Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Noob Noobuler
Algintal Core Gallente Federation
79
|
Posted - 2012.09.24 03:32:00 -
[1] - Quote
i hate spawning in "default"and being shot less than a second with a weaopon that costed alot disappear.or im sitting somewhere across the map and having some1 spawn directly behind me.also at the begining when it appears everyone is spawning into the game.seriously how you gonna get people to play if you dont fix the ******* **** |
Cooper Eudaemon
3
|
Posted - 2012.09.24 04:37:00 -
[2] - Quote
Totally agree here. There are some rounds where it's way too hard to get a spawn point that doesn't drop you in the middle of an ass-kicking. I remember one time in particular where I died about five times less than two seconds after spawning because the enemy HAV was camping the spawn point.
I think we need either a better way to locate safe spawn points, or some sort of temporary invincibility when spawning, so we can at least get our bearings. It's no good spawning facing a wall only to immediately be shot in the back. |
Patches The Hyena
204
|
Posted - 2012.09.24 08:19:00 -
[3] - Quote
Read the stickied weekly update thread, the issue has been acknowledged and solutions are in the next build. Just have to tough it out until then. |
Angrim Kharn
2
|
Posted - 2012.09.24 08:50:00 -
[4] - Quote
This idea is stolen, so props to the originator:
We need to spawn in the air somewhere (a small pod/dropship or such), and have a limited ability to control its direction earthwards. I guess the landing pods in the vids in Halo 3 (I think it was) are something like I have in mind.
Anyway, it would also explain the appearance on the battlefield whereas the current method is, magic? |
General Stonewall
Royal Uhlans Amarr Empire
23
|
Posted - 2012.09.24 10:22:00 -
[5] - Quote
im sure on the next build which i really do hope happen soon will fix all that random spawning randomly into enemies hands |
General Stonewall
Royal Uhlans Amarr Empire
23
|
Posted - 2012.09.24 10:24:00 -
[6] - Quote
Angrim Kharn wrote:This idea is stolen, so props to the originator:
We need to spawn in the air somewhere (a small pod/dropship or such), and have a limited ability to control its direction earthwards. I guess the landing pods in the vids in Halo 3 (I think it was) are something like I have in mind.
Anyway, it would also explain the appearance on the battlefield whereas the current method is, magic? i think it would be a copy cat of Section eight If im not mistaken not halo |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.09.24 12:19:00 -
[7] - Quote
Patches The Hyena wrote:Read the stickied weekly update thread, the issue has been acknowledged and solutions are in the next build. Just have to tough it out until then.
Thought it was supposed to be sorted for this build ? |
Angrim Kharn
2
|
Posted - 2012.09.24 12:37:00 -
[8] - Quote
fenrir storm wrote:Patches The Hyena wrote:Read the stickied weekly update thread, the issue has been acknowledged and solutions are in the next build. Just have to tough it out until then. Thought it was supposed to be sorted for this build ?
Well its slightly better than last build where every fixed spawn point had about 20 sets of RE on them, but its still pretty horrible.
Mind you I hope the whole 'spawn point' thing is just for beta testing and not final release. It really doesn't seem too 'professional' if you know what I mean. Its kiddy game stuff, not CCP at all. |
Noob Noobuler
Algintal Core Gallente Federation
79
|
Posted - 2012.09.24 19:48:00 -
[9] - Quote
Angrim Kharn wrote:fenrir storm wrote:Patches The Hyena wrote:Read the stickied weekly update thread, the issue has been acknowledged and solutions are in the next build. Just have to tough it out until then. Thought it was supposed to be sorted for this build ? Well its slightly better than last build where every fixed spawn point had about 20 sets of RE on them, but its still pretty horrible. Mind you I hope the whole 'spawn point' thing is just for beta testing and not final release. It really doesn't seem too 'professional' if you know what I mean. Its kiddy game stuff, not CCP at all. probaly,but it just cant be fixed magically without work |
knight of 6
26
|
Posted - 2012.09.24 21:12:00 -
[10] - Quote
there are like a dozen topics already started on this. the fix should come next build they experimented in fixing it last build and it didn't work. spawning is to big to do effectively in a hotfix so be patient. |
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |