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Foldenfly
Circle of Huskarl Minmatar Republic
81
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Posted - 2012.09.19 22:25:00 -
[1] - Quote
Eve is an awesome, complex game, but unfortunately I cannot justify a system that can keep up with the hardware requirements of the updates.
As for knowing what is broken in Dust and what is not, that is a much tougher obstacle for those of us that have just started the BETA. I have personally taken the approach of posting my thoughts and requests with the notion that I may be proven wrong and need to adjust my gameplay. I personally don't mind the complexity of the system, and hope the game can find a footing at the level it is attempting to achieve.
I come from a world of FPS and love the COD franchise (I know, how dare I?), and I'm aware that influences my impressions of this game. But I can honestly say there are things I like about those games that work, and things I am looking for this game to improve upon.
The only issue with Dust and the EVE universe is the fact it is an FPS at it's core. The foundation of the game needs to be a solid gunplay mechanic, and there have been numerous posts with excellent ideas on how to fix the issues. But what sold me on this game was the thought of a cross-platform fps having a greater effect that what my K/D was. I know everyone wants a more complex, cerebral game from Dust, and I agree. But we MUST remember that it cannot escape it's FPS intentions. What it can do is cater to battlefield strategy, intelligent and innovate problem solving (like repairing the MCC), and a lot of little easter eggs that will make it stand out and take FPS to a whole new level.
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Foldenfly
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.09.19 22:45:00 -
[2] - Quote
Dane Stark wrote:Foldenfly wrote:Eve is an awesome, complex game, but unfortunately I cannot justify a system that can keep up with the hardware requirements of the updates.
As for knowing what is broken in Dust and what is not, that is a much tougher obstacle for those of us that have just started the BETA. I have personally taken the approach of posting my thoughts and requests with the notion that I may be proven wrong and need to adjust my gameplay. I personally don't mind the complexity of the system, and hope the game can find a footing at the level it is attempting to achieve.
I come from a world of FPS and love the COD franchise (I know, how dare I?), and I'm aware that influences my impressions of this game. But I can honestly say there are things I like about those games that work, and things I am looking for this game to improve upon.
The only issue with Dust and the EVE universe is the fact it is an FPS at it's core. The foundation of the game needs to be a solid gunplay mechanic, and there have been numerous posts with excellent ideas on how to fix the issues. But what sold me on this game was the thought of a cross-platform fps having a greater effect that what my K/D was. I know everyone wants a more complex, cerebral game from Dust, and I agree. But we MUST remember that it cannot escape it's FPS intentions. What it can do is cater to battlefield strategy, intelligent and innovate problem solving (like repairing the MCC), and a lot of little easter eggs that will make it stand out and take FPS to a whole new level.
No...It's all good...I LOVE World at War for what it is. I'm just looking for something different here. As are most. But please at least acknowledge that CoD along with most good gunplay FPS's out there are so far from real battlefield experiences that I hope Dust is actually going to breaking that notion. I don't want to play an FPS that is just run around and shoot 'em up. I want lines of defense. I want Teams taking objectives at a difficult cost. I want a frontline experience. So the only way that Dust is not 'up to par' IMO is that people still run around and shoot at whatever instead of calculating their actions. I hope it gets to be LESS of a stock FPS and more of a 'wait Johnny...don't put your head up or it's gonna get blown off.' Eh...
Acknowledged and effing 'eh!
+3 from me for being everything I want. But there are gonna be times where it will devolve into a run-and-gun. They really gotta get the squad interaction up. |
Foldenfly
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.09.20 17:17:00 -
[3] - Quote
lol, Dust is in fact brutal. I got owned in 5 different games last night before I realized it was time to call it quits for the evening. That being said, there is a pattern starting to emerge in the game and on these forums. Find a role you like and dedicate yourself to it.
There are the frontliners who want in the fight (assault, heavies), the logis who support them, dropship operators who transport and provide cover fire from above, snipers who hunt for the shot from a hillside, and AVers who do a mix of everything. The key to this game is to find your niche and maximize it. Sure, down the line you can level up into more roles. But you have to be good at one thing before you can tackle another.
As for the the brutality, we all gotta die sometime. Just try to take someone with you when you go. |
Foldenfly
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.09.20 17:36:00 -
[4] - Quote
Avenger 245 wrote:I don't mind complexity so long as its explained well
I think that's where we come in. One thing I noticed when I played EVE was the volume of player-written tutorials versus developer ones. When the kinks of this game are smoothed out, those of us who wish to do so will be the ones who guide future Dusters through the game. Guess we could call it Basic Training w/us as the Drill Sergeants. |
Foldenfly
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.09.20 18:17:00 -
[5] - Quote
Skihids wrote:Eschew obfuscation, espouse elucidation! Complexity and depth are great. Obtuseness and opacity are not virtues, merely impediments. I am hearing from two camps each with a a valid point that only seem to be incompatable. To be truely great, DUST will need complexity. To be successfull DUST will need to be accessible. There is a challenge in making a complex subjet accessible to beginers, but it is by no means impossible. DUST has starter fits and simple TDM matches that will make it accessible to anyone who has played any FPS before. Similarly many complex programs are written with a simplified beginner menu which hides complex and confusing features. Later when the user wants more control they graduate to the advanced menu options. Well written manuals and tutorials will explain the core concepts and ease users into new features. DUST can do the same. At present the confusing menu structure and lack of tutorials present DUST as obtouse, but that doesn't have to be true at launch. We as players can assist by pointing out confusing menu systems and by writing our own tutorials. I myself have written "Dropship Flight School" in an attempt to make flying more accessible, and based on feedback I believe it has succeeded. I have seen attempts at helping beginers with other aspects of the game. I invite you to add to this body of knowledge.
Well said. I know a lot of complaints stem from being dropped into matches w/players that have skilled up, and make cannon fodder out of the new players. At present, there is no way around this since we are running on a single server for BETA. When the game goes live, the basic games like TDM can easily be tweaked to drop a noob into a match with other players from a similar skill level.
Corp battles for sovereignty are a different matter. I personally think those should be open to everyone, with the caveat that if you are a noob you join at your own risk. And when you do, prepare to be owned by the guy w/18mil SP and a Duvolle.
EDIT: Bottom line is the Squad features need work and the "complex" games need to cater to squad play. AMBUSH is not one of those, but SKIRMISH is. It will be interesting to see what additional modes are presented to fuel the "complex" game aspect.
We all know the basic FPS game options out there, since most of us have played COD, BF3, and the like. What I would like to see is a "hostage" rescue spec op, drop-ship capture (Tech 3 drop ships for EVE players), or tech contract captures in general where an EVE player/corp wants a particular tech held by another player/corp.
Even Black-op modes that are limited to a certain amount of players for each side (4/5 man teams). EVE corp plans assault and hires mercs. When assault is about to start, the game generates a "fast contract" on behalf of the defenders where players can join from their game menu. Could you imagine the Dusters getting the tech off the planet and handing off to an EVE player. The battle could then move to EVE as the player tries to make a run w/the tech, only to encounter another EVE player from the opposing corp and a space battle ensues. THAT's why I'm here.
Basically, games that cater to the notions Dane put forth in his above post. Again, not to draw flamers, but MW3's spec ops mode would be an interesting jumping off point.
I can run-and-gun any day on COD. What I wanna do here is go to war.... |
Foldenfly
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.09.21 16:19:00 -
[6] - Quote
This is a bit off topic, but when are they gonna release EVE on PS3 (nerd fantasizing)? Sign me up on day one, please! |
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