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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.20 20:52:00 -
[1] - Quote
I support sliding rolling diving and climbing and mechanics like these if its properly balance I think they would add a new element to combat, amd would be pretty vool but only if balanced right.
I would also like better feel to movement overall, the screen vibrating as you walk around and bits of hud sway, and natural gun sway would make the experince more immersive.
I think a major point in balancing movement option like sliding rolling and diving is to have stagger stagger would be caused by being shot and would be based of bullet damage to suit weight, so light suits are more easly staggered. I think stagger could slow player down shake their hud a bit and have a hi change to cancel any combat movement a players trying to do. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.20 23:01:00 -
[2] - Quote
If it was balanced and limited and could easly be inturpted by something like stagger so beople cant just jump all over the place and abuse it. Also if CCP puts some effort into it they could make it all flow together well |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.21 02:30:00 -
[3] - Quote
You assume that dust will all ways have bad hit detection and lag issues, they will fix those and then?
I dont see this a fix to the scout problem but a way for players tobuse a new mechanic to give them more options on the field, I would want fire fights to be abput who moves faster but having this as a underlying mechanic thats simply apart of gameplay wouldnt be bad. It would open new fields for players to use and experment with and it would allow players to interact with their enviroment more and relay more on getting into position rather than strafing that will be extemely important once strafing is made more difficult.
So I think by adding combat movements it would give player a new option to use in battle, I woundt want it to be used to turn fights into a who can move faster thing, but if it was balanced pretty well I think it would give people a option to get into position. It could greatly enhance gameplay providing new options, specialtys, and tactices to the game. So long as CCP puts limits on it to keep it from being abused then this could be a great system that allows people to immerse themself into dust. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.21 02:50:00 -
[4] - Quote
Sorry about the poor spelling did that on my phone
But I do think that by adding combat movements and by allow players of all class use them it could open a realm of possibiltys. Dont think of it as a way to dodge bullet thing of it as a way to get into a position to take a shot or start a fight in a better spot. If it was balanced and limited it could be a valid mechanic in game that gives a interesting element to combat.
But you assume that dust hit detection and lag will all ways be at this level, it wont? Also once strafing is brought down to earth a bit, providing other movement options is vital, but lets stick to CCP example of possibiltys dont limit it to the scout suit let all suits use this simple base the distance of the combat movement off how fast they were goin when they started it.
If it was limited with simple things like staminia requirements, movement requirements, short start up and end animation, along with my stagger idea it would be pretty hard to use movements like these in the fray.
For example only allowing sliding when your character has been sprinting for three seconds and having it end in a short animation where you start out in couch position would be useful.
As for diving make it so you have to be standing still for 2 seconds to use it before it can be used combined with a short animation to start and as your character pullls himself of the ground diving would be impractical in combat sitiation.
Things like that could make movements a valid part of the game that are both fun and fair. |
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