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wathak 514
Circle of Huskarl Minmatar Republic
106
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Posted - 2012.09.14 16:06:00 -
[1] - Quote
I love what u guys did with the tank turrets those were great made tyhem more specilized but av are too powerfull 1 guy can take out a tank that shouldnt be done it should take 2 or more railgunners or it should take a good amount of swarms from multiple players not soloing a tank
I havent even tried a dropship yet but i doubt ill be able to survive 1 hit from a swarm missile which is **** being as that gets rid o all our tanking powere which we didnt have much in the first place |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.14 16:29:00 -
[2] - Quote
Just tried dropships there ******* paper bags now |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.14 16:37:00 -
[3] - Quote
Wolf Ritter vonKaldari wrote:wathak 514 wrote:I love what u guys did with the tank turrets those were great made tyhem more specilized but av are too powerfull 1 guy can take out a tank that shouldnt be done it should take 2 or more railgunners or it should take a good amount of swarms from multiple players not soloing a tank If you can pwn people solo with your tank, people should be able to pwn you solo as well. Should've been rolling with infantry support to screen your tank against AV. It shouldnt be able to do that and honestly people got powned cause they walked straight up to a tank to try and kill it close and personal a swarm unit needs to sit far away or u can fit it to a assult ship and use gurrila warfare tatics ive done it u just cant give a tank a clean shot a railgunner needs to hit the tank from behind not walk straight into its gun honestly people were talking tatics not spray and pray. Av did need a little buff except for swarms they needed a nerf but this is to far |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.14 17:26:00 -
[4] - Quote
A tank also aint suppose to be able to get soloed by a swarm launcher or some guy with a forge gun thats rediculous its a godam tank look into the history of tanks they were made to be impermiable literaly the scourge of enemy infantry do. Think 1 guy with an rpg takes on a tank and wins by standing in the open hell no it normally takes multiple shots un u ditching behind cover as to avoid gettng ur ass shot not standing in the open people didnt play the av role smart prepatch so they got there asses handed to them now its no tatics no skill to deal with a tank where as befor if a tank driver lost his tank he was angry but proud of the enemy soldiers for playing correctl and not running around spraying and praying lik cod has us trained to do in first person shooters. Now the role of av is easily sad |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.14 20:31:00 -
[5] - Quote
Vascillar Mandate wrote:wathak 514 wrote:A tank also aint suppose to be able to get soloed by a swarm launcher or some guy with a forge gun thats rediculous its a godam tank look into the history of tanks they were made to be impermiable literaly the scourge of enemy infantry do. Think 1 guy with an rpg takes on a tank and wins by standing in the open hell no it normally takes multiple shots un u ditching behind cover as to avoid gettng ur ass shot not standing in the open people didnt play the av role smart prepatch so they got there asses handed to them now its no tatics no skill to deal with a tank where as befor if a tank driver lost his tank he was angry but proud of the enemy soldiers for playing correctl and not running around spraying and praying lik cod has us trained to do in first person shooters. Now the role of av is easily sad A Forge Gun is essentially a blaster turret taken off an incursus frigare and put into a heavy's hands. A frigate is basically the size of a boeing 747 with armor plates strapped to it (meaning: bigger than the tank). So yes, forge guns should be able to take down tanks. Not easily, but it should be possible. Keep in mind: only that one class of suit with a specific class of weapon can do it (ok, 2 classes of weapons because of swarms), and if he does, he's leaving himself open to Assault suits and Scouts. Heavies are slow enough to get downed before even getting to their target provided the opposing team isn't playing "Bunch of soloers that happen to have the same objective". U need too recheck ur figures a forge gun is nowhere close in size to a blaster from a frigate if it was then it should easilly be shooting over 2000m and doing far more dmg. Infact a forgun is much smaller than even a civilian gun in eve please do the correct math and double check figures first. And even so a single forguner shouldnt be able to solo a tank armor made with the anticipation of going up against a forge gunner this i like saying a battleship should be able to get taken down by a lone frigate with only the frigates dps taken in play no rats or anything. No it should be possible for a forge gunner to take down a tank but not by himself a swarm luncher ofcoarse would need more help as it should be weaker when taken into account the fact it can be fit to a scout suit and therefore be able to mostly avoid the fire from the tank |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.15 06:15:00 -
[6] - Quote
People r mising the point completely now a tank should not be killed by a single infantry standing in the middle of the road u people have reversed the roles now infantry are the tanks and tanks are ****
the turret how they are now are great they got specialized to being eather anti infantry or anti vehicle how it should be.
