Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.09.16 15:17:00 -
[2] - Quote
Ieukoplast wrote:1. Lag - It seems 9/10 times I die, is because of lag. I unload clip after clip into you, only a few bullets make it through. I die nearly instantly with what seems like only 1/16th a second of shots fired at me.
2. Pay 2 win - Nope, I am not talking just AUR, but ISK pay2win as well. You kill me simply because you have the better, more powerful and accurate weapon than I. Not because of skill.
3. Freakish adoption of controls - Somehow you managed to overcome the horrible aiming of Dust 514, and was able to keep your aim on me 100% of the time. Either by mouse aiming, PS Move aiming, or just because you have the ability to adapt easily to bad controls on the PS controller. So either a hardware advantage, or a freak-of-nature advantage.
4. Super armor/shields - You played the game for 2,000 hours more than I, therefore you have proto level shields and armor, making it impossible for me to make even the slightest dent no matter how little lag and how much aiming skill I have.
So before you think you are all great at this game, consider the previous 4 variables. Most likely, you are only an average player with an artificial advantage in one way or another. Real players use militia gear, suffer from bad lag, and somehow manage to do fairly well.
1) Its mainly server lag and affects us all.
2) Most run with a majority of Militia gear, but part of the the game IS managing your resources. Everyone gets about the same amount of ISK per battle, so nobody has an advantage over you with this. Learn to spend it where it makes a difference.
3) Practice. Everyone has the same hardware, and mouse turn speed has been capped at the level of the DS3. The Move is crap at the moment, so that is no advantage.
4) Yes, there is a MMO aspect to the game and it does take about 4-5 mil SP to buff out a specific class. However it doesn't take a huge amount of time to accumulate those points. Any SP beyond that makes a character more versatile, not more deadly. More points after that allow you to train other classes which increases your fun. Run with the pack until you buff your first role.
5) Learn to have fun even when you aren't winning. The average KDR for a match is 1* by definition, which means there will always be folks who get less than one. Every match has a winner AND a loser, and you won't always be on the winning side. Measure yourself against your previous performance, not against the next guy. The game isn't finished and different weapon systems aren't balanced yet.
*Technically it can be less than one due to the ability to suicide |