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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.15 02:48:00 -
[1] - Quote
I am complete ok with the nerf to tanks it just means tanks need to me more team based to use.
however swarms buff was unnecessary it just compounded the nerf in the eyes of the tankers and it allows a militia swarm to solo a tank that is to much. not to mention its effects on LAV and dropships.
so after using the militia swarm to solo a tank and knowing that other swarms are even stronger i do think swarms did not need that buff, or at least a 5% margin rather than a 20% margin would have been better.
thing about dropships is they are meant to transport infantry and for that reason i think they should have much higher explosive resistance than they currently do. as for LAV they need a bit more HP not much if you do revert the swarms, but some.
the swarm buff combined with the HAV nerf was to much the HAV nerf was needed though. but by increasing the damage of swarms so much you compounded it exponentially. so in the name of balance please return swarms to pre patch levels so we can see how they would do under normal circumstances |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.15 02:55:00 -
[2] - Quote
however much poetic justice is dished out, that is an issue in regard with tank balance they should not be soloable, when up against one equal or less tech level weapon and a milita swarms the lowest of the bunch. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.15 03:05:00 -
[3] - Quote
me? im a Assault pro going 13/6 on most matches with a mix of advacned basic and milita gear I rarely drive a tank, ive all was been on the recieving end of tanks OPness. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.15 04:22:00 -
[4] - Quote
Billi Gene wrote:I-SHAYZ-I wrote:About time someone agreed with me.
Swarms should be good against fast mobile objects such as the dropship and the LAVs but should have reduced damage versus tanks. Unless you team up with 2 or 3 guys to take down a tank, swarm launchers should just not be used against them.
Forge guns should then be used for the slower vehicles and/or installations from a distance. FG are only worthwhile again NOW, now that the AV TEMP-nerf has been undone. I can't see a problem with Swarms killing tanks.. people are saying that solo militia swarms are killing tanks with >4000 shields. I just can't see why a tank would sit thru 20 seconds or so of having its shields torn off and let the guy reload to finish him. Surely the driver would move into cover? I haven't looked at the modules yet... but i'd assume tanks are still trying to stack resist modules... what are the numbers?
regardless of numbers a militia shouldnGÇÖt able to solo a HAV regular swarms yes but not militia. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.15 15:12:00 -
[5] - Quote
if any of you care i fiddle with swarms a bit more, and i got to say their missile could move a bit faster so they can hit targets like dropships, but still a milita swarm should be a newb example of the swarm not a weapon that has a change to solo.
my real issue with them is not if A B and C happen your swarm wont hit the fact taht it can and its very much possible to destroy a tank solo with nothing more than milita gear is what bothers me.
p.s. stupid weapon changing i keep tring to switch from my swarm to my sub and skip straight to my injector and then press it again and have swarm, i look like a newb firing rockets at infantry. messed up weapon selection. |
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