av was buffed way to much a tank can only take 3 shots from a forge gunner and im talking hevily buffed marader that just absorbs dmg like a spounge take in acount of the rate of fire there is way to much dps a forge gunner is to powerfull even if he gets 1 shotted buy the tank hes killed the tank befor the tank can turn the gun. This is to much a forge gunner should be able to kill a tank but not by himself there should be atleast 2 mabey 3 forgegunners to take out a tank.
swarms oh my god swarms i can sit on a hil and pumble a vehicle no matter what it is from the otherside of the map then swarms are ******* powerful 1 swarmer can kill a lav easy, a dropship has to constently run for its life because it cant just dodge the swarms and a tank falls to swarms as quickly as it falls to forgers holy cow u want to talk overpowered a swarm has ben since the beginning they need to dumb down the missils ability to trackto the point it dify physics the need to lower the dmg if its ganna stay fire and forget, and they need to reduce the dam near unlimited fuel capacity for such a tiny missile.
grendes im happy with so far as for everything else
Now really people if u think im trolling or im just trying to make tanks overpowered search me up hell i give ccp permission to post screanshots of all my details including characters what skills each character has fits and other **** like that and they may post recording of my battles to show everyone im not trying to overpower tanks im a dropship pilot an overpowered tank makes no diffrence to me my gunners will still kill it while i dodge the bullits im just trying to mak the entire game balanced and give all vehicles and dropssuits a balanced role im not making this game cod where u can spray and pray and ull get 20 kills no im making this game dust514 a game where every asspect requires stratigy among players weather its operating a tank killing a tank or killing other infantry or takeing objectives or ding 1 of numerous other things u may do
THIS I DUST514 A SQUAD BASED GAME 3 PEOPLE MINIMUM TO DO ANY TASK THAT IS MY GOAL |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.15 15:10:00 -
[7] - Quote
Look guys im not saying that tanks should be impervious to fire im saying tanks are paperbags no which they shouldnt be a tank dies to quickly for being a tank. Dropships and lav has sped on there side atleast but a tank is slow it needs to take a good amount of hits befor dying a forge gunner takes 1 out to easily by himself it should take atleast 2 forge gunners to take a tank out in secound. Yes i am saying for 1 forgegunner to take out a tank he should use 1 clip or close 2 1 clip if u got a buddy forger helping or a buddy swarmer well now that tank fals much faster.
My goal is to make the game have teamwork tanks were lonewolfing befor so i agreed to a little nerf this went to far now av is lone wolfing it i dont want all the nerfs and buffs to go away i just want that balance where a tank is in deap **** if surounded by more than 1 av fitted infantry but if its only 1 guy going after him well that guy beter be good at dodging bullits cause its ganna be a bit of a fight
Is this unresonable no |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.16 21:18:00 -
[8] - Quote
Hobo-n-Guns shut up go and fly a dropship then come back really a dropship has speed and no tank but its suppose to be a troop carrier well with how the missils act once infantry start shooting at u u cant stop u have to keep moving cause swarms dont run out of fuel apparently and when they hit my own dropship can survive a maximum of 4 consecutive hits without giving reppers time to rep now tell me how thbe hell do i land without getting blown up as i can see dropships cant be trop transports because of this.
