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Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.17 19:58:00 -
[1] - Quote
I've mention this before but never really fleshed it out.
What we need is a game mode where EVE players would absolutely have to use Dust mercs. Currently in EVE to take a station a fleet bashes the shields and armor off a station until it switches hands. Once a station is built there sin't a way to destroy it, even though it is something nullsec players have been asking for.
What I am proposing is an option, to either capture or destroy. To destroy it you simply hammer it until it explode. To capture will require the coordination of a fleet with Dust mercs. Inside the station, teams of mercs defending and attacking fight through tight corridors and open atriums to either access a control node, or prevent access. Like planets, the station should have different "districts" requiring several matches to be played to reach the node. Say a boarding party never makes it past the landing, then the assault is ended and can't be called up again until a reinforcement timer ends. However, if the party is successful in pushing the defenders back, they proceed to the next match and so on. Also, the more upgraded a station is, the more points of entry can be made, so a heavily upgraded station to accommodate more traffic will potentially be more open to attack.
To make it even more interesting, add in new types of items and gameplay mechanics. Allow logistics classes to carry and use plasma torches to weld doors shut, or to break them open. Doors can also be locked, and require a logi player to hack them to unlock them to proceed. This would allow the defenders the chance to direct or funnel the attackers into ambushes and other traps, such as an airlock, which they could be flushed out of. The attackers would also have the option of using ducts or crawl spaces to bypass some of this.
(Some of these gameplay features could be translated over to other maps as well, like the biomass building that needs some functioning doors.) |
a dirty Shisno
Algintal Core Gallente Federation
130
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Posted - 2012.09.17 20:12:00 -
[2] - Quote
Already being considered, however it won't make it to launch. CCP also tossed around the idea of making EVE ships stealable, or at lest raidable, somehow involving DUST players.
(see "Seeding the Universe" among other more recent information, I'm sure) |
Gcember
Villore Sec Ops Gallente Federation
123
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Posted - 2012.09.17 20:14:00 -
[3] - Quote
+1 I like your idea, capturing certain areas would be really cool, some sort of checkpoints that are l a huge advantage for a team to control, for example it could contain resources such as improved ammo with higher damage and also some sort of dropsuit enhancer that makes the dropsuit slightly stronger for a short period of time. |
EnIgMa99
Imperfects Negative-Feedback
219
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Posted - 2012.09.18 12:18:00 -
[4] - Quote
+1 to station stuff, lemme kill ppl in a space station |
Patches The Hyena
204
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Posted - 2012.09.18 12:25:00 -
[5] - Quote
I agree with the concept. It may not work on POSs but on proper stations its a wonderful idea. Any EVE player will agree shooting station modules to destroy services is incredibly dull! It takes a while and offers no excitement. Handing this responsibility over to Dust is a win-win scenario, EVE pilots are saved from a really dull task and Dust mercs get an exciting new game mode wholly different from planetary warfare. |
EnIgMa99
Imperfects Negative-Feedback
219
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Posted - 2012.09.19 15:29:00 -
[6] - Quote
anyone else think having stations as a battle ground the shizzy? |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.19 15:32:00 -
[7] - Quote
Nope. You have to realize how hostile a very vocal portion of the EVE userbase is toward this game. The announcement that Dust will have no effect on space Sovereignty managed to silence most of them, but the rage machine will start right back up if something like this is implemented.
They said back in 2009 that their goal was for the two games to cooperate, but be able to operate completely independently of each other. |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.19 15:42:00 -
[8] - Quote
Mobius Wyvern wrote:Nope. You have to realize how hostile a very vocal portion of the EVE userbase is toward this game. The announcement that Dust will have no effect on space Sovereignty managed to silence most of them, but the rage machine will start right back up if something like this is implemented.
They said back in 2009 that their goal was for the two games to cooperate, but be able to operate completely independently of each other. really cause everything ive seen points torwards dust having a drastic part in sov mechanics i would like a link to this info |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.19 15:47:00 -
[9] - Quote
wathak 514 wrote:Mobius Wyvern wrote:Nope. You have to realize how hostile a very vocal portion of the EVE userbase is toward this game. The announcement that Dust will have no effect on space Sovereignty managed to silence most of them, but the rage machine will start right back up if something like this is implemented.
They said back in 2009 that their goal was for the two games to cooperate, but be able to operate completely independently of each other. really cause everything ive seen points torwards dust having a drastic part in sov mechanics i would like a link to this info I'll try and find it, but the gist was that holding a planet and holding space sov are completely independent of each other. Howerver, if a Dust corp holds the Surface Command Center (bottom of the orbital elevator) of a planet, and an allied Capsuleer Corp or Alliance holds the OCC (top of it), they both receive certain bonuses.
Basically, there's benefits to cooperation, but you can't take planets to take sov away from EVE players, and they can't take your planet away from you from space.
EDIT: Keep in mind that by being able to hold planets, Dust players have the ability to put a rather uncomfortable choke hold on EVE players already. In the Tyrannis expansion, they introduced that planetary colonies would now be used to generate Starbase fuel components which were previously seeded under NPC contracts. Starbases are used in the construction of ships, ranging from T1 frigates all the way up to Super-Captials, though everything but the latter can also be made in an Outpost (null-sec station).
The big thing is that Starbases are the only means of moon mining. CCP has plans to change the places those resources are mined, but those changes won't be in for this Winter when the Open Beta launches. To better put things in perspective, the Clusterfuck Coalition, which is headed by Goonswarm, owes nearly all it's monetary power to Technetium moon mining, because that resource is essential for Tech-II ship production. A dedicated group of Dust mercs could band together to control enough of the market to be able to lock our entire coalition in a strange hold over Starbase fuel costs.
You have to understand how threatening that feels to EVE players. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.09.19 15:58:00 -
[10] - Quote
Mobius Wyvern wrote:Nope. You have to realize how hostile a very vocal portion of the EVE userbase is toward this game. The announcement that Dust will have no effect on space Sovereignty managed to silence most of them, but the rage machine will start right back up if something like this is implemented.
They said back in 2009 that their goal was for the two games to cooperate, but be able to operate completely independently of each other.
Ahh had no idea, well what about a soley dust corp, can we get sov? or would that be bad? |
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.19 16:03:00 -
[11] - Quote
EnIgMa99 wrote:Mobius Wyvern wrote:Nope. You have to realize how hostile a very vocal portion of the EVE userbase is toward this game. The announcement that Dust will have no effect on space Sovereignty managed to silence most of them, but the rage machine will start right back up if something like this is implemented.
They said back in 2009 that their goal was for the two games to cooperate, but be able to operate completely independently of each other. Ahh had no idea, well what about a soley dust corp, can we get sov? or would that be bad? No, you can't take space-side sovereignty, but you can hold all the planets in a system easily. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.09.19 19:06:00 -
[12] - Quote
Mobius Wyvern wrote:wathak 514 wrote:Mobius Wyvern wrote:Nope. You have to realize how hostile a very vocal portion of the EVE userbase is toward this game. The announcement that Dust will have no effect on space Sovereignty managed to silence most of them, but the rage machine will start right back up if something like this is implemented.
