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Pokey Dravon
OSG Planetary Operations Covert Intervention
583
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Posted - 2012.09.17 23:46:00 -
[1] - Quote
Because you're not supposed to be able to stop a hack by yourself in time, you should need multiple people to do it. However it should still award points.
As for nanite injectors, I suppose the idea is that the added benefit of your teammates having more survivability is your reward. Honestly though carry a militia nanite injector and then use a repair tool to top off their armor, better points that way. The better injectors are more to be able to pick people up with higher health on the run if you dont have time to repair them. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.09.18 00:23:00 -
[2] - Quote
STB Vermaak Doe wrote:Pokey Dravon wrote:Because you're not supposed to be able to stop a hack by yourself in time, you should need multiple people to do it. However it should still award points.
As for nanite injectors, I suppose the idea is that the added benefit of your teammates having more survivability is your reward. Honestly though carry a militia nanite injector and then use a repair tool to top off their armor, better points that way. The better injectors are more to be able to pick people up with higher health on the run if you dont have time to repair them. Says who other than you? It was hacked in a short time so it should go vice versa
If you're trying to stop a hack, your entire team can spawn on top of the objective...attackers have to work with what they've got. As a defender you have a massive advantage over the attackers at an objective, the longer hack time equalizes the field a bit. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.09.18 00:41:00 -
[3] - Quote
Zekain Kade wrote:Nantie injectors would be better if they ere limited use again, just like the what they use to be in the Pre E3 build.
I mean, Who the hell can carry an infinite amount of nantie injects on them? That syringe is going to run our of nanites at some point.
Whats the point? 90% of people who carry them don't even use them. lol |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.09.18 00:46:00 -
[4] - Quote
STB Vermaak Doe wrote:Pokey Dravon wrote:STB Vermaak Doe wrote:Pokey Dravon wrote:Because you're not supposed to be able to stop a hack by yourself in time, you should need multiple people to do it. However it should still award points.
As for nanite injectors, I suppose the idea is that the added benefit of your teammates having more survivability is your reward. Honestly though carry a militia nanite injector and then use a repair tool to top off their armor, better points that way. The better injectors are more to be able to pick people up with higher health on the run if you dont have time to repair them. Says who other than you? It was hacked in a short time so it should go vice versa If you're trying to stop a hack, your entire team can spawn on top of the objective...attackers have to work with what they've got. As a defender you have a massive advantage over the attackers at an objective, the longer hack time equalizes the field a bit. In the event my entire team or most of it spawns there all other objectives will be taken
I think again, you're missing my point. Defenders have an advantage, therefor the longer de-hack time helps negate that slightly so that attackers have more of a fighting chance to actually take the objective. If defenders could take back hacks in progress at the same speed as starting the hack, you would have a severe imbalance in which defenders have the upper hand. This is afterall one of the reasons it was changed from the previous format of Skirmish. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.09.18 00:58:00 -
[5] - Quote
Garl Dravon wrote:
I think you made things a little confusing, Pokey. What you're trying to say is that defenders can spawn - literally - on top of an objective which is being hacked, and kill everything there before hacking it back easily, so it shouldn't matter that it takes longer.
The confusing part, Pokey, is that you're describing "teamwork". You really should try harder to use words your audience knows.
****, I forgot that word again didn't I? I gotta stop using complicated concepts like that so much. |
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