawed if anything maybe make a module that extends an equipment slot per dropsuit. if a militia suit and a proto are out on the field there should be a notiveable difference besides looks.
there is a difference why do ppl only look at HP? u get more mod slots, equipment slots and u have a much higher CPU/PG which means u can fit more high end gear on your suit
yes their base HP is the same but once u fit it properly its not u no longer have a huge advantage over someone and the game is more in line with how a FPS should be where player skill matters not so much gear/who played the most
the price of proto suits will be lowered so dont worry CCP said they couldnt hotfix the prices |
Kleanur Guy
SyNergy Gaming
154
|
Posted - 2012.09.24 12:09:00 -
[16] - Quote
Mavado V Noriega wrote:Kaeralli Sturmovos wrote:ive used each tier of suits for assaults and have come to find out there is no noticeable difference in strength in suits, militia, standard, advanced , and proto guns all kill about the same.
the same gun found in militia can be just as deadly as a proto or advanced and vice versa. the only good quality to having a higher tier suit is more equipment spaces or other objective based mods thats it.
if we are wasting money for an equipment slot then the tiers of dropsuits are flawed if anything maybe make a module that extends an equipment slot per dropsuit. if a militia suit and a proto are out on the field there should be a notiveable difference besides looks. there is a difference why do ppl only look at HP? u get more mod slots, equipment slots and u have a much higher CPU/PG which means u can fit more high end gear on your suit yes their base HP is the same but once u fit it properly its not u no longer have a huge advantage over someone and the game is more in line with how a FPS should be where player skill matters not so much gear/who played the most
Except if they are a heavy suit . T-II > Proto heavy. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.24 12:11:00 -
[17] - Quote
DUST Fiend wrote:I'm not a big fan of the state of the different tiers right now, mostly thanks to the pricing and SP cost. I stomp face all day in militia gear as it is, so I see NO reason to invest either my ISK or SP in them, personally.
thats because ur playing pubs in corp play u expect to run a team with militia gear and have a decent chance at winning? nope that little extra boost being able to take a few more hits and drop ppl a bit faster cuz u can fit better stuff on ur suit will be important for corp battles
if anyone is running proto gear come release in hisec then SMH |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.24 12:13:00 -
[18] - Quote
Kleanur Guy wrote:Mavado V Noriega wrote:Kaeralli Sturmovos wrote:ive used each tier of suits for assaults and have come to find out there is no noticeable difference in strength in suits, militia, standard, advanced , and proto guns all kill about the same.
the same gun found in militia can be just as deadly as a proto or advanced and vice versa. the only good quality to having a higher tier suit is more equipment spaces or other objective based mods thats it.
if we are wasting money for an equipment slot then the tiers of dropsuits are flawed if anything maybe make a module that extends an equipment slot per dropsuit. if a militia suit and a proto are out on the field there should be a notiveable difference besides looks. there is a difference why do ppl only look at HP? u get more mod slots, equipment slots and u have a much higher CPU/PG which means u can fit more high end gear on your suit yes their base HP is the same but once u fit it properly its not u no longer have a huge advantage over someone and the game is more in line with how a FPS should be where player skill matters not so much gear/who played the most Except if they are a heavy suit . T-II > Proto heavy.
lol we all know the heavy really needs some srs love tbh. he is no longer feared as he should be thanks to QQers both in HP and HMG power its sad that i can literally approach a heavy now no differently than any other suit and win easily 1st build u had to flank and kite heavies to keep em at range , some really good heavies used to make u WORK for those kills now its meh
|
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.24 12:17:00 -
[19] - Quote
Mavado V Noriega wrote:DUST Fiend wrote:I'm not a big fan of the state of the different tiers right now, mostly thanks to the pricing and SP cost. I stomp face all day in militia gear as it is, so I see NO reason to invest either my ISK or SP in them, personally. thats because ur playing pubs in corp play u expect to run a team with militia gear and have a decent chance at winning? nope that little extra boost being able to take a few more hits and drop ppl a bit faster cuz u can fit better stuff on ur suit will be important for corp battles if anyone is running proto gear come release in hisec then SMH
Depends on who you're facing, and how good you are. If your guys are up to snuff, it could be worth harassing your enemy with wave after wave of militia fits, cutting into their ISK reserves with every kill. Spies are going to be so damn important. |
Icy Tiger
496
|
Posted - 2012.09.24 12:36:00 -
[20] - Quote
LOL THIS GUY WANTS TO BE IN GOD MODE WITH A PROTO SUIT, AND DOESN'T LIKE THE MILITIA PEOPLE KILLING HIM LOLOLOLOL. |
|
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.09.24 13:35:00 -
[21] - Quote
Icy Tiger wrote:LOL THIS GUY WANTS TO BE IN GOD MODE WITH A PROTO SUIT, AND DOESN'T LIKE THE MILITIA PEOPLE KILLING HIM LOLOLOLOL.
^ TRUTH^ |
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.09.24 13:41:00 -
[22] - Quote
Icy Tiger wrote:LOL THIS GUY WANTS TO BE IN GOD MODE WITH A PROTO SUIT, AND DOESN'T LIKE THE MILITIA PEOPLE KILLING HIM LOLOLOLOL.
CCP please close this thread. ^^^ above responce answers it... |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |