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Darky SI
232
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Posted - 2012.09.19 12:51:00 -
[1] - Quote
Okay I know it is a bit early to talk about such thing while we still in beta and CCP might have no plans to add Industry side to the game.
That being said, I was talking with my brother the other day about how awesome it would be if we could have an industry side to the game away from shooting people on the face many might dislike it but I for one loved mining in EVE it was my main career till my subscription ended so i was thinking why don't we have similar thing in DUST 514?!
This doesn't have to be as deep as EVE or on release maybe in some future expansions, my though is when we invade Null Sec and corps can own planets. Imagine the ability to drive around on your own planet with special vehicles built for different industrial purposes such as: mining, excavating, reprocessing, transporting, salvaging etc
The industrial side can be automated because we already know that we are going to harvest resources from planets we own so its only make sense we could specialize in such career and accelerate/maximize the normal rates to harvest resources. I mean it is optional for a corp to have the normal payday rates or they could put some of its merc on this sector to increase the profits and decrease the time of such processes.
I have many other thoughts and how it would work on this subject but i would like to hear yours. Please don't to give me "If you want industry go play EVE" or "This is FPS there is no place for miners" i know all of that and if you don't like this idea you could just ignore it.
Expanding your options is never a bad thing right |
Shadows Maker
Seituoda Taskforce Command Caldari State
129
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Posted - 2012.09.19 13:44:00 -
[2] - Quote
+1 Exactly my idea, i would like the ability to do activities planet-side while we are not shooting people in the face industrial or even social |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.19 13:46:00 -
[3] - Quote
There will be an industry side, however we're not at that point yet.
The following is however thoery crafting and not offical
First part of the industry for dust 514 will be software - eventually we will have to design the software or copy our nanites follow to build our gear. Doing so by use of research labs and/or using gathered information to combine and create higher level gear. Or buying critical components and software rights to make the blueprint. In the end this will be heaviest portion of the industry we can expect and it should be interesting how dust 514 is going to handle this. Either way chances are when at launch everything is going to be very expensive, once investment costs are recouped the entire thing should scale out between supply, demand, technical difficulty of procreation, skill point investments and finally location, raw materials, skills (yes you will have to train up skills to sell items) and logistics.
Either way the idea of npcs selling us our current gear is going to end one day.
2 nanites - what kind and what sorts this will be probably our version of minerals. These nanites are used to construct all the gear we use on the field. These will be what we fill our warbarges up with so they can build gear on demand. Expect some automated mining for this.
3 biomass - used in clone construction this will likely to be balanced against nanites onboard a barge. Run out of biomass no more new clones. Also expect automated mining for this. |
Booker DaFooker
Seraphim Initiative. CRONOS.
69
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Posted - 2012.09.19 13:48:00 -
[4] - Quote
Ah Darky, genius as usual! Add this idea to some great PvE alongside all the PvP goodness we love and I will never have to buy another game again!! |
Booker DaFooker
Seraphim Initiative. CRONOS.
69
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Posted - 2012.09.19 13:52:00 -
[5] - Quote
3 biomass - used in clone construction this will likely to be balanced against nanites onboard a barge. Run out of biomass no more new clones. Also expect automated mining for this.
Um, does this mean we may get to harvest all the bodies we kill on battlefields?? |
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
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Posted - 2012.09.19 14:07:00 -
[6] - Quote
Booker DaFooker wrote:3 biomass - used in clone construction this will likely to be balanced against nanites onboard a barge. Run out of biomass no more new clones. Also expect automated mining for this. Um, does this mean we may get to harvest all the bodies we kill on battlefields??
We could then have a use for the biomass generated when we recycle Eve charactors |
Darky SI
232
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Posted - 2012.09.19 14:26:00 -
[7] - Quote
Iron Wolf Saber wrote:There will be an industry side, however we're not at that point yet.
The following is however thoery crafting and not offical
First part of the industry for dust 514 will be software - eventually we will have to design the software or copy our nanites follow to build our gear. Doing so by use of research labs and/or using gathered information to combine and create higher level gear. Or buying critical components and software rights to make the blueprint. In the end this will be heaviest portion of the industry we can expect and it should be interesting how dust 514 is going to handle this. Either way chances are when at launch everything is going to be very expensive, once investment costs are recouped the entire thing should scale out between supply, demand, technical difficulty of procreation, skill point investments and finally location, raw materials, skills (yes you will have to train up skills to sell items) and logistics.
Either way the idea of npcs selling us our current gear is going to end one day.
2 nanites - what kind and what sorts this will be probably our version of minerals. These nanites are used to construct all the gear we use on the field. These will be what we fill our warbarges up with so they can build gear on demand. Expect some automated mining for this.
3 biomass - used in clone construction this will likely to be balanced against nanites onboard a barge. Run out of biomass no more new clones. Also expect automated mining for this. I knew about making gears and stuff in the futue but the way you put it made me feel even more excited to join that side of the game. Also +1 to nanites & biomass theory loved them they make sense |
Darky SI
232
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Posted - 2012.09.19 14:28:00 -
[8] - Quote
Booker DaFooker wrote:Ah Darky, genius as usual! Add this idea to some great PvE alongside all the PvP goodness we love and I will never have to buy another game again!! Yo Booker Nice adding it to the PvE is even better! we would have variety of co-op activities |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.19 14:35:00 -
[9] - Quote
Well the software side has the chance of becoming active game play.