They said back in 2009 that their goal was for the two games to cooperate, but be able to operate completely independently of each other. really cause everything ive seen points torwards dust having a drastic part in sov mechanics i would like a link to this info I'll try and find it, but the gist was that holding a planet and holding space sov are completely independent of each other. Howerver, if a Dust corp holds the Surface Command Center (bottom of the orbital elevator) of a planet, and an allied Capsuleer Corp or Alliance holds the OCC (top of it), they both receive certain bonuses.Basically, there's benefits to cooperation, but you can't take planets to take sov away from EVE players, and they can't take your planet away from you from space. EDIT: Keep in mind that by being able to hold planets, Dust players have the ability to put a rather uncomfortable choke hold on EVE players already. In the Tyrannis expansion, they introduced that planetary colonies would now be used to generate Starbase fuel components which were previously seeded under NPC contracts. Starbases are used in the construction of ships, ranging from T1 frigates all the way up to Super-Captials, though everything but the latter can also be made in an Outpost (null-sec station). The big thing is that Starbases are the only means of moon mining. CCP has plans to change the places those resources are mined, but those changes won't be in for this Winter when the Open Beta launches. To better put things in perspective, the Clusterfuck Coalition, which is headed by Goonswarm, owes nearly all it's monetary power to Technetium moon mining, because that resource is essential for Tech-II ship production. A dedicated group of Dust mercs could band together to control enough of the market to be able to lock our entire coalition in a strange hold over Starbase fuel costs. You have to understand how threatening that feels to EVE players.
For what it is worth, I have heard this as well, it is either in a video or written interview...
But I do think it is a cool idea to be able to take structures... |
Corvus Dorn1
Amarr Templars Amarr Empire
5
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Posted - 2012.09.19 19:31:00 -
[13] - Quote
Mobius Wyvern wrote:
You have to understand how threatening that feels to EVE players.
The whole idea behind EVE (and therefore DUST) is risks which threaten players, if there's no threat there's no risk, no risk=no USP (unique selling point) for the EVE universe, we (DUST'ers) should be able to have some leverage over capsuleers, as they should also have some leverage over us |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.19 20:46:00 -
[14] - Quote
Mobius Wyvern wrote:Nope. You have to realize how hostile a very vocal portion of the EVE userbase is toward this game. The announcement that Dust will have no effect on space Sovereignty managed to silence most of them, but the rage machine will start right back up if something like this is implemented.
They said back in 2009 that their goal was for the two games to cooperate, but be able to operate completely independently of each other.
This wouldnt be to take away a station from EVE players, just require Dust if you want to take a station without destroying it. |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.19 21:24:00 -
[15] - Quote
At this point i think we got carried away from your idea which is great perfectly sound though still so many possibilieties to accompany it.
A outpost cost billions to construct ive currently spent over 10billion isk and havent completed the process. Not only the cost but there great stratigic defensive structures in null 1 function is saftey keeps everyones stuff safe doesnt run out of space and allow for trading in nullsec using the market otherwise are trading be done off market with jetcans. So an outpost is great to kepep and having dust mercs contracted for this is a great idea |
Patches The Hyena
204
|
Posted - 2012.09.20 00:18:00 -
[16] - Quote
Having Dust mercs contracted to take over an outpost and capture it for another EVE corp is a benefit for EVE, not a threat. Save them a boring task and give us an exciting one. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.20 00:36:00 -
[17] - Quote
Paran Tadec wrote:Mobius Wyvern wrote:Nope. You have to realize how hostile a very vocal portion of the EVE userbase is toward this game. The announcement that Dust will have no effect on space Sovereignty managed to silence most of them, but the rage machine will start right back up if something like this is implemented.
They said back in 2009 that their goal was for the two games to cooperate, but be able to operate completely independently of each other. This wouldnt be to take away a station from EVE players, just require Dust if you want to take a station without destroying it. That's the only way to take a station right now. You get it down to the last of it's structure hitpoints and it flips ownership. A lot of EVE players have been lobbying for the ability to destroy them as well, because right now an Outpost is permanent. Take the CFC's campaign to take Branch from White Noise. They literally FILLED their space with Outposts to slow us down and make us have to spend the upkeep fees on the damn things for each system we took. So, yes, EVE players want to be able to destroy them.
