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Dane Stark
Golgotha Group
178
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Posted - 2012.09.19 22:10:00 -
[1] - Quote
Fivetimes Infinity wrote:If they made Dust 514 like EVE in terms of inaccessibility and unforgiving gameplay, the handful of EVE players who own a PS3 and will play Dust would have a whole forum to themselves within which to gloat about how awesome it is that the game isn't "carebear", because for some reason that is a thing a game shouldn't be or whatever.
EVE's learning curve is a flaw. Making a product that is so complex, so quickly, and so unforgiving of mistakes should never be something a sensible designer aspires to. Unless you're making a game like I Wanna Be The Guy, that is.
So, yeah, the game should be accessible to new players, should accommodate mistakes and stuff, should have a good tutorial that explains how things works, and shouldn't have that "Here's a Rubik's cube, go **** yourself." attitude that EVE does.
Its just a challenge that's better than the rest - why the hate on EvE? Clearly they have a long-term pay base of players that enjoy hard competition. Not sure why they would make Dust any different? It is for the rough and hardy that don't feel like playing all the other cookie-cutter FPS's out there. Why is this so hard to fathom? |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.19 22:42:00 -
[2] - Quote
Foldenfly wrote:Eve is an awesome, complex game, but unfortunately I cannot justify a system that can keep up with the hardware requirements of the updates.
As for knowing what is broken in Dust and what is not, that is a much tougher obstacle for those of us that have just started the BETA. I have personally taken the approach of posting my thoughts and requests with the notion that I may be proven wrong and need to adjust my gameplay. I personally don't mind the complexity of the system, and hope the game can find a footing at the level it is attempting to achieve.
I come from a world of FPS and love the COD franchise (I know, how dare I?), and I'm aware that influences my impressions of this game. But I can honestly say there are things I like about those games that work, and things I am looking for this game to improve upon.
The only issue with Dust and the EVE universe is the fact it is an FPS at it's core. The foundation of the game needs to be a solid gunplay mechanic, and there have been numerous posts with excellent ideas on how to fix the issues. But what sold me on this game was the thought of a cross-platform fps having a greater effect that what my K/D was. I know everyone wants a more complex, cerebral game from Dust, and I agree. But we MUST remember that it cannot escape it's FPS intentions. What it can do is cater to battlefield strategy, intelligent and innovate problem solving (like repairing the MCC), and a lot of little easter eggs that will make it stand out and take FPS to a whole new level.
No...It's all good...I LOVE World at War for what it is. I'm just looking for something different here. As are most. But please at least acknowledge that CoD along with most good gunplay FPS's out there are so far from real battlefield experiences that I hope Dust is actually going to breaking that notion. I don't want to play an FPS that is just run around and shoot 'em up. I want lines of defense. I want Teams taking objectives at a difficult cost. I want a frontline experience. So the only way that Dust is not 'up to par' IMO is that people still run around and shoot at whatever instead of calculating their actions. I hope it gets to be LESS of a stock FPS and more of a 'wait Johnny...don't put your head up or it's gonna get blown off.' Eh... |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.19 22:51:00 -
[3] - Quote
Foldenfly wrote:Dane Stark wrote:Foldenfly wrote:Eve is an awesome, complex game, but unfortunately I cannot justify a system that can keep up with the hardware requirements of the updates.
As for knowing what is broken in Dust and what is not, that is a much tougher obstacle for those of us that have just started the BETA. I have personally taken the approach of posting my thoughts and requests with the notion that I may be proven wrong and need to adjust my gameplay. I personally don't mind the complexity of the system, and hope the game can find a footing at the level it is attempting to achieve.
I come from a world of FPS and love the COD franchise (I know, how dare I?), and I'm aware that influences my impressions of this game. But I can honestly say there are things I like about those games that work, and things I am looking for this game to improve upon.
The only issue with Dust and the EVE universe is the fact it is an FPS at it's core. The foundation of the game needs to be a solid gunplay mechanic, and there have been numerous posts with excellent ideas on how to fix the issues. But what sold me on this game was the thought of a cross-platform fps having a greater effect that what my K/D was. I know everyone wants a more complex, cerebral game from Dust, and I agree. But we MUST remember that it cannot escape it's FPS intentions. What it can do is cater to battlefield strategy, intelligent and innovate problem solving (like repairing the MCC), and a lot of little easter eggs that will make it stand out and take FPS to a whole new level.
No...It's all good...I LOVE World at War for what it is. I'm just looking for something different here. As are most. But please at least acknowledge that CoD along with most good gunplay FPS's out there are so far from real battlefield experiences that I hope Dust is actually going to breaking that notion. I don't want to play an FPS that is just run around and shoot 'em up. I want lines of defense. I want Teams taking objectives at a difficult cost. I want a frontline experience. So the only way that Dust is not 'up to par' IMO is that people still run around and shoot at whatever instead of calculating their actions. I hope it gets to be LESS of a stock FPS and more of a 'wait Johnny...don't put your head up or it's gonna get blown off.' Eh... Acknowledged and effing 'eh! +3 from me for being everything I want. But there are gonna be times where it will devolve into a run-and-gun. They really gotta get the squad interaction up.
I'll +1 that bro |
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