Corvus Dorn1 wrote:This would be good, but a troll/casual player who just wants to win could set the base(or whatever they are fighting over) to blow, killing allot of his own team+costing them allot of ISK in fittings and such, this could very easily be exploited by goonswarm and such if they manage to worm their way into DUST (always blowing the objective in this game mode, so people lose ISK and ultimately the profits come back to them, when their victims have to buy more stuff, as (if you play EVE you will know) they practically have a monopoly over the EVE economy)
i think whether the base is being blown up or hacked should be decided before the game by the contract setter, or even better, it could be decided and changed on the fly but ONLY by the contract setter (like he/she is giving the mercs commands from up on his/her spaceship as the battle progresses)
Yeah, this was more of a "general guidelines if it gets made" post. There are still a lot of details that need to be nailed down. (E.g. Time limits, core/mainframe.) Also, to avoid the trolls blowing the core and killing everybody, my idea was that instead of the core simply exploding, it will become "unstable". That then sounds an alarm in the facility, and gives everyone inside 30-60 seconds to just sprint for the nearest exit and get as far away as possible before it detonates.
I also like your idea for having the contractor decide, but also change it on the fly. I designed the Core/mainframe thing to balance out. You can take it quickly but have to pay for the repairs and lost items if anyone gets caught in the blast (core), or you can take it slowly but lose minimal ISK(mainframe), so in retrospect it probably makes more sense for the EVE contractor to decide.
Also, about Goonswarm, They aren't going to last much longer. They're essentially Band of Brothers with a new name and face and look what happened to them.
Sinboto Simmons wrote:gotta agree with my corp mate here sounds fun and a change in gameplay could it be for capturing ships as well? ya know sending mercs in to capture a ship for a corp not titans or anything like that just smaller ships or ships that are in tactical positions like a planet blockade or something (note: has never played eve)
I've heard people talk about boarding ships and I love the idea, but every time it comes up it hits the same brick wall "Why wouldn't the capsuleer just vent the atmosphere, or disable gravity". Capsuleers are gods on their own ships and I've been trying to come up with things to do to work around it but the best I can come up with is magnetic boots and tanks of compressed oxygen. It works in a pinch but it's like trying to fix a dam with bubblegum and duct tape. Besides, there are technical issues beyond the lore ones. Who will pilot the ship if the boarding succeeds, how will you manage to get mercenaries onto the ship that quickly, should they use AI? This might work though if it was for space stations instead of capsuleer ships. There's still a couple things that should be ironed out beforehand, but stations instead of ships would be much more compatible with a cross platform game.