However, what you're talking about is taking an established mechanic of EVE that's been around as long as the Outposts themselves (several years), and taking it away from EVE players to give it to Dust. That's just a bad idea. |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.20 01:44:00 -
[18] - Quote
Mobius Wyvern wrote:That's just a bad idea. Why is that a bad idea? |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.20 02:30:00 -
[19] - Quote
Wolf Ritter vonKaldari wrote:Mobius Wyvern wrote:That's just a bad idea. Why is that a bad idea? Were you guys around for Incarna? Long story short, and in-company publication called Fearless was released by an employee in a breach of NDA, and it contained some conversation on expanding micro-transactions to purchasing of skillbooks and Faction standings, things which currently require months of work to acquire. It was all hypothetical, but after several years of feeling like CCP wasn't listening to them, the community went berserk.
THAT's what that post on EVEOnline.com is talking about with the Jita Riots. Over 30k players dropped theirs subscriptions by the time everything finally started getting cleaned up, and some of them are still making YouTube posts on every Video DevBlog that goes up, talking about how CCP needs to do more to earn their trust back.
If this game is implemented in a way that makes any adjustment to functionality that forces them to have to come to Dust players for things they used to be able to do themselves. You'll be seeing that again. Remember Ted Nugent's thread on those guys that forced him to lose his tank. You will have every EVE player with a PS3 joining any match they can get into and TKing their own team with orbital strikes or anything else they can do to destroy this game simply out of spite.
The EVE fanbase has a lot of great people in it, and also an ungodly amount of insufferable cunts. You don't want to **** them off. Believe me. |
STB Vermaak Doe
558
|
Posted - 2012.09.20 02:40:00 -
[20] - Quote
Mobius Wyvern wrote:Wolf Ritter vonKaldari wrote:Mobius Wyvern wrote:That's just a bad idea. Why is that a bad idea? Were you guys around for Incarna? Long story short, and in-company publication called Fearless was released by an employee in a breach of NDA, and it contained some conversation on expanding micro-transactions to purchasing of skillbooks and Faction standings, things which currently require months of work to acquire. It was all hypothetical, but after several years of feeling like CCP wasn't listening to them, the community went berserk. THAT's what that post on EVEOnline.com is talking about with the Jita Riots. Over 30k players dropped theirs subscriptions by the time everything finally started getting cleaned up, and some of them are still making YouTube posts on every Video DevBlog that goes up, talking about how CCP needs to do more to earn their trust back. If this game is implemented in a way that makes any adjustment to functionality that forces them to have to come to Dust players for things they used to be able to do themselves. You'll be seeing that again. Remember Ted Nugent's thread on those guys that forced him to lose his tank. You will have every EVE player with a PS3 joining any match they can get into and TKing their own team with orbital strikes or anything else they can do to destroy this game simply out of spite. The EVE fanbase has a lot of great people in it, and also an ungodly amount of insufferable cunts. You don't want to **** them off. Believe me.
So if i **** them off, make sure it's in real life where they are nothing?
Joking aside, ccp has been considering this and since eve players will be able to attack our war barges potentially, I'd call it fair if it's done right |
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.20 02:51:00 -
[21] - Quote
STB Vermaak Doe wrote:Mobius Wyvern wrote:Wolf Ritter vonKaldari wrote:Mobius Wyvern wrote:That's just a bad idea. Why is that a bad idea? Were you guys around for Incarna? Long story short, and in-company publication called Fearless was released by an employee in a breach of NDA, and it contained some conversation on expanding micro-transactions to purchasing of skillbooks and Faction standings, things which currently require months of work to acquire. It was all hypothetical, but after several years of feeling like CCP wasn't listening to them, the community went berserk. THAT's what that post on EVEOnline.com is talking about with the Jita Riots. Over 30k players dropped theirs subscriptions by the time everything finally started getting cleaned up, and some of them are still making YouTube posts on every Video DevBlog that goes up, talking about how CCP needs to do more to earn their trust back. If this game is implemented in a way that makes any