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Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.09.15 16:06:00 -
[1] - Quote
Skihids wrote:Laz Ulian Sol wrote:
I'm mostly concerned about vehicles in general, I mean why bother when the price and so much hard earned SP leads to maybe a few minutes of enjoyable flying / driving before one person decides to just completely destroy that investment with a fraction of the cost and work.
I see this as the wrong question long term. Except for TDM, the focus will be on concrete objectives. Then the question won't be "What do I feel like doing this match?", it will be "What assets does my team require to complete our contract in this battle?" At that point it may well be worth sacrificing a tank to achieve a breakthrough that changes the course of he battle.
In organized play, these tanks would be a pretty firework show and nothing more. It takes 4 prototype swarms to take down one Sagaris. What exactly do you expect to do with said tank that will achieve a breakthrough? |
Noc Tempre
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Posted - 2012.09.15 16:22:00 -
[2] - Quote
Skihids wrote:Noc Tempre wrote:Skihids wrote:Laz Ulian Sol wrote:
I'm mostly concerned about vehicles in general, I mean why bother when the price and so much hard earned SP leads to maybe a few minutes of enjoyable flying / driving before one person decides to just completely destroy that investment with a fraction of the cost and work.
I see this as the wrong question long term. Except for TDM, the focus will be on concrete objectives. Then the question won't be "What do I feel like doing this match?", it will be "What assets does my team require to complete our contract in this battle?" At that point it may well be worth sacrificing a tank to achieve a breakthrough that changes the course of he battle. In organized play, these tanks would be a pretty firework show and nothing more. It takes 4 prototype swarms to take down one Sagaris. What exactly do you expect to do with said tank that will achieve a breakthrough? You might put it in to take out a Blaster installation that is blocking infantry from using a pass. Back it up with enough infantry support to hold off the AV for a minute and/or have two or three Logistics with remote reppers supporting it from behind and it would last long enough to take out the installation.
Requiring support means it is very hard to take down without removing the support first. There is very little any infantry can do to stop a swarm launcher from killing the tank like it was made of paper. Rallying the teamwork drum sounds good, but doesn't actually do anything. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.09.15 16:32:00 -
[3] - Quote
Sees-Too-Much wrote:An addition I'd like to see is infantry deployable point defense equipment. You lay it on the ground similar to a nanohive or drop uplink and it shoots at swarm missiles that come within a certain range. Invaluable as far as making vehicles a team-based tool.
I like this idea, but it isn't even on the drawing board at CCP yet, so hardly what they had in mind when they said tanks require support (what did they have in mind, anyway, b/c these changes do nothing for that). |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.09.15 18:15:00 -
[4] - Quote
Tony Calif wrote:Hello everyone :)
I would class myself as a beast tanker. I have no SP wasted there. However I have used Sicas to blow up everything, only target I haven't bagged is a black ops HAV. Here's my thoughts.
Yes, it's a great deal of change all at once. However, I have made a HUGE change from Railgun Sica to Blaster Soma. My KDR is going up, my ISK is going up, and my SP is still better in a tank than on foot due to vehicle assist points being insane. I have noticed my tank fills up faster now, because less people are willing to risk their own ISK. So they come risk mine :D
So why a Soma? More health. You never use the armour on a Sica, you do use the shields on the Soma. Having 5k hp and a heavy repper means you can hit hard and fast, but will need to go somewhere safe to regain lost armour. A couple of guys have used militia repair tools, and they speed up this process.
So why a blaster? Because I tried the auto railgun. It's terrible, seems like a rich mans militia blaster, but worse. I haven't skilled missiles this build, but can imagine they would be good. I have killed several enemy tanks and Dropships with the blaster, installations too. People also don't want to stick their face in front of my blaster, allowing me to suppress the enemy while I escape. And I can turn the turret round fast enough that no one is safe.
And yes I run for my life when I see Proto swarms launching. But their Dropsuit is the same cost as my tank roughly... (150k)
Btw Noc, if infantry can't help you against swarmers, you need new infantry.
I promise you, if it was 16 on 1, and I had a prototype swarm launcher, your tank would die just as quickly. Your anecdote proves what I was saying, it doens't affect their ability to kill. However any decent squad would rip a tank apart before it even manages it's weight in kills. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.09.15 20:15:00 -
[5] - Quote
If you shield tank, you can still get by if you slap nanos, a large buffer, and the large missile turret, and stay behind cover hugging the redline border. Everything else comes down to luck and relying on the opponents being too stupid to use even militia swarms. |
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