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Alldin Kan
Imperfects Negative-Feedback
169
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Posted - 2012.09.23 19:15:00 -
[1] - Quote
Here's me Surya:
High-Powered Slots:
- C3-L Shield Booster (121.0 HP per pulse/cooldown 25s) - Electron Damage Control Unit (+8% to shield/armor damage resistance)
Low-Powered Slots:
- N-Type Energized Plating (+14% armor damage resistance) - x2 Type-G Powergrind Expansion System (+28% PG) - Heavy IG-L Polarized Armor Regenerator (342.0 HP per pulse) - 180MM Reinforced Type-A Plates (+2992.0 Armor HP)
Large Turret:
-80GJ Neutron Blaster (120.7 HP Damage)
Small Turret:
- x2 Accelerated Missile Launcher
Total CPU: 235/235 Total PG: 3252/3300 Total Armor (excluding resistance): 7341 HP Total Shield (excluding resistance): 1034 HP
Any opinions or ideas? |
Icy Tiger
496
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Posted - 2012.09.23 19:26:00 -
[2] - Quote
This is actually a great fit. I used to use my Surya, but my Madrugar pretty much handles everything.
Madrugar:
High-Powered Slots:
- Electron Damage Control Unit (+8% to shield/armor damage resistance)
Low-Powered Slots:
- 1x Energized Plating - x2 Local Powergrind Expansion System (+30% PG) - Heavy (Unknown) Armor Regenerator (342.0 HP per pulse) - 180MM Reinforced Type-A Plates (+2992.0 Armor HP)
Large Turret:
-80GJ Neutron Blaster (120.7 HP Damage)
Small Turret:
- x1 Accelerated Missile Launcher - x1 Cycled Missle Launcher |
Rasatsu
Much Crying Old Experts
437
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Posted - 2012.09.23 19:29:00 -
[3] - Quote
lol
And the dual-tank n00bs strike again. |
Alldin Kan
Imperfects Negative-Feedback
169
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Posted - 2012.09.23 19:33:00 -
[4] - Quote
Icy Tiger wrote:This is actually a great fit. I used to use my Surya, but my Madrugar pretty much handles everything.
Madrugar:
High-Powered Slots:
- Electron Damage Control Unit (+8% to shield/armor damage resistance)
Low-Powered Slots:
- 1x Energized Plating - x2 Local Powergrind Expansion System (+30% PG) - Heavy (Unknown) Armor Regenerator (342.0 HP per pulse) - 180MM Reinforced Type-A Plates (+2992.0 Armor HP)
Large Turret:
-80GJ Neutron Blaster (120.7 HP Damage)
Small Turret:
- x1 Accelerated Missile Launcher - x1 Cycled Missle Launcher
Seems alright, still waiting for patch to fix the massive recoil on large missile turret -_-
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Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.09.23 19:34:00 -
[5] - Quote
Rasatsu wrote:lol
And the dual-tank n00bs strike again.
I only bring HAV when a push is needed or to finish a match. |
Malzel Nidus
Sanmatar Kelkoons Minmatar Republic
13
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Posted - 2012.09.23 19:36:00 -
[6] - Quote
Tanks are too mainstream
Here's my Heavy Build:
Heavy Type-II Dropsuit
Infantry High Powered Slots
- 2x Complex Heavy Damage Modifier
Infantry Low Powered Slots
- 'Scalar' CPU Upgrade
Weapons
- 'Grimlock' Guristas Assault Forge Gun - ''Siren' Flux Grenade
DPH - 2131.92 Direct Damage @ 1.875s Per shot Total Damage within one clip @ 7.5s - 8527.68
CPU - 243/257 PG - 30/39 Armor - 464 Shield - 320
____________
So in about 7.5s to 15s You would be dead in no time and I got plenty more rounds to keep down that RDV vehicle and your tank. |
Tal Yamin
BetaMax.
7
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Posted - 2012.09.23 19:58:00 -
[7] - Quote
Why are blaster turrets flavour of the month all of a sudden as main turret? Are missile turrets so last week per-nerf now?
