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Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.09.14 20:08:00 -
[1] - Quote
Tank durability wasn't the problem, their versatility and destructiveness were. So instead of fixing that they broke them twice. They are pathetically weak for the cost yet still just as destructive. This leads to less enjoyment for both sides. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.09.14 20:10:00 -
[2] - Quote
Dane Stark wrote:Dewie Cheecham wrote:Roy Ventus wrote:...They were OP. There were AV full squads who attack tanks, did little damage, and when tank was beaten down it ran and got repaired quickly and came back out. Now while all this was happening those tanks were racking up kills. They need to find a balance. What you're talking about is not a balance.
The tanks weren't OP at all. There were some BUGS with some modules that needed fixing, as they were too aggressive, or stacking penalties weren't applied. Who knows. They overdid it, instead of fixing the bugs, they just hypernerfed the tanks yet again, and buffed the AV side at the same time. So where Tanks were generally fine, baring a few issues, they are now so severely underpowered that I doubt I'll be using any once my current stock is depleted. Disagree - it's a test man - really - CCP Wolfman even said so. Why don't folks read the stickys?
Because they are using metrics like KDR for tank balancing. 18 is apparently too high. 18 kills won't pay for 1/10 of a tank, so if that is the balance point, it is really questionable how expensive they are. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.09.14 20:43:00 -
[3] - Quote
Dane Stark wrote:Noc Tempre wrote:Dane Stark wrote:Dewie Cheecham wrote:Roy Ventus wrote:...They were OP. There were AV full squads who attack tanks, did little damage, and when tank was beaten down it ran and got repaired quickly and came back out. Now while all this was happening those tanks were racking up kills. They need to find a balance. What you're talking about is not a balance.
The tanks weren't OP at all. There were some BUGS with some modules that needed fixing, as they were too aggressive, or stacking penalties weren't applied. Who knows. They overdid it, instead of fixing the bugs, they just hypernerfed the tanks yet again, and buffed the AV side at the same time. So where Tanks were generally fine, baring a few issues, they are now so severely underpowered that I doubt I'll be using any once my current stock is depleted. Disagree - it's a test man - really - CCP Wolfman even said so. Why don't folks read the stickys? Because they are using metrics like KDR for tank balancing. 18 is apparently too high. 18 kills won't pay for 1/10 of a tank, so if that is the balance point, it is really questionable how expensive they are. How do you know they are using KDR? I have never seen a reference to that. And, unless you have a "DEV" tag, I fail to see how you know this as fact. Just an observation...
I offer insight from my discussions with them. Take it or leave it I don't care. |
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