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Foldenfly
Circle of Huskarl Minmatar Republic
81
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Posted - 2012.09.19 06:26:00 -
[1] - Quote
Would it be possible to spawn on your squad as default if you are assigned to one? |
Foldenfly
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.09.19 06:50:00 -
[2] - Quote
Mister Hunt wrote:Limit it to only onto your squad leader, not just any member. Remember, the game already has a droppable spawn beacon system in place. Having a squad go in, get wiped out except for one member hiding behind a wall then everyone reappearing is bad.
+1 from me. |
Foldenfly
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.09.19 07:15:00 -
[3] - Quote
Patches The Hyena wrote:Drop uplinks. Use them
They are not always deployed, and spawn points seem purely arbitrary at times. I can't even count how many times I've spawned in enemy territory with no teammates around me. Spawning on a squad leader also contributes to the squad functionality of the game.
Edit: When drop uplinks are active on the field, I do tend to use them. I'm referring to default spawn only. |
Foldenfly
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.09.19 16:59:00 -
[4] - Quote
Mobius Wyvern wrote:Foldenfly wrote:Mister Hunt wrote:Limit it to only onto your squad leader, not just any member. Remember, the game already has a droppable spawn beacon system in place. Having a squad go in, get wiped out except for one member hiding behind a wall then everyone reappearing is bad. +1 from me. Yeah, if it has to be in, it should be a piece of equipment usable only by "Crusader" suits (still hate that name), and should ideally have a duration and cooldown so that you can't just leave it on constantly.
Something like a mod fitting? |
Foldenfly
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.09.19 17:56:00 -
[5] - Quote
Mobius Wyvern wrote:Foldenfly wrote:Mobius Wyvern wrote:Foldenfly wrote:Mister Hunt wrote:Limit it to only onto your squad leader, not just any member. Remember, the game already has a droppable spawn beacon system in place. Having a squad go in, get wiped out except for one member hiding behind a wall then everyone reappearing is bad. +1 from me. Yeah, if it has to be in, it should be a piece of equipment usable only by "Crusader" suits (still hate that name), and should ideally have a duration and cooldown so that you can't just leave it on constantly. Something like a mod fitting? Yeah, but that uses an equipment slot and requires activation.
I actually like that idea better than mine. May not be feasible, but still an interesting idea. |
Foldenfly
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.09.19 19:07:00 -
[6] - Quote
Skytt Syysch wrote:Mobius Wyvern wrote:uses an equipment slot and requires activation. You mean like a drop uplink?
If my interpretation is correct, it would be more like an active shield generator or rep tool rather than an active deployment item (like drop uplinks and nanohives). Basically making a squad leader loadout. Logis have dedicated players. It might be interesting to have a dedicated squad leader set-up.
As previously stated, none of this may work. Just wanted to pitch out ideas and get feedback from everyone since default drops seem to be a bit random as of now.
As another thought and counter argument to myself, this might all be mute when a player reaches the tier 3 drops suits and can equip both the nano and drop uplink. As of now, I use the nano because access to bullets is far more important that where I drop in the current build. |
Foldenfly
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.09.19 19:36:00 -
[7] - Quote
Thomas Canalejo wrote:Foldenfly wrote:Skytt Syysch wrote:Mobius Wyvern wrote:uses an equipment slot and requires activation. You mean like a drop uplink? If my interpretation is correct, it would be more like an active shield generator or rep tool rather than an active deployment item (like drop uplinks and nanohives). Basically making a squad leader loadout. Logis have dedicated players. It might be interesting to have a dedicated squad leader set-up. As previously stated, none of this may work. Just wanted to pitch out ideas and get feedback from everyone since default drops seem to be a bit random as of now. As another thought and counter argument to myself, this might all be mute when a player reaches the tier 3 drops suits and can equip both the nano and drop uplink. As of now, I use the nano because access to bullets is far more important that where I drop in the current build. like a mobil CRU
Sorry if this post seems like a waste to you, but I am attempting to start a dialogue and posting my observations and suggestions. Some are valid, some are not.
Maybe it is like a mobile CRU, but I am not leveled enough to use those items so I cannot comment about their effectiveness and relevance. When I am given the option of a selectable spawn point, I use it. Including in objective matches where I know I'm dropping into a hotzone. If the drop uplinks and CRUs are the only acceptable answer to spawning, then perhaps squad interaction is the more important issue. I'm open to a discussion on the issue.
The main reason for this post is to figure a way to bring squads into a more active role. And since default spawning currently seems to be erratic, I am merely presenting an idea for discussion. As it stands now, there is very little communication and interaction with a majority of the players in terms of Squads. If I am off target, I have no problem admitting it. But saying nothing achieves nothing. |
Foldenfly
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.09.19 19:46:00 -
[8] - Quote
kellyn whiteheart wrote:Patches The Hyena wrote:Drop uplinks. Use them when i run with a swuad i run logi with a uplink and thats what we do. i always spawn first and drop an uplink and they spawn on it so we r together. if its objective i dont have too because we got spawn points but u see my point.
Wish I had more guys like you in my games. My eventual goal is a tier 3 suit w/ a drop uplink and nanohive fitting. Would love to see a more active interaction between players. |
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