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zdowgg
Algintal Core Gallente Federation
24
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Posted - 2012.09.16 19:07:00 -
[1] - Quote
peole who think tanks need to be put back to there orginal state please post and why you think so
i think so cause every time i see a forge gun i have to retreat wich aint cool cause no one man should have the abilty to make a tank run post ur thoughts no bad mouthing this is a friendly community and i will notify ccp of ur actions lets just talk
same goes for those solders out there post why u think they should be nerrfed and if they do stay nefed do u think they should also nerf the forge gun ? |
Raynor Ragna
266
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Posted - 2012.09.16 19:12:00 -
[2] - Quote
I think they do, but how about we test their.... Test. That's what we are here for anyways (If you want to shape the way tanks work, spec AV and blow 'em to hell before they can move.) |
zdowgg
Algintal Core Gallente Federation
24
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Posted - 2012.09.16 19:15:00 -
[3] - Quote
fair enufe but i still want to hear peoples thought so mabie ccp will read this and think about what to do next |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
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Posted - 2012.09.16 19:31:00 -
[4] - Quote
Ok for one there are like 50 other threads about this same thing, use the search feature instead of making another redundant thread.
Secondly, this is a quick and dirty hotfix to hold people over till the next build, and the current numbers are by no means final.
And finally, with the addition of additional elements like pilot suits and passive bonuses from skills, tanks and other vehicles will be getting a natural buff without modifying the existing values, therefor freaking out about their current state in the most recent hotfix, a couple weeks before a new build is completely and utterly pointless. If you're that upset about it, don't drive vehicles for a while and go test some other aspect of the game...that is why we are here afterall. |
zdowgg
Algintal Core Gallente Federation
24
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Posted - 2012.09.16 19:32:00 -
[5] - Quote
i have not heard of pilot suits please send me a link to them i would like to read up on this |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.09.16 19:34:00 -
[6] - Quote
I will have to agree on the rebuff for tank some modules but keep railgun and missile turret nerf were they are |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.16 19:41:00 -
[7] - Quote
I disagree.
No need to buff tanks, they were far too powerful for single player to wield thus screw up everything else up. Now AV-builds and fits seem to be able to deal with them tough so all is good at least for now.
CPP Needs to seriously re-think this games tanks tough, but guess this was good lesson for them. If something is too powerful and has really no other weakness than something equally powerful, then there's little reason to use anything else.
There are Things in EVE that don't really translate all too well to Dust, this is one of them.
Personally I think the gap between the high tier tanks and lower tier tanks is just too huge. (Both Stats and price) But then again corporations will probably change a lot of things in Dust |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.09.16 19:47:00 -
[8] - Quote
I think there are tanks between we haven't seen. The EvE data base had hav with numbers after name like the adv weapons. This could be a adv hav. |
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