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Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.09.23 19:56:00 -
[1] - Quote
This is my whine thread.
I'mma just throw this out there, Swarms are overpowered and now I'm just pretty tired of it.
I play as a Dropship Pilot, I enjoy it and I actually enjoy ferrying people about. A lot of the time, if I get taken out, its by a Swarm, but not a good one, a simple bloody militia one. To the people that say "OBVIOUSLY YOU SHOULD DO BETTER!!!111!" I stick my middle finger up. It isn't feasible. I've seen some players do well against swarms but I'll speak on my experiences
Literally a minute ago, I was flying low to avoid swarms while I dropped people off, the swarm flew above me, went past me and then went straight down and back towards me. It smashed me into the ground and killed everyone, great shot.
But this isn't every now and then, it's constant. A Dropship is a complete deathtrap to anyone insane enough to actually be a passenger. Two militia level swarms is enough to do me in, one if I'm by the ground or a build because I'll get smashed into a wall or ground itself.
Something needs to be done, in the AV v Tank forumwar we seemed to have, everybody forgot about the Dropships. When we're dealing with AVs, instead of going "Durr, GIF MOAR DAMAGE TO KILL MOAR TANKS!", think about the consequences for the other vehicles, okay, Tanks were OP but giving AVs even more power has screwed up LAVs and Dropships to point of stupidity.
Nerf the AV Damage OR increase Dropships armor/shielding, Do not do both like you did with the tanks, just adjust one or the other. Reduce the knockback slightly, Its insanely strong, which is cool but I feel it needs a slight reduction, keep at something we fear but not something that will outright annihilate us.
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Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.09.23 21:52:00 -
[2] - Quote
STB Vermaak Doe wrote:If you can't control knock back of swarms there is a simple answer:
USAF
YOU SUCK AT FLYING
Straight up baddie. I can control the knockback, but when it smashes me into the ground immediately killing everything, I see an issue. Piloting is about skill, I like that, I come from a game which is about skill of the player, this is something I enjoy.
Sees-Too-Much wrote:Heh, I like that. But yeah, you need to work on your flying technique, Jason. We have a thread for it even. I just did my first match in a long time with my normal gunner, and we spent the whole time dodging swarms and forge shots while pulling off a decent (albeit not great) number of kills.
Eh, I've read it quite a bit, but its true though, whilst the Tanks and the AVs have been forum warrioring, we've been hung out to dry. No doubt a lot of pilots such as yourself are much better at piloting than I am, it's just very frustrating to lose your ship due to a free Militia Swarm which hurts real bad. I try to do what they intend dropships to do, pick up troops, drop them off, but you go high, you get hit by Forge Guns and Swarm, you go low and you get hit by swams and sent into the ground.
Whispercrow wrote: I know it's not very EVE-like, but there need to be some sort of countermeasures, like ECM or Flares or something. As a module for the pilot.
Of course, what I'm really wondering is if this is the job for the as-yet-unreleased AFTERBURNER modules which may help you get out of dodge and outrun the missiles.
I believe I've read somewhere that flares, or something are coming next build, but like I said above, piloting is very frustrating. It's a very risky thing with little to no reward. |
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