Imagine raiding a pirate lab and grabbing their blueprints or their latest software security protocols and scrapping those bits of code into making more efficient licensees? |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.19 14:38:00 -
[10] - Quote
Iron Wolf Saber wrote:Well the software side has the chance of becoming active game play.
Imagine raiding a pirate lab and grabbing their blueprints or their latest software security protocols and scrapping those bits of code into making more efficient licensees? SICK. |
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TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2012.09.19 14:45:00 -
[11] - Quote
Planetside had a kind of version of this. You had to drive this supply truck to this warp in area and collect this energy and deliver it to a base to keep the base powered up and the respawns supplied. The truck of course was susceptible to attack and sometimes required an escort. It was kind of a mundane job but it gave the driver PS's version of SP.
Planetary exploration in DUST would be cool, a reason to explore the planet. A scientist class escorted by mercs.. Alien life forms would be even cooler. The mercs wanting to shoot anything that moves, a fight breaks out with the lolmad scientist who happens to be carrying a pistol and a single thukker nade screaming, "ALL LIFE IS SACRED!!" |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.09.19 14:50:00 -
[12] - Quote
I'm an industry player in Eve Online. I would endorse this product and/or service. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.19 15:02:00 -
[13] - Quote
My rules for industry on the field,
Guns can and should be involved.
Teamwork is optimal but the effort is solo able and pug capable.
Automated versions vastly inferior to manual versions.
Manual versions where possibly made fun.
The ability to screw anyone over no matter where they are, may cost you to do so. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.09.19 15:09:00 -
[14] - Quote
PVE
Drones? |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.19 15:13:00 -
[15] - Quote
Iron Wolf Saber wrote:Well the software side has the chance of becoming active game play.
Imagine raiding a pirate lab and grabbing their blueprints or their latest software security protocols and scrapping those bits of code into making more efficient licensees?
This is what I'd like to see. The industry should be about PvE raiding of complexes, space stations, and so on. Dust industry should be guns-blazing with some background timer-based stuff for processing of captured materials. And making the stuff Dust players can acquire be valuable to EVE players yet only produced by Dust activity would be another great point of interaction between the two titles. |
Abner Kalen
Seituoda Taskforce Command Caldari State
100
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Posted - 2012.09.19 16:15:00 -
[16] - Quote
I'd love to see this sort of thing in Dust. To be able to set up a home base directly on the planet would be great as well, where you can walk around and produce goods & services, become a shop keeper for a bit, or train with various weapons and loadouts and configurations. Somewhere that gives the feel for the current planet. |
DUST Fiend
Immobile Infantry
1903
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Posted - 2012.09.19 16:31:00 -
[17] - Quote
This directly ties into the ability to "free roam" around the planet, and I hope they strongly consider this for either release, or more likely a future expansion. DUST 514 could be the first FPS game where you literally don't have to fire a single shot if you don't want to, yet you can still fully enjoy the game. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.19 17:04:00 -
[18] - Quote
DUST Fiend wrote:This directly ties into the ability to "free roam" around the planet, and I hope they strongly consider this for either release, or more likely a future expansion. DUST 514 could be the first FPS game where you literally don't have to fire a single shot if you don't want to, yet you can still fully enjoy the game.
Free Roam Likely its own expansion. |
Darky SI
232
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Posted - 2012.09.19 20:18:00 -
[19] - Quote
Abner Kalen wrote:I'd love to see this sort of thing in Dust. To be able to set up a home base directly on the planet would be great as well, where you can walk around and produce goods & services, become a shop keeper for a bit, or train with various weapons and loadouts and configurations. Somewhere that gives the feel for the current planet. Thats what i was having in mind, i mean you could have it as part time job when you want to have a break from battles and in the same time generate some isk for your corp and yourself.
The free roam is another thing i would love to have in this game, man i thought i was the only one here hoping for such things but you guys rooocks
@Iron Walf Saber if you can redirect this post to one of the devs on IRC it would be nice so many ideas here i would love to see them implemented |
OMEN STAR
19
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Posted - 2012.09.24 12:44:00 -
[20] - Quote
There are many possibilities for industrial activity in this game they even can make PSV NeoCom access this part of the game especially if it is non-combat. Remote mining with PS Vita sounds fun |
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Odiain Suliis
39
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Posted - 2012.09.24 13:37:00 -
[21] - Quote
In my mind it is not too early to talk about this, for the reason that we can put up ideas what we want to see in future to hel guide CCP to fleshout their design goals. And also to show that there is demand from players to see this game to be much more than just a regular instanced FPS.
One major thing to industrial activities is how the resources are gathered and distributed throughout New Eden. Is it magic-faeries, EVE capsuleers, what?
