|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.17 19:58:00 -
[1] - Quote
I've mention this before but never really fleshed it out.
What we need is a game mode where EVE players would absolutely have to use Dust mercs. Currently in EVE to take a station a fleet bashes the shields and armor off a station until it switches hands. Once a station is built there sin't a way to destroy it, even though it is something nullsec players have been asking for.
What I am proposing is an option, to either capture or destroy. To destroy it you simply hammer it until it explode. To capture will require the coordination of a fleet with Dust mercs. Inside the station, teams of mercs defending and attacking fight through tight corridors and open atriums to either access a control node, or prevent access. Like planets, the station should have different "districts" requiring several matches to be played to reach the node. Say a boarding party never makes it past the landing, then the assault is ended and can't be called up again until a reinforcement timer ends. However, if the party is successful in pushing the defenders back, they proceed to the next match and so on. Also, the more upgraded a station is, the more points of entry can be made, so a heavily upgraded station to accommodate more traffic will potentially be more open to attack.
To make it even more interesting, add in new types of items and gameplay mechanics. Allow logistics classes to carry and use plasma torches to weld doors shut, or to break them open. Doors can also be locked, and require a logi player to hack them to unlock them to proceed. This would allow the defenders the chance to direct or funnel the attackers into ambushes and other traps, such as an airlock, which they could be flushed out of. The attackers would also have the option of using ducts or crawl spaces to bypass some of this.
(Some of these gameplay features could be translated over to other maps as well, like the biomass building that needs some functioning doors.) |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.19 20:46:00 -
[2] - Quote
Mobius Wyvern wrote:Nope. You have to realize how hostile a very vocal portion of the EVE userbase is toward this game. The announcement that Dust will have no effect on space Sovereignty managed to silence most of them, but the rage machine will start right back up if something like this is implemented.
They said back in 2009 that their goal was for the two games to cooperate, but be able to operate completely independently of each other.
This wouldnt be to take away a station from EVE players, just require Dust if you want to take a station without destroying it. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.20 04:32:00 -
[3] - Quote
Mobius Wyvern wrote:STB Vermaak Doe wrote:Who would've thought, eve players become cryhards when they don't get their way Oh GOD you have no ******* idea. Seriously. They redid the shaders on the Amarr ships a few months back, right? This guy in my alliance said the palette change made him want to drop his subscription. I am being completely serious.
The game is better off without these losers. EVE players wouldn't have to play Dust to defend their stations, just pay someone to do it for them. OH NOES, AN ISK SINK!!!!!
EVE/DUST is supposed to be a cold, dark unforgiving universe where players kick sand in each other's faces and take their toys. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.11.19 09:08:00 -
[4] - Quote
just gonna give this the bump it deserves |
|
|
|