Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.09.16 08:33:00 -
[31] - Quote
what is wrong with swarm launchers? the only thing. and i mean only thing they are used for is anti-tank. they can't even take out a single person with direct fire. if you take away the only thing they are good at then what is the point of a swarm launcher? honestly i wish the collision would work all the time and that the missiles would go faster. |
Azmode Deamus
Amarr Templars Amarr Empire
28
|
Posted - 2012.09.16 09:31:00 -
[32] - Quote
Why can't vEhicle pilots realize that AV infantry costs more in the long run. AV infantry sacrifice killing HAVs for being vulnerable to everything on the field.
"Hey! I'm gunna take out that Sag with my full prototype AV suit! Hum de hmmm... Oh crap! A one hour old merc scout with a militia pistol! Crap, crap." dead.
Just because tanks cost more then a single av suit - they still don't die as much either. With any AV suit- you have to sacrifice any anti infantry for anti vehicles and then you become a sitting duck. You also can get killed within one second by any character who runs up on you. Literally - seconds.
They need to nerf the lower tiered AV weapons. That's all. I do agree it should at least cost the av guy something if he dies.
|
Constable Jones
Royal Uhlans Amarr Empire
22
|
Posted - 2012.09.16 10:10:00 -
[33] - Quote
Icy Tiger wrote:
I don't know who you play against then, because I have literally killed Gunloggis and Madrugar's and even a couple of Suryas by running straight behind them, unloading 4 Swarm clusters by spamming the fire button, and then finishing them off by spamming 3 AV grenades. 4000+ Damage from Swarms, about 2000 from AV grenades. Good luck.
I've now got a Soma fit with 7000+ DERP ADDED IT UP WRONG IS ABOUT 6800 EHP before hitting the rep.
So yeah, I think part of the problem is that some people just ain't fitting their kittens right.....
Wait. Hang on.
THATS WHAT THIS REMINDS ME OF!
All the stupid people who buy characters and ships off ebay then come on the EVE forums and complain that they're useless. But they were running around in some silly fit no one in their right mind would use. And without the skills to work the ship. |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.16 10:36:00 -
[34] - Quote
Just Bad wrote:- Damage increase on AV. I think this was rolled in prematurely and when in combination with the module changes above have acted like one damage buff on top of another damage buff. Sadly this rebalancing to help with HAVs has had the side effect of making things terrible for Dropships and LAVs. Yes, because utility trucks and transport helicopters are known for their durability and ability to survive anti-tank weaponry. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.16 11:57:00 -
[35] - Quote
Hi everybody can I come join in ? |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.16 12:34:00 -
[36] - Quote
HowDidThatTaste wrote:Paran Tadec wrote:I can still tank, with or without infantry. I'm hoping some of the nerfs are undone, especially the nerf to railgun turn rate. I used to be able to pop moving LAV's at a distance but cant track anything anymore. There should be some trade offs, low tracking for high damage, faster tracking for lower damage/more splash. As it is the railgun is only good against tanks and installations, and after you kill those you are stuck in a useless and easily killed tank for the rest of the match. Welcome to the AV world we are stuck in an AV load out which is easy pray to all infantry. So after we kill a tank or whatever we can not change suits because you tank drivers blew up all the resupply depots. Grenades are either for AV or infantry nit both. The forge guns and swarms are only good for vehicles not both. although as a fatty the forge guners do take me out on occasion. A rail gun decision to bring out should be a choice like infantry has to make. It can't be for both.
lolwut? u must be bad with an smg then
PS: Forge guns are nice on infantry :P |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.16 12:41:00 -
[37] - Quote
Assault rifle > SMG or forge for infantry... SMG is beast, but at 50yards... Good luck.
This is one of the best things about bringing a cheap tank, it changes your opponents fits, and makes them hunt you for 5 minutes. Meanwhile your infantry can get their act together. Sure my tanks going to die, but I'm hardly going to get sentimental... |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.16 12:48:00 -
[38] - Quote
Tony Calif wrote:Assault rifle > SMG or forge for infantry... SMG is beast, but at 50yards... Good luck.
This is one of the best things about bringing a cheap tank, it changes your opponents fits, and makes them hunt you for 5 minutes. Meanwhile your infantry can get their act together. Sure my tanks going to die, but I'm hardly going to get sentimental...
if u know how to play u can close the gap or have them fight at ur range and tbqh if i see a soma or sica those go down to AV nades dont need swarms regardless of how much health u have a few AV nades drops those militia vehicles
or better yet 1 forge guy can solo u with extreme ease and yes this has been proven as my guy has solo'd a sargaris since the hotfix with his forge |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.16 12:55:00 -
[39] - Quote
LoL 2500 breach forge damage. How are you gettin through 5k... You don't have 100% more damage...
End answer? That Sagaris was terrible... Or hurt.
My tank survives 3 AV nades btw... It's on fire but alive.
And yes, you can force the enemy and close the distance, but an AR simply has an advantage in range and damage. |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |