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Kengfa
138
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Posted - 2012.09.20 12:06:00 -
[1] - Quote
Sha Kharn Clone wrote:I dont really see the MMC as the issue and I'm guessing they are repping a drop in the ocean. Any maths wiz want to take a stab at this ?
When the math dudes get back to use we will at least have an idea as to how much this just lame farming or if its actualy helpful.
If it turns out to be more helpful then maybe its worth sending a dood in DS up to pull that duty. If its not worth it then its just and exploite farm adn should be looked at by the Devs.
The farming back in the spawn is really another issue and far far more worrying.
Look i know I troll a little but this does actualy worry me and I think its a game braker.
There is no calculation that can be done for this. We have no idea how much armour the MCC actually has. However, seeing as how railguns do no damage to it, and even the null cannons take a good 40 shots to destroy it, it's implying it has well over 400k armour. Assuming that's so, the null cannons do 10k a hit, meaning in the end, you might have bought it a single shot more. |
Kengfa
138
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Posted - 2012.09.20 12:27:00 -
[2] - Quote
Alldin Kan wrote:Kengfa wrote:There is no calculation that can be done for this. We have no idea how much armour the MCC actually has. However, seeing as how railguns do no damage to it, and even the null cannons take a good 40 shots to destroy it, it's implying it has well over 400k armour. Assuming that's so, the null cannons do 10k a hit, meaning in the end, you might have bought it a single shot more. Bring a tank and aim at a MCC with your railgun, then look at stats. Doesn't show anything? I'll check that now. If it doesn't than I just wasn't perceptive enough, because while I've been bored waiting for reps, I aim at it. Nevermind, servers down. |
Kengfa
138
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Posted - 2012.09.20 12:47:00 -
[3] - Quote
Icy Tiger wrote:You can see the amount of armor and shields it has if you look at it through a railgun turret. It has about 30,000 Armor and 80,000 Shields.
That can't be so. Are you sure it's not 300k. Otherwise, weapons just don't damage it, and null cannons do next to nothing. Can you rep it with RR's? Is that what everybody has been using? If so, that **** won't die. If you get a dropship up there with a nice RR, it'll repair it a lot faster than null cannons damage it. |
Kengfa
138
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Posted - 2012.09.20 13:17:00 -
[4] - Quote
Claim at 30k is wrong.
They have approx. 900k They take approx. 2k/s Your RR's are doing 200/s~?
With 4 null cannons firing assuming Nova was talking about 4 null cannons firing, because he won't give me anymore info!
4 cannons Default Survival time(DST) = 450 secs DPS = 500 * Cannon Number(CN) RR = Armour repped / second
DPS - RR = 1800/s
DPSII = 1800/s
MCC survives 500 secs _________________________________
If you want the rest figure it out yourself.
Cannon damage(CD) = 500 DPS = CD * CN DPSII = DPS - RR Survival time = MCC (900K) / DPSII
If you want it, default survival time is
MCC (900k) / DPS
End result gives you the time in seconds that the MCC would survive. |
Kengfa
138
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Posted - 2012.09.20 21:59:00 -
[5] - Quote
Icy Tiger wrote:Kengfa wrote:Icy Tiger wrote:You can see the amount of armor and shields it has if you look at it through a railgun turret. It has about 30,000 Armor and 80,000 Shields. That can't be so. Are you sure it's not 300k. Otherwise, weapons just don't damage it, and null cannons do next to nothing. Can you rep it with RR's? Is that what everybody has been using? If so, that **** won't die. If you get a dropship up there with a nice RR, it'll repair it a lot faster than null cannons damage it. Sorry, my fault. It could be 300 k. I don't know, but I could visibly do damage from the rail gun, only 1000 per shot, but the number went down. I would analyze it further, but someone always kills me.
It's definitely 820k I checked it . Your railgun didn't do a visible amount of damage. The MCC's do 600/s to one another. Which is unnoticeable and only slightly below railgun damage. |
Kengfa
138
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Posted - 2012.09.20 22:01:00 -
[6] - Quote
Johnson McCrea wrote:I saw some muppet doing this on the 3 objective map. Wouldn't have looked except the armor rep effect on the MCC was a bit noticable. I don't normally yank out my tank on that map, but since I had nothing that could hit it, I called it in and blew the bugger off. Shortly after, I hear him hit the ground. Then another DS starts climbing. Think he almost got up when it STOPPED climbing (no armor will do that). He got up a third time and kept just out of line for me to hit him. The entire time he was repping, I saw no noticeable reduction in the decline of the MCCs armor. I suspect that player controlable weapons and reppers don't do squat for it. I think you'd need a tank equipped repper to have any noticable effect. You're supposed to do it with a dropship.
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