Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.09.16 10:11:00 -
[1] - Quote
Before yesterday I had not been driving a tank for a single second and only had about 20 gunner kills, so I had very little experience as a tank driver/gunner. I then decided to skill a little for tanks, so that I could see what it was like. Now I have about 600k skillpoints in tank skills only, and on top of that I have some skillpoints in stuff like Mechanics and Shield Management.
I had no help in the fitting process, so as I have very little experience with tanks my fit is most likely not optimal in any way. I made a fit for both the Sica and Soma, but have only been playing with the Soma as it appeared to be the best option. I went with a Missile Launcher for the first couple of matches, then switched to a Blaster after that.
I have lost some tanks, yes (three to be exact). I have been close to losing more than that, yes, but overall I think it's way too easy to be a tank driver right now. I roll up to people and kill them instantly, even heavies don't cause that much trouble, and I don't have that much trouble keeping the tank alive to be honest. And remember, I'm driving a milita tank (although, my fit is probably quite expensive for a milita tank) with little experience in exactly that and little skillpoints invested as well.
Now, I realise that it's very possible to solo a tank in their current state (at least with Proto Swarms or Forge Guns), although currently the tank driver should win that fight most of the time. On the other hand the tank stand no chance whatsoever against a couple of guys or more. It's not a 50/50 fight, it's nowhere near that, and that's a problem I believe. However, the problem is that you can't really balance that. If you make the tank somewhat soloable (as it is now to some degree), it stand no chance against more people. On the other hand, if you make the tank too strong it becomes unkillable against unorganized opponents (read: hisec matches).
Some tank drivers (and other people too I suppose) have been saying this for a while, but I'll say it here as well. The tank needs more health than it currently has, but the turrets are way too strong right now. Currently there's also talk about removing the turret for the driver. I'm strongly against that though. I believe that the driver should have a turret, but it makes no kitten sense that he has the best turret on the tank, as he has now, though.
The driver should have a secondary turret, the first gunner should have the primary turret and the second gunner should have the other secondary turret. Now, regarding the turrets, I feel they are overall too strong currently.
The Railgun took a needed hit with lower splash damage and radius with the recent nerf. I've not used the Railgun, so I don't know if it's damage is in a good position right now, but I certainly don't think it's far off. You pretty much need a direct hit to kill any infantry, as you should need.
Missile Launchers have too much damage. I think the splash damage should be lowered a bit, but not too much, while the direct damage should be lowered a lot.
Blasters are currently in a fairly decent position, I believe. Their range seems to be almost optimal, but their damage should probably be lowered some. Well, at least the large ones (I haven't used any of the small ones). By how much I'm not quite sure.
If all of this happen I think the tanks would be in a great position. A group of people would still be able to take the tank down, even if it has high health, but it wouldn't be too easy for them. The tank driver would need some kind of coordination with his gunner(s), but then he would also be quite powerfull still.
The only problem I see with this is that they wouldn't be soloable in any way due to their high health, and that will cause problems in hisec matches. People should still be able to drop tanks in hisec matches, so I'm not sure what should be done to prevent dropping tanks to be a I win situation. |