Turret speeds? |
Thor Thunder Fist
Better Hide R Die
79
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Posted - 2012.09.23 20:01:00 -
[8] - Quote
Malzel Nidus wrote:Tanks are too mainstream
Here's my Heavy Build:
Heavy Type-II Dropsuit
Infantry High Powered Slots
- 2x Complex Heavy Damage Modifier
Infantry Low Powered Slots
- 'Scalar' CPU Upgrade
Weapons
- 'Grimlock' Guristas Assault Forge Gun - ''Siren' Flux Grenade
DPH - 2131.92 Direct Damage @ 1.875s Per shot Total Damage within one clip @ 7.5s - 8527.68
CPU - 243/257 PG - 30/39 Armor - 464 Shield - 320
____________
So in about 7.5s to 15s You would be dead in no time and I got plenty more rounds to keep down that RDV vehicle and your tank.
yes that doesn't mean tanks were nerfed too much at all anyways I don't think anything but a scout suit is too mainstream |
Average Joe81
57
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Posted - 2012.09.23 20:51:00 -
[9] - Quote
Alldin Kan wrote:Here's me Surya:
High-Powered Slots:
- C3-L Shield Booster (121.0 HP per pulse/cooldown 25s) - Electron Damage Control Unit (+8% to shield/armor damage resistance)
Low-Powered Slots:
- N-Type Energized Plating (+14% armor damage resistance) - x2 Type-G Powergrind Expansion System (+28% PG) - Heavy IG-L Polarized Armor Regenerator (342.0 HP per pulse) - 180MM Reinforced Type-A Plates (+2992.0 Armor HP)
Large Turret:
-80GJ Neutron Blaster (120.7 HP Damage)
Small Turret:
- x2 Accelerated Missile Launcher
Total CPU: 235/235 Total PG: 3252/3300 Total Armor (excluding resistance): 7341 HP Total Shield (excluding resistance): 1034 HP
Any opinions or ideas? I think u should take the sheild healing thing off |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.09.23 21:01:00 -
[10] - Quote
I dub thee... "Hipster Tank" |
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Whispercrow
Seituoda Taskforce Command Caldari State
102
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Posted - 2012.09.23 21:21:00 -
[11] - Quote
Yes Tal. Missile turrets are no longer a guarantee kill from splash damage, even from 3 of the explosions. You pretty much have to get a direct hit and some splash or hit with splash from multiple volleys.
The blaster turret, however, only takes a couple of seconds of sustained fire to shred through most suits, can rotate faster than the missile turret, and doesn't have that 'gap' of a couple of seconds where you can't do anything. |
Valmar Shadereaver
3
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Posted - 2012.09.24 01:17:00 -
[12] - Quote
only downside that i have whit large blaster turet is i can shoot at all i miss all the time :o i shud realy practice aiming whit tank's before wasting them to some swarm sqaud's and forge hapy heavy's |
Zekain Kade
BetaMax.
931
|
Posted - 2012.09.24 01:21:00 -
[13] - Quote
Armor tanks are far too weak compared to their shield counter parts.
A couple of swarms, and that tying will go down like every other armor tank I've killed. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.09.24 01:24:00 -
[14] - Quote
You guys are still using HAVS?
LAVS are the new HAVS. Plus more eco friendly. |
Conraire
Zumari Force Projection Caldari State
52
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Posted - 2012.09.24 01:43:00 -
[15] - Quote
I was wondering how that darn thing was taking so many hits earlier. Can't remember if it was you or someone else in a game just a bit ago. I got lucky, got one in a surya down into armor, and made him run, come out and hit em one last time with my forge gun in the rear and he blew up. Granted I'd shot the dang thing a good 12 times already, had to make good use of my nanohives. The I got lucky, pulled back into the nook between a pillar and crate, charged another shot, and another dmged tank rolled around the corner. That one blew up one shot at almost point blank to the side. |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.09.24 02:19:00 -
[16] - Quote
Zekain Kade wrote:Armor tanks are far too weak compared to their shield counter parts.
A couple of swarms, and that tying will go down like every other armor tank I've killed.
lol had a skirmish where half the enemy team was AV trying to take down my surya didnt fall.
armor tanks are weaker imo than shield but its what i use cuz i like the challenge ive always said pre tank nerf that it was shield tanks that were a bit OP u just had to look and see what the HAV that was constantly wreckin everything was and u'd see it was gunnlogis and sargaris'
nver had a problem taking down an armor tank with infantry even during the av nerf period |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.09.24 02:32:00 -
[17] - Quote
Alldin Kan wrote:Here's me Surya:
High-Powered Slots:
- C3-L Shield Booster (121.0 HP per pulse/cooldown 25s) - Electron Damage Control Unit (+8% to shield/armor damage resistance)
Low-Powered Slots:
- N-Type Energized Plating (+14% armor damage resistance) - x2 Type-G Powergrind Expansion System (+28% PG) - Heavy IG-L Polarized Armor Regenerator (342.0 HP per pulse) - 180MM Reinforced Type-A Plates (+2992.0 Armor HP)
Large Turret:
-80GJ Neutron Blaster (120.7 HP Damage)
Small Turret:
- x2 Accelerated Missile Launcher
Total CPU: 235/235 Total PG: 3252/3300 Total Armor (excluding resistance): 7341 HP Total Shield (excluding resistance): 1034 HP
Any opinions or ideas?
hipster
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