adjustment to functionality that forces them to have to come to Dust players for things they used to be able to do themselves. You'll be seeing that again. Remember Ted Nugent's thread on those guys that forced him to lose his tank. You will have every EVE player with a PS3 joining any match they can get into and TKing their own team with orbital strikes or anything else they can do to destroy this game simply out of spite. The EVE fanbase has a lot of great people in it, and also an ungodly amount of insufferable cunts. You don't want to **** them off. Believe me. So if i **** them off, make sure it's in real life where they are nothing? Joking aside, ccp has been considering this and since eve players will be able to attack our war barges potentially, I'd call it fair if it's done right Well, like I already said, all you have to do is get enough Dust Corps together and force a price hike on Starbase fuel, and you'll have them by the balls far more efficiently. It should also be noted that some of them are offended by the fact that they actually have to play Dust to ruin it. The original plans were for roving Titan fleets just blowing up every surface structure they could get to. |
STB Vermaak Doe
558
|
Posted - 2012.09.20 03:35:00 -
[22] - Quote
Who would've thought, eve players become cryhards when they don't get their way |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.20 03:45:00 -
[23] - Quote
STB Vermaak Doe wrote:Who would've thought, eve players become cryhards when they don't get their way Oh GOD you have no ******* idea. Seriously. They redid the shaders on the Amarr ships a few months back, right? This guy in my alliance said the palette change made him want to drop his subscription. I am being completely serious. |
STB Vermaak Doe
558
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Posted - 2012.09.20 03:47:00 -
[24] - Quote
Mobius Wyvern wrote:STB Vermaak Doe wrote:Who would've thought, eve players become cryhards when they don't get their way Oh GOD you have no ******* idea. Seriously. They redid the shaders on the Amarr ships a few months back, right? This guy in my alliance said the palette change made him want to drop his subscription. I am being completely serious.
I actually get what you mean and that proved my point of cryhards |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.20 03:56:00 -
[25] - Quote
STB Vermaak Doe wrote:Mobius Wyvern wrote:STB Vermaak Doe wrote:Who would've thought, eve players become cryhards when they don't get their way Oh GOD you have no ******* idea. Seriously. They redid the shaders on the Amarr ships a few months back, right? This guy in my alliance said the palette change made him want to drop his subscription. I am being completely serious. I actually get what you mean and that proved my point of cryhards It was intended to.
I have a vision of my own, actually.
Right now, the only way to do any fighting in Dust is with a full-scale invasion. Atmospheric flight is something that CCP has been looking at for EVE for years now. Combine the two.
You want to sabotage a single facility on a planet. Give Tech-III frigates (when released) a Propulsion subsystem that allows for atmospheric flight, and allow them to carry a small team of Dust players, maybe no more than 16-24. The EVE player would bring them to the surface, either provide support or land somewhere nearby to try and stay off the radar, and would then pick them up when they were through.
Small, simple, and a major leap forward in integration that both sides can enjoy. |
STB Vermaak Doe
558
|
Posted - 2012.09.20 04:03:00 -
[26] - Quote
Mobius Wyvern wrote:STB Vermaak Doe wrote:Mobius Wyvern wrote:STB Vermaak Doe wrote:Who would've thought, eve players become cryhards when they don't get their way Oh GOD you have no ******* idea. Seriously. They redid the shaders on the Amarr ships a few months back, right? This guy in my alliance said the palette change made him want to drop his subscription. I am being completely serious. I actually get what you mean and that proved my point of cryhards It was intended to. I have a vision of my own, actually. Right now, the only way to do any fighting in Dust is with a full-scale invasion. Atmospheric flight is something that CCP has been looking at for EVE for years now. Combine the two. You want to sabotage a single facility on a planet. Give Tech-III frigates (when released) a Propulsion subsystem that allows for atmospheric flight, and allow them to carry a small team of Dust players, maybe no more than 16-24. The EVE player would bring them to the surface, either provide support or land somewhere nearby to try and stay off the radar, and would then pick them up when they were through. Small, simple, and a major leap forward in integration that both sides can enjoy.
