Joran Myokenes wrote: This is one of the main ideas I've been nursing for dust since I first heard about it, and now that I know that nothing like it is in the game, I think I'll put it out there. It's essentially a siege gameplay mode
Conditions------------------------------------------------------------------------------------------------------------------------------------------Conditions
The defenders are not allowed to call in vehicles and due to the nature of the mode will not be able to leave the immediate vicinity of the base, but they can seal off large gates and doors, as well as getting access to turrets and small blaster/projectile "bunkers". The attackers are allowed to call in vehicles and are free to take up positions wherever they want on the map, but are limited to only minor orbital strikes(to add challenge) and have a clone pool, though it is much larger than the usual amount, say, 300 clones or more.
Details-----------------------------------------------------------------------------------------------------------------------------------------------------Details
With the base, there will be three sections: An exterior, and Interior, and a Core / central mainframe. The exterior will have high walls, turrets, and security stations where automated turrets can be turned on and off, and large gates opened and closed. In the interior of the base, there will be more cramped hallways linking between the usual rooms you would expect to be in whatever type of installation it's taking place in (e.g. Training rooms and command centers in military bases, drill rooms and extractors in a mining base, etc).
Inside all areas of the base there will be ways to sneak in and hack panels while the enemy are unaware. These can range from holes in the walls around the base to vent shafts to back entrances. When Cloak eventually gets added for scouts this will make stealth entrances an integral part of taking a base. As well as sweeping the hallways of the base for potential infiltrators.
All sections of the base will be accessible from the beginning, however, there will be safeguards to prevent people from just waltzing into the base from a side passage and winning the match in a cheap way. If there is a mainframe in the base, then if someone starts hacking one of the consoles a loud alarm will blare for the defenders declaring"The mainframes have been accessed by an unknown person!" Then putting a ping mark on the location of the mainframe room. The doors leading into the core will be sealed and reinforced throughout the game, but can be hacked and opened, or blown open by explosives. However, if either thing occurs, the same alarm will blare declaring "An Unknown person has damaged the core bay doors/ is hacking the core bay doors!"
Victory-------------------------------------------------------------------------------------------------------------------------------------------------------Victory
There are two ways to win the match, you can either detonate the central core of the facility, which is quick and good if the attackers need to try to end the match quickly, but will kill many members of both teams upon detonation and will damage the base. Alternatively you can hack the central mainframe of a base which will cause no damage to the base and save the loadouts of many members of both teams, but can take much longer to achieve.
In the center of facilities like planetary command centers, military bases, or the larger refineries you'll have a power core which the attackers will have to get to and destroy. There will be multiple ways possible. Shoot it a lot and it will become unstable and explode, but this will take a while. Use remote explosives to immediately destroy the core, but these explosives are stashed in another part of the base, which will make it take even longer. Or, my favorite, hack the control panel to disable the safeties, then guard the panel from defenders who will try and re-enable the safeties. When the core becomes unstable, time to get the f*** out. Both sides will have an small amount of time to just run before the core detonates and they are consumed by a giant cascade of fire and lose their layout.
bases such as extractors, mining stations, and smaller refineries will have much less action packed ends. The center of these bases consists of a central mainframe. In order to successfully give control of the mainframe to your corporation you will have to hack all the mainframe consoles. The number will vary from installation from installation. With basic Installations it will be 2-4 mainframe consoles in one room. In advanced installations it will be either 4-6 or 4-8 split into 2-4 consoles in two rooms next to each other. With the mainframes the defending team can put a lockdown on their mainframe which doubles the amount of time it will take to hack the mainframe. Attacking teams may also put a lockdown on hacked consoles which will operate the exact same way.
Extractors, small refineries. spaceports, and storage facilities will have only central mainframes as objectives.
Large Refineries, planetary command centers, and military bases will have both cores and mainframes as objectives.
Power stations (If there are any) will be the only installation that has only a core.
Feel free to comment with whatever criticism, praise, or ideas you have.