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Laz Ulian Sol
Pink Fluffy Bounty Hunterz RISE of LEGION
187
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Posted - 2012.09.15 15:38:00 -
[1] - Quote
It's not eliminated a lot of the power of a HAV, just the amount of time you can keep one in the middle of a firefight.
Sure our shields and armor hit points took a large cut but the control and situational awareness involved in adequately manning an HAV helps compensate.
Most HAV's are popping in the first few days following this because people haven't readjusted to the shorter fight times and longer retreat times.
Also, Railguns are almost purely anti-vehicle / installation like they are apparently meant to be. I've still gotten some lucky kills with it but it's incredibly difficult to use a railgun to actively engage infantry. The reduction on the cooldown time for blasters was a welcome buff that is slowly bringing the blaster back as an effective mounting choice. Especially with it having the best tracking speed.
As far as HAVs are concerned it's livable, even though it's annoying to have both a nerf and a buff that only tip the scale in one direction minus the blaster heat buff that was favorable for HAV.
I'm mostly concerned about vehicles in general, I mean why bother when the price and so much hard earned SP leads to maybe a few minutes of enjoyable flying / driving before one person decides to just completely destroy that investment with a fraction of the cost and work.
I can agree that the disparity in SP investment between AV and HAV was in favor of HAV but I'd of preferred to see a drop in the skill investment and maybe even the prices instead of a buff. Something to encourage more people to fit an AV role instead of making the current AV guys handle the issue better without more help. I dunno we'll see how it ends up because we really are missing a lot, and I stress this, a lot of modules and tools. I might be discouraged but I'm not gonna complain.
Note: I've always wondered, what do people think is the perfect number of players to take out vehicles? Is it like 1 = LAV, 2 = Dropship, 3 = HAV?
If we can agree on something like that, maybe we can tell when the balance doesn't make sense. |
Laz Ulian Sol
Pink Fluffy Bounty Hunterz RISE of LEGION
187
|
Posted - 2012.09.15 16:10:00 -
[2] - Quote
Skihids wrote:
I see this as the wrong question long term. Except for TDM, the focus will be on concrete objectives. Then the question won't be "What do I feel like doing this match?", it will be "What assets does my team require to complete our contract in this battle?"
At that point it may well be worth sacrificing a tank to achieve a breakthrough that changes the course of he battle.
Yes that's a valid point for the hardcore crowd and I do ask myself that very thing in matches now more so than pre hot fix; but I didn't mean it so literally in my post about fun. I meant basically what you're saying. Only how long can you make a complete turn around of a match with such limited survivability. |
Laz Ulian Sol
Pink Fluffy Bounty Hunterz RISE of LEGION
187
|
Posted - 2012.09.16 08:30:00 -
[3] - Quote
All I've done so far to adapt is swap out my railgun for a blaster and throw on my armor rep earlier than later.
So far seems to be working out unless a forge gun decides to show up. |
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