Along with that, add race specific obs depending on the type of destroyer that drops it (being gallente i want my heavy drone to do bombing runs) |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.20 04:32:00 -
[27] - Quote
Mobius Wyvern wrote:STB Vermaak Doe wrote:Who would've thought, eve players become cryhards when they don't get their way Oh GOD you have no ******* idea. Seriously. They redid the shaders on the Amarr ships a few months back, right? This guy in my alliance said the palette change made him want to drop his subscription. I am being completely serious.
The game is better off without these losers. EVE players wouldn't have to play Dust to defend their stations, just pay someone to do it for them. OH NOES, AN ISK SINK!!!!!
EVE/DUST is supposed to be a cold, dark unforgiving universe where players kick sand in each other's faces and take their toys. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.20 04:43:00 -
[28] - Quote
STB Vermaak Doe wrote:Mobius Wyvern wrote:STB Vermaak Doe wrote:Mobius Wyvern wrote:STB Vermaak Doe wrote:Who would've thought, eve players become cryhards when they don't get their way Oh GOD you have no ******* idea. Seriously. They redid the shaders on the Amarr ships a few months back, right? This guy in my alliance said the palette change made him want to drop his subscription. I am being completely serious. I actually get what you mean and that proved my point of cryhards It was intended to. I have a vision of my own, actually. Right now, the only way to do any fighting in Dust is with a full-scale invasion. Atmospheric flight is something that CCP has been looking at for EVE for years now. Combine the two. You want to sabotage a single facility on a planet. Give Tech-III frigates (when released) a Propulsion subsystem that allows for atmospheric flight, and allow them to carry a small team of Dust players, maybe no more than 16-24. The EVE player would bring them to the surface, either provide support or land somewhere nearby to try and stay off the radar, and would then pick them up when they were through. Small, simple, and a major leap forward in integration that both sides can enjoy. Along with that, add race specific obs depending on the type of destroyer that drops it (being gallente i want my heavy drone to do bombing runs) Nah, its looking like its going to be guns only. With a drone or missile you would have to wait the time it takes for the strike to actually get there, and I'm sure you've seen how easy it is to avoid the current strikes. Carrier pilots will apparently be able to fly their larger and more well-armed Fighter drones down to the surface to perform air-strikes, as indicated by the Future Vision trailer. |
STB Vermaak Doe
558
|
Posted - 2012.09.20 04:53:00 -
[29] - Quote
My choice of career just got better and micro mwds mounted on missiles and drones plus the velocity increase from gravity would make a good excuse to have it be nigh instant |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.20 05:21:00 -
[30] - Quote
STB Vermaak Doe wrote:My choice of career just got better and micro mwds mounted on missiles and drones plus the velocity increase from gravity would make a good excuse to have it be nigh instant That's getting a bit crazy with the established mechanics. I think using turrets will work just fine, and I'm sure they think so too. I mean, capital turrets were depicted in Templar One as being able to clear a swath of almost two kilometers, in any case. |
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STB Vermaak Doe
558
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Posted - 2012.09.20 05:28:00 -
[31] - Quote
Mobius Wyvern wrote:STB Vermaak Doe wrote:My choice of career just got better and micro mwds mounted on missiles and drones plus the velocity increase from gravity would make a good excuse to have it be nigh instant That's getting a bit crazy with the established mechanics. I think using turrets will work just fine, and I'm sure they think so too. I mean, capital turrets were depicted in Templar One as being able to clear a swath of almost two kilometers, in any case.
I don't wanna share an ob with the caldari, those no **** fascist money grubbing, *** swallowing ********
Edit: uh oops |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
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Posted - 2012.09.20 06:08:00 -
[32] - Quote
I probably won't see this feature added until 2014. But when it does, I will ****. Station battles!!! |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.20 13:09:00 -
[33] - Quote
Maken Tosch wrote:I probably won't see this feature added until 2014. But when it does, I will ****. Station battles!!! Yeah, I'd say that if they ever do this, you'll probably be waiting till then. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.11.19 09:08:00 -
[34] - Quote
just gonna give this the bump it deserves |
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