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Goric Rumis
Amarr Templars Amarr Empire
80
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Posted - 2012.09.24 21:45:00 -
[1] - Quote
It qualifies as an exploit from the perspective that you're using the LAV for a benefit for which it isn't intended, diverting players from more meaningful interaction. The bonus is meant to reward strategic play, not to reward people for dropping vehicles.
Bonus points for defending a vehicle shouldn't be any more than bonus points for defending any other strategic point, IMHO. That way people wouldn't be parking unnecessary vehicles near strategic structures, and instead would place the order on the structure itself. I wasn't aware vehicle defenses gave bigger bonuses than point defenses, and that doesn't seem right. Maybe even backwards.
If people are getting bonus points for parking a vehicle in the safe zone and then fighting anywhere on the map, that's clearly an exploit. (I'm not clear whether this is what's happening, I haven't tried parking and leaving a vehicle with a defend order on it.) If so, it could be fixed by either having to be within proximity of the vehicle, the enemy you kill being in proximity of the vehicle, or the enemy you kill attempting to attack the vehicle, in order to get the bonus.
Not that big a deal overall, though, as long as people are still playing and not sitting in the safe zone. This will probably become less popular anyway if they choose to get rid of free vehicles altogether, as I would expect for the final release. At present there's no risk to dropping a militia LAV. |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.09.24 22:22:00 -
[2] - Quote
STB Vermaak Doe wrote:I find what you call an exploit an adaptation to get things done faster and more efficient Please explain.
EDIT: I'm not trying to be difficult, I'm just interested in knowing how you think this improves gameplay. Right now it only seems to me like it subverts it, but maybe I'm just not looking at it the right way. |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.09.25 00:17:00 -
[3] - Quote
I could get behind those changes. However, I'd still question whether it serves the purpose of making orders if this means it's always a better idea to set a defend order on a vehicle rather than setting an objective to capture or destroy. These seem like more useful orders in the context of a battle, at least on a skirmish map.
What it comes down to is this: If your squad leader gives an order and you're supposed to get bonus points for following that order, then getting bonus points when you don't follow that order defeats the purpose. If that's what's happening here--i.e., people are dropping LAVs just to get bonus points for defending them, while actually leaving them undefended--then I think that's a problem. Not a game breaker, but a minor problem that should get fixed.
If, on the other hand, you're dropping a LAV in the middle of the battlefield to define a strategic point that isn't already marked by an installation, and your squad is getting bonus points for trying to hold that point, I would consider that a "workaround" and not an "exploit." Maybe in the future we can use some form of heavy deployable equipment to serve this purpose instead of dropping vehicles, but for now, this seems perfectly legitimate. |
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