Free Beers
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Posted - 2012.09.15 02:01:00 -
[1] - Quote
Tanks 2.0 ideas GÇô Give them diversity and purpose. Easier to let them be good as specific things then all things at once.
GÇóSmall and large turrets should be optional
GÇóRemote reppers should use a turret slot (small or large)
GÇóIntroduce equipment slots (call them mids if you want). Now it would be better to just make current high slots mids like in eve and make the new items high slots. ThatGÇÖs just me being nerdy though
GÇóEquipment slots will be where turrets, cpu upgrades, power grid upgrades, weapon upgrades, remote reppers, and specialty equipment like cru.
GÇóEach hull should have multiple role bonuses based upon skill levels
GÇóEach tank needs to have resists for shield and armor for damage type applied and listed on hull. There should be appropriate hull bonuses based on race
GÇóIntroduce rigs into tanks. As in eve it allows for further customization and bonus for the tanks
GÇóTank support skills should be tier 2. Example vehicle engineering should require engineering level 5 to start. I would leave turret and vehicle skills as they are high already GÇóTanks can be used solo but the effectiveness of them with full crew should be given bonus of sorts
Example 1
Caldari logi tank GÇô really good remote rep ability, avg ehp, low damage, better than avg speed and agility.
Hull bonus = 5% Remote Shield Amount per level of Caldari HAV. 5% Remote shield rep rang per level of Caldari HAV
Highs 5 GÇô 1DCU, 1 passive shield resist module, 1 large shield extender, 1 shield booster, 1 Remote Rep shield amp (new item to give bonus rr turret)
Mids 6 - (1 large turret, 2 small turrets) Large shield remote rep turret, 2 small missile turrets, 1 cpu upgrade, pg upgrade, cru
Lows 3 GÇô 2 nano mod, 1 armor resist mod
Rigs 3 and 400 calibration GÇô 2 remote rep cycle time reduction (15% each and apply stacking penalty). Only 2 of the 3 rig slots used because each of these rigs cost 200 calibration each.
Example 2
Caldari offensive tank GÇô Anti tank/installation that is high alpha, avg dps, high burst resist/tanking, avg ehp, above average speed/agility. This is a hit and run fit.
Hull bonus = 5% large turret ROF increase, 5% reduction in active hardener cool down per level of Caldari HAV
Highs 5 - 1 large shield extender, 1 active shield hardener, 2 passive shield recharges, 1 passive shield resist.
Mids 6 GÇô 1 large missile turret, 1 small missile turret, 1 small rail gun, 2 damage mods, 1 cpu upgrade
Low 3 GÇô 2 nano, 1 armor resist.
Rigs 3 and 400 calibration GÇô 1 turret damage rig +10% (200), 1 shield cycle reduction -20%(150). Only 2 rigs fit here
More examples to come.
Things you like? Things you don't like? Need to get your troll on? Discuss! |
Free Beers
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Posted - 2012.09.15 03:32:00 -
[3] - Quote
Skytt Syysch wrote:Free Beers wrote:GÇóEquipment slots will be where turrets, cpu upgrades, power grid upgrades, weapon upgrades, remote reppers, and specialty equipment like cru. I like all of these ideas, but the one I've quoted I have an issue with for one reason - I don't think the turrets and turret upgrades should fight for room in the same slot type. I think the weapons should be how they are now in terms of their own slot, only you should be able to function with none of them if you want to free up fitting space (or create a super tanky transport), or swappable with remote rep turrets.
This is actually for power balance.
In the exmaple i gave you have a beast of rr shield tank there was a more pressing need for additional cpu and pg to be used. You could trade out the cru, cpu upgrade, pg upgrades and put in damage mods. Now this may hurt what you can fit in your high or shields slots. Why you would want to do that in a logi tank when damage is secondary purpose i dont know, but you can. So let me come up with another example for you of a say damage tank.
will put in OP |