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Thread Statistics | Show CCP posts - 0 post(s) |
Gcember
Villore Sec Ops Gallente Federation
123
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Posted - 2012.09.17 17:25:00 -
[1] - Quote
It would be cool if we had the ability to hack nanohives, drop uplinks and such. It gives points and improves the teamwork. |
Gcember
Villore Sec Ops Gallente Federation
123
|
Posted - 2012.09.17 20:31:00 -
[2] - Quote
Also nanohives should not be too hard to hack depending on its value, if it is a milita nanohive for example it should not take more than 5 seconds to hack it, but if there is a nanohive of high value it should take a while, same with drop uplinks. |
Gcember
Villore Sec Ops Gallente Federation
123
|
Posted - 2012.09.18 05:21:00 -
[3] - Quote
Soleire wrote:This makes sense and should be in.
Make something like: Militia : 2 sec hack Normal: 4 Advanced: 5 Proto: 6 We could also have a new variant of hives and uplink: "Firewalled" +50% hacktime That is exactly how it should be when it comes to values of the different tings to hack |
Gcember
Villore Sec Ops Gallente Federation
123
|
Posted - 2012.09.26 14:30:00 -
[4] - Quote
Any more equipment that could be hacked? Suggetions? |
Gcember
Villore Sec Ops Gallente Federation
123
|
Posted - 2012.09.27 05:22:00 -
[5] - Quote
Sigurd Arinbjornson wrote:Soleire wrote:This makes sense and should be in.
Make something like: Militia : 2 sec hack Normal: 4 Advanced: 5 Proto: 6 We could also have a new variant of hives and uplink: "Firewalled" +50% hacktime Although I'm in favor of the idea, I think that 2 seconds on a militia is way too fast. It would make it nearly worthless. You could complete that hack even while being shot. I would say start at 3 or 4 and go up from there. In comparison does anyone know how long the different hacks currently take? Maybe it just seems like forever due to the danger involved? It does not take so long, I think you nailed it when you said with danger involved |
Gcember
Villore Sec Ops Gallente Federation
123
|
Posted - 2012.09.27 12:34:00 -
[6] - Quote
Maybe the hacking times are something to discuss about? |
Gcember
Villore Sec Ops Gallente Federation
123
|
Posted - 2012.10.07 07:52:00 -
[7] - Quote
Cross Atu wrote:Would love to hear some more feedback regarding this now that CODEX has landed (maybe even something from the Devs ). Me too, if we could hack the equipment in the near future in CODEX it would be awsome. |
Gcember
Villore Sec Ops Gallente Federation
123
|
Posted - 2012.10.08 12:19:00 -
[8] - Quote
Dorian Trance wrote:+1
Supply lines are the lifeblood of any infantry unit. If I can deny my enemy something better yet take it for myself and use it against him then even better. I am all for hacking drops and nanos it is in tune with hacking vehicles and makes sense on the battlefield. Agreed, it is much better if we could hack then to our advantage instead of just destroying them and waste much more ISK than needed. |
Gcember
Villore Sec Ops Gallente Federation
123
|
Posted - 2012.10.09 19:10:00 -
[9] - Quote
Cross Atu wrote:Giving this thread a little nudge to the top since I'm seeing other versions of it crop up We REALLY need this feature, it would take the game to a whole new level as this will bring the teamwork to a completely new kind of level. |
Gcember
Villore Sec Ops Gallente Federation
123
|
Posted - 2012.10.13 18:10:00 -
[10] - Quote
Tyrius Madison wrote:Sees-Too-Much wrote:I think it's an interesting idea, but I'd add one caveat: requires codebreaker module. agreed. It should only require a codebreaker module if the thing you are going to hack is of high value, if you are going to hack a milita nanohive for example it should not require anything, and this is my opinion ofcourse! Further suggestions?
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