I think that there should be recource nodes scattered around in districts and when scanned down, one would have to either build/construct fixed harvester or park a temporaty mobile harvester to gather those recources. And then if permanent outpost use it's seperate refining installation to produce materials from which one might in a separate installation build tanks,infantry gear, dropsuits etc. Then transport those to planets main district to shoot up to space to be transported elsewhere or sell/storage on planet or in spacestation.
This also entails whole new skill path to invest SP to. And also propably would entail a whole new branch of industry related vehicles, installations and such. Free roaming, as pointed out earlier, connects to this closely.
But one thing that I see in free roaming is that those would be persistant, or should be, districts. Now how are the battleservers going to gope with potential load of players swarming to that district? Because what I have understand from the Fanfest videos, the battleservers handle FPS/ping critical stuff and EVE side servers handle charachter info and market stuff.
But in any case my opinion is that if/when industry is rolled out, it should be a extensive own skill path to take. Because it wouldn't make sence to have everybody producing their stuff without any significant investment. |
Tyas Borg
Osmon Surveillance Caldari State
112
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Posted - 2012.09.24 14:17:00 -
[22] - Quote
I like the idea of industry, mining and such in Dust.
The only issue I see with it is that maps would need to be persistant else it just wouldn't work tbh. We'd just see a tonne of people filling up an empty server and farming there else, much like the SP exploit currently.
Granted these types of jobs are menial so I guess they'd need something to reward them for their efforts. Or perhaps the items/resources their acquiring is enough reward?.
If these structures/planets could actually be invaded at anytime then it would actually serve as an objective then, both for the attacker to take out supply lines and the defender to defend their investment. |
Odiain Suliis
39
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Posted - 2012.09.24 14:25:00 -
[23] - Quote
Tyas Borg wrote:I like the idea of industry, mining and such in Dust.
The only issue I see with it is that maps would need to be persistant else it just wouldn't work tbh. We'd just see a tonne of people filling up an empty server and farming there else, much like the SP exploit currently.
Granted these types of jobs are menial so I guess they'd need something to reward them for their efforts. Or perhaps the items/resources their acquiring is enough reward?.
If these structures/planets could actually be invaded at anytime then it would actually serve as an objective then, both for the attacker to take out supply lines and the defender to defend their investment.
Definetly they should be ones that can be invaded. But my opinion is that even if they are persistent, one should not be able to just select any planet and its district and just spawn there.
If this is done with instanced districts, which I don't support, once merc is orbiting planet one should have to 'scan' to see if there is there instanced free-roam districts. But not be able to see if there is somebody in there. Maybe some more prominent installations could be visible, but it shouldn't be like hit 'find battlefield/free-roam district' and just spawn there.
Oh, and yes that SP gain is one balancing concern in free-roam things. How would those players be rewarded 'active' SP gains, since thay aren't killing anyone or capturing objectives? Maybe some SP gains for forexample engineers who build refinging installation, or reward miner some amount of SP for extracting X ammount of ores.
But then again that extracting thing almost becomes 'passive' skilling, since I can see players complaining that miner gets SP way too easy compared to soldier in battle. |
Odiain Suliis
39
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Posted - 2012.09.26 20:51:00 -
[24] - Quote
Here are few questions that I have been thinking about relating to industry:
- Why do DUST need it's own industry capability? Why not just rely on EVE players to produce the items for us?
- Who would be producing the DUST items that we use? EVE players, DUST players, or maybe both?
- What kind of resources DUST items would require? Is it completely new resource, recource found in EVE or maybe mixture of both?
- What are the implications and ramifications to industry and economy in case of instant transportation of DUST players and items across New Eden and why do we need a gameplay to do there logistical things?
- How would EVE/DUST interfacing take place, if possible, to ensure that DUST players don't NEED to play EVE to be able to stay competetive in lowsec(outside FW) and nullsec and vise versa?
1.)Or if in case of only minimal interaction and interfacing, is it possible to maintain and achieve compelling and interesting gameplay?
2.)Or if in case of major interaction and interfacing, is it possible to maintain and achieve state where either game can be played without other? Or is that ruled out with extensive intergation and interfacing of the games?
- If DUST side has no industry and EVE players lookdown upon us, what options if any are there to take to ensure healthy economy in DUST?
- What level of complexity would be enough in industry activities to ensure interesting and encaging gameplay for players that want to specialice into this? How to cater both these players and players that just want to shoot some one into face?
I'll throw more into this once I get back from work and probably try to answer some of there questions with my thoughts about them. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.09.26 23:34:00 -
[25] - Quote
Bump |
Typo Name
78
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Posted - 2012.09.26 23:49:00 -
[26] - Quote
I would love something like this to do while "patrolling" a district- watching and waiting for an invasion.
Anybody even know if it's possible to be on a planet if you aren't fighting someone? |
Shijima Kuraimaru
WarRavens
167
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Posted - 2012.09.27 02:13:00 -
[27] - Quote
This would also be a great way to do something with sleeper bases for WH Corps running home ops and such. |
Darky SI
232
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Posted - 2012.09.27 10:22:00 -
[28] - Quote
@Odiain Suliis dude you got to wrote your ideas on the request section you seem like you have a good insight in how this might work. |
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