|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.09.15 15:15:00 -
[1] - Quote
DUST Fiend wrote:Icy Tiger wrote:I'm not the best tanker in the world, but I am pretty decent and can hold my own against higher end tanks in a Madrugar. I've even 1 v 1'ed Lurchasaurus' tank a couple times in the same match, and the outcome was that both our tanks blew up.
I want to ask the major tankers out there how this adjustment affects them. It was a pretty big deal, and the one thing that probably caught people off guard was the amount of nerfs they piled on. They literally put out 6 different nerfs/buffs in one day, all of which negatively impacted tankers.
I believe that this wasn't the way to go. SoonGäó, we will be getting webifiers, and e-war equipment, which will cripple vehicles in general. Swarms aren't the way to go. Forge Guns are. Dedicated Vehicle combatants. They have rough requirements, and need a Heavy suit to use. So CCP. Take out the Swarm Launcher buff, and instead give it to the Forge Gunners. Active shield / armor hardeners, and Afterburners / boosters. I think they're just tweaking things in anticipation for the upcoming changes.
Pilot suits / Turret speed modules / Chaff / Flares
Things will be very different next build. Meanwhile see what you can do to adapt to the harsh environment. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.09.15 15:57:00 -
[2] - Quote
Laz Ulian Sol wrote:
I'm mostly concerned about vehicles in general, I mean why bother when the price and so much hard earned SP leads to maybe a few minutes of enjoyable flying / driving before one person decides to just completely destroy that investment with a fraction of the cost and work.
I see this as the wrong question long term. Except for TDM, the focus will be on concrete objectives. Then the question won't be "What do I feel like doing this match?", it will be "What assets does my team require to complete our contract in this battle?"
At that point it may well be worth sacrificing a tank to achieve a breakthrough that changes the course of he battle. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.09.15 16:18:00 -
[3] - Quote
Noc Tempre wrote:Skihids wrote:Laz Ulian Sol wrote:
I'm mostly concerned about vehicles in general, I mean why bother when the price and so much hard earned SP leads to maybe a few minutes of enjoyable flying / driving before one person decides to just completely destroy that investment with a fraction of the cost and work.
I see this as the wrong question long term. Except for TDM, the focus will be on concrete objectives. Then the question won't be "What do I feel like doing this match?", it will be "What assets does my team require to complete our contract in this battle?" At that point it may well be worth sacrificing a tank to achieve a breakthrough that changes the course of he battle. In organized play, these tanks would be a pretty firework show and nothing more. It takes 4 prototype swarms to take down one Sagaris. What exactly do you expect to do with said tank that will achieve a breakthrough?
You might put it in to take out a Blaster installation that is blocking infantry from using a pass. Back it up with enough infantry support to hold off the AV for a minute and/or have two or three Logistics with remote reppers supporting it from behind and it would last long enough to take out the installation. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.09.15 17:06:00 -
[4] - Quote
Ambush has no need for tanks, and neither does the current crop of Skirmish maps. CCP seems to be saying that tanks are for use agaist other tanks and heavy installations as they are used today. Lacking that need tanks are used as anti-infantry tools much like dropships are being misused.
I believe the lack of strategic need is a big part of the problem. Now create a map with terrain protected installations overlooking the letters and you will see drivers calling in tanks and infantry supporting them as they remove the installations. Everyone will be happy to see tanks on their side again and the drivers can be heros instead of SP farmers.
Every role has a need to be needed. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.09.15 17:15:00 -
[5] - Quote
STB-LURCHASAURUS EV wrote:if tanks weren't meant to take on infantry then there wouldn't be any large blaster turrets.
Those are for self defense rather than offense, much like the door guns on dropships. They could be used for offense, but then you will need additional support against AV. |
|
|
|