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Parson Atreides
Ahrendee Mercenaries Legacy Rising
131
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Posted - 2012.09.22 16:04:00 -
[1] - Quote
The problem is, a new player is going to get that 175WP less often than a veteran player simply because it's much harder for them to kill someone with that type of gear. In other words, it would only end up compounding the problem because people with better gear would be getting that bonus more often. |
Parson Atreides
Ahrendee Mercenaries Legacy Rising
131
|
Posted - 2012.09.22 17:17:00 -
[2] - Quote
Moochie Cricket wrote:What if you get more points depending on the discrepency of the loadouts. EX: A player with proto gear kills a militia loadout and gets 25wp. A player in proto gear who kills anothe proto player gets 50wp. And a player in militia gear who kills someone in proto gear gets 75wp.
That's probably how they'd have to do it to avoid the problem I talked about above. The thing with that is this:
Moonracer2000 wrote:kill assist points would be nice.
Any sort of tracking and scoring by kit value is unlikely. This is because once the player market goes live the value of items will fluctuate.
Plus there'd be some point at which having better gear became a liability when scoring WP (and possibly ISK)--something that would be pretty lame. |
Parson Atreides
Ahrendee Mercenaries Legacy Rising
131
|
Posted - 2012.09.22 17:23:00 -
[3] - Quote
Ten-Sidhe wrote:Maybe a sp/wp bonus for killing better gear then your using. Biggest difference is gun used and dropsuit. Could be calculated off meta level, or base cost(ccp set price based of minerals needed, actual price will vary, same number EvE bases insurance payouts on)
This would give new players the bonus, but only give older(in game time) players bonus if using weak gear.
That's not bad, but I still think you're going to hit a point where it's more beneficial to use worse gear than you have access too simply because the game is limiting your WP accrual based on your fitting--a situation that should be avoided like the plague. |
Parson Atreides
Ahrendee Mercenaries Legacy Rising
131
|
Posted - 2012.09.22 17:33:00 -
[4] - Quote
mikegunnz wrote:Parson Atreides wrote:Ten-Sidhe wrote:Maybe a sp/wp bonus for killing better gear then your using. Biggest difference is gun used and dropsuit. Could be calculated off meta level, or base cost(ccp set price based of minerals needed, actual price will vary, same number EvE bases insurance payouts on)
This would give new players the bonus, but only give older(in game time) players bonus if using weak gear. That's not bad, but I still think you're going to hit a point where it's more beneficial to use worse gear than you have access too simply because the game is limiting your WP accrual based on your fitting--a situation that should be avoided like the plague. Not sure you'd be limited. Even if you have high-level gear, if you kill someone in high-level gear, you get more WP. If you kill a militia fit, you get less. Either way, you still get WP. I don't see a penalty for using proto gear.
Are you talking about Sidhe's idea or your own original one?
If you're talking about Sidhe's, then you'd only be getting more WP than normal if you killed someone with highER-level gear. Which would mean it's at least possible to intentionally gimp yourself to increase your WP gained, which seems like a very strange notion if you want to encourage people to progress to better stuff.
If you're talking about your original idea, then I think my first post deals with that. You're going to have an even larger gap between new players and vets if you award a flat rate WP earned based on gear level of victim since it will always be easier for a well geared player of the same skill level to kill a player with good gear (relative to a poorly geared player of the same skill versus someone with good gear). |
Parson Atreides
Ahrendee Mercenaries Legacy Rising
131
|
Posted - 2012.09.22 17:42:00 -
[5] - Quote
Sleepy Zan wrote:I do like the idea of receiving more SP for killing higher tier suits with lower tear gear to help level up faster, I don't think it would be that great to have the bonus increasing WP however. Also the idea with the 75% more damage ... I'm just not feeling it the noobs shouldn't get that much of a crutch plus there gear isn't as expensive and that doesn't seem fair, I'm going to have to say no to that one..
I don't think anyone said anything about damage. If you're talking about this:
Quote:ex: You do 75% of the damage, but only get assist...you earn 75% of the WP of the kill. (37 or 38 WP)
He's talking about WP earned from damage done, not doing more damage based on fitting. |
Parson Atreides
Ahrendee Mercenaries Legacy Rising
131
|
Posted - 2012.09.22 17:52:00 -
[6] - Quote
mikegunnz wrote:
I was talking about my idea. I suppose there is some validity to your argument. But I'd say, this already happens right now. Place a skilled prototype vet in a match with newbies, they can easily go 20-1. They just earned 1000 WP. Some of the other players might go 10-4, 6-5, etc. The vet earned WAY more WP than they did. WIth my system, the new guys at least have a chance to earn a few extra points for getting some kills against a vet.
Well, it would be okay if there were only one guy in better gear on one side in the entire match, but that doesn't ever really happen. It's more likely there's a few on each side, and the vet gets like 1,200 WP (or whatever) and the new guy only gets like 600, so now the vet has 600 more WP (and subsequent SP) than the new guy under this system, rather than the previous 500 more (with a 20 kill for vet, 10 kill for noobie set up). |
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