Kaminoikari
Wrath of Omnipotent Beings
16
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Posted - 2012.09.14 21:40:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:Don't nerf AV Buff dropships and LAVs The one thing I've disliked about this game is how fast I get show down in a dropship. I can understand taking out an LAV easily, but for fucks sake, a tank should NOT be able to shoot down a dropship even with the railgun mounted. I've dumped plenty of SP and ISK into dropships and the weapons/modules only to have my **** blown out of the sky by a single set of swarm missiles. I understand that a droship is troop transport but really.
1)Dropships A) 1 heavy with a militia swarm launcher will take my buffed (shield or armor wise) dropship to critical with one set of missiles if not completely wipe it out. B) A tank can easily shoot a dropship out of the sky with it's ++ber high vertical look.
2) Communication A) Unless you have your squad gunning the turrets on a dropship, there is absolutely no communication with people. Some people will sit there in my dropship when I'm hovering over an objective and they won't drop out. Which ten gets me shot down. B) There should be a boot option to force people out of the vehicles
3) Countermeasures A) As of now, dropships are like flying points waiting to be seized by the enemies since they can be shot down easier than an LAV. Dropships have no countermeasures to swarm missiles, what try need is a mobile EMP designed to neutralize incoming missiles or something similar that way dropships can actually SURVIVE an attack.
4) Cost A) It takes a lot (not as much as tanks) of ISK to restock 1supped up dropship. Being 4-500k. I make 150k average if that every game so I essentially have to wait several games to get one dropship back fully equipped. B) SP - takes a lot to get non-militia dropships and to even get it to level 3. The cost of SP versus the amount of ISK spent to keep a stock of dropship is ridiculous. They get shot down unbelievably easily.
I don't know if it's just me, but honestly, when I use a dropshipi get shot down ridiculously fast and easy even though I pilot pretty damn well. When I've used a militia swarm launcher to attack other dropships, one set doesn't even eliminate the shields let alone take it down halfway.
I think what should happen is that swarm launchers should have a maximum lock on range for arial vehicles and the missiles should be needed when attacking dropships unless the swarm launcher is specifically tuned for taking them out. This would allow dropship users to spend less money as well as remain airborne longer, given they get countermeasures.
1)LAVs A) LAVs are the second fastest vehicle in the game... But they get destroyed almost as fast ad a dropship if not faster. The armor and shielding is horrible for any AV weapons coming at you. B) Driving around is hard enough without spinning out, they could use a better handling system because I have to go snail pace so I don't spin out when turning.
2)Gunning A)When you're the gunner you're absolutely exposed and are most likely the first to die. I understand being exposed but the turret rotation speed is so ******* slow that you get killed before you can really kill anyone. B) Accuracy is horrible when on the move (also understandable) but should be improved for the LAV. C) when using a blaster, which is usually the standard turret, is complete crap. The gun it only applicable when the vehicle is motionless and completely exposedand when te targets are within 50 meters.
Is there anything else I missed on these topics? If so then please do add. |