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KryptixX
Imperfects Negative-Feedback
321
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Posted - 2012.09.17 15:42:00 -
[1] - Quote
So far in this beta MOST of the logistics players i see are playing a pseudo combat medic role. But will the introduction of the Crusader suit shift them to more of an engineer role (assuming crusader suits have equipment slots)?
Crusaders from what I've heard/read so far is the most non-combat of the suits, even more so than logistics, with the buffs/debuffs; squad leader responsibilities and then if you throw on a repair tool and an injector.
Of coarse there would still be some logistics medics but i could see the class shifting more towards dropping uplink/nanohives, setting up REs on objectives, ect.
If that is the case what are some engineer specific modules/equipment you would like to see? |
KryptixX
Imperfects Negative-Feedback
321
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Posted - 2012.09.17 15:42:00 -
[2] - Quote
Personally i think it would be cool if there was a deployable mini installation, some variations could be;
Anti personel turret - mostly focused on damaging enemies
tank turret - deals smaller damage but have much more health
anti armor turret - effective against tanks
anti aircraft turret - effective against air vehicles
mini supply depot - carries less ammo than a supply depot but more than a nanohive, also allows for change of suit like a supply depot. |
KryptixX
Imperfects Negative-Feedback
321
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Posted - 2012.09.17 16:50:00 -
[3] - Quote
DUST Fiend wrote:I think Logistics suits have HUGE potential to fit a lot of various roles. I mean, my logi fits are more focused on damage and survivability, with no focus on team support. My main scout suit on the other hand runs with a nanite injector and a repair tool. Crusader class should be interesting, that's for sure, and will really promote sticking together instead of running off to Ramboland by yourself.
I guess the big question is if the logistics suit should have a defined role or just a complete jack of all trades. |
KryptixX
Imperfects Negative-Feedback
321
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Posted - 2012.09.18 01:45:00 -
[4] - Quote
jenza aranda wrote:KryptixX wrote:Personally i think it would be cool if there was a deployable mini installation, some variations could be;
Anti personel turret - mostly focused on damaging enemies
tank turret - deals smaller damage but have much more health
anti armor turret - effective against tanks
anti aircraft turret - effective against air vehicles
mini supply depot - carries less ammo than a supply depot but more than a nanohive, also allows for change of suit like a supply depot. installations will be deployable anyway. you will be able to call down small and large weapon installations.
That is true, i was referring more towards those tight spaces or under roofs where installations can't be dropped into. |
KryptixX
Imperfects Negative-Feedback
321
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Posted - 2012.09.18 15:22:00 -
[5] - Quote
Laurent Cazaderon wrote:Everything depends on the specs those crusaders suit will have. My opinion is that they will come with major kickbacks as they can buff an entire squad.
Something like no equipment, restrictions on some modules, speed. Anything.
If not, all members in any squad would only use Crusader suit and buff each other. So wait and see ^^
Yea i'm assuming the squad bonuses will go into module spots, but who knows.
and i could definitely see restrictions on the suit such as no sidearm, or maybe even no grenades. Heavy suits not having equipment is kind of annoying, i hope they don't do it again. |
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