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Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.09.19 21:31:00 -
[1] - Quote
If they made Dust 514 like EVE in terms of inaccessibility and unforgiving gameplay, the handful of EVE players who own a PS3 and will play Dust would have a whole forum to themselves within which to gloat about how awesome it is that the game isn't "carebear", because for some reason that is a thing a game shouldn't be or whatever.
EVE's learning curve is a flaw. Making a product that is so complex, so quickly, and so unforgiving of mistakes should never be something a sensible designer aspires to. Unless you're making a game like I Wanna Be The Guy, that is.
So, yeah, the game should be accessible to new players, should accommodate mistakes and stuff, should have a good tutorial that explains how things works, and shouldn't have that "Here's a Rubik's cube, go **** yourself." attitude that EVE does. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.09.20 03:20:00 -
[2] - Quote
Raynor Ragna wrote:Eves learning curve is probably the main reason why its still around and kicking hard nine years later. People play it for the learning curve.
After years of playing Eve, I still learn new things. If you get to know and do everything in dust if a few hours/days, it'll be dropped as soon as the next half decent game comes out.
Eve isn't for everyone, but its the only game around that tends to a certain group of people.
I don't think this is true in any real sense, that they play for the learning curve. I think they play because of the level of player control, the love of space ships and the setting, and the general "realism" of the game, amongst, admittedly, a lot of other potential reasons. I don't think anyone actually plays the game specifically because it's hard to learn. There are a lot of things in life that are hard to learn, and yet very few people tackle them for that reason alone.
Dane Stark wrote:Its just a challenge that's better than the rest - why the hate on EvE? Clearly they have a long-term pay base of players that enjoy hard competition. Not sure why they would make Dust any different? It is for the rough and hardy that don't feel like playing all the other cookie-cutter FPS's out there. Why is this so hard to fathom?
I'm not hating EVE, I'm saying that EVE's opaque complexity and brutal learning curve is not a good thing, and you can take CCP's word for it on that, as they're actively trying to improve it.
Hard competition was not the point. Making the game like a "cookie-cutter FPS" is not what I was suggesting. You can disagree with me without making stuff up, you know. What I'm saying is that if things are bothering people about the game, they have a legitimate gripe on that basis alone. Dismissing the complaints of people in some effort to kowtow to user-unfriendly game design, as if that's CCP's trademark, is silly. The game should be fun and accessible. If it isn't, people should talk about why they feel it isn't. Making threads like this is completely counter-productive. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.09.20 17:40:00 -
[3] - Quote
Kazeno Rannaa wrote:This is so indicative of the American educational system and our propensity to to "dumb" things down so that everyone can access it.
I'm not an American.
Quote:What ever happened to a bit of natural selection and the occasional culling of the herd??
It's a video game. This isn't a right of initiation that boys will be forced to endure in order to become men. It should be fun, it should be entertaining. You should like to play it, not hate playing it but love talking about how much of a badass you are for playing it even though lot's of stuff sucks and is broken and cheap but, hey, it's Dust! It's brutal! No. Just no. |
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