As for the tank issue everyone keeps saying it takes 1 person to pilot then it tankes 1 person to kill tell me where that happens anywhere else in game a dropship takes 1 person to kill but 3 people working togeather to pilot. A lav takes 2 to pilot but 1 to kill it. And as for assult suits its dependent on what u bring bu in most ocasions it takes 2 to kill someone without the other guy just barely escaping till someone places that last shot
Most of ur arguments are therefor void as its based around the idea it takes 1 to pilot should take 1 to kill please think of something else would ya and no because tanks were overpowered for three months pre patch doesnt support u |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.16 22:15:00 -
[9] - Quote
Hobos-N-Guns wrote:wathak 514 wrote:Hobo-n-Guns shut up go and fly a dropship then come back really a dropship has speed and no tank but its suppose to be a troop carrier well with how the missils act once infantry start shooting at u u cant stop u have to keep moving cause swarms dont run out of fuel apparently and when they hit my own dropship can survive a maximum of 4 consecutive hits without giving reppers time to rep now tell me how thbe hell do i land without getting blown up as i can see dropships cant be trop transports because of this.
As for the tank issue everyone keeps saying it takes 1 person to pilot then it tankes 1 person to kill tell me where that happens anywhere else in game a dropship takes 1 person to kill but 3 people working togeather to pilot. A lav takes 2 to pilot but 1 to kill it. And as for assult suits its dependent on what u bring bu in most ocasions it takes 2 to kill someone without the other guy just barely escaping till someone places that last shot
Most of ur arguments are therefor void as its based around the idea it takes 1 to pilot should take 1 to kill please think of something else would ya and no because tanks were overpowered for three months pre patch doesnt support u It is sad i have to quote myself since you seem to have miss quoted me Hobos-N-Guns wrote:
You would be able to manuver better if ccp would go back to the pre3 release. DS were troop carriers and some air support, they were not meant to be flying tanks. As for missiles locking on, all you have to do right now is just do "S" shaped manuvers and they hardly ever hit you.
For your information, I used to fly DS all the time until they screwed them up with P3, and I was always able to out fly missiles and was rarely hit except when I landed on a tower or the ground. Wheres the highlight button for the last bit nevermind ill underline after al u contradicted urself and pointed out many of my points i have eather said or hinted at in my posts in this thread or around the forums. Just cause u cant fly with the new funner physics u want to ez mode that can we say CONTRADICTION. Yes the previous physics were easyer to manage but no chalenge no fun i pushed for ccp to make dropships more challenging and more fun but u want the ez mode bk hmm might aswell push for tanks ez mode to come back to.
And befor u fellas try to say i just contradicted myself i havent been pushing for ez mode ive been pushing for av to get its ez mode removed buff tanks just enough to make both play styles challenging i dont want any av weopon to be nerfed im not shure if they need to be nerfed well besides swarm launchers they have numerous aspects i prevously stated that need nerf. I have been saying that nerfing a tanks ability to tank dmg was to much combined with the av bufs seriously people reread my posts cause as hobo-n-guns just proved many of who dont even know what ur saying muchless what im saying |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.17 14:23:00 -
[10] - Quote
Ahh this is much better then the first 2 pages of posts logic is actually being used to balance the game not make ur favorite suit more powerfull thanks guys
No ok so a m1 abrams tank as u said is practically impervious to rpg7 missiles well lets say those are the milita varient which is also true given there the easyest for militia groups and terrorist groups to get a hold of. The abrams tank is a marader given how it ranks against other tanks in the world. Now as pointed out tht marader has been reported to take an upwards of 20 rpg7 hits and still survive though barely. Well that sounds about right for tghis game
If a militia tank is brought on the field a couple militia av guys will kill it a standard fit av will most likely solo it. If a standard is brought on the field militia will have a hard time, a standard fit well be abl to do it but unless theres more then 1 of u the tank will probaly kill u or be able to get away and have time to heal, a protofit av will have no proplem though it shouldnt be tol where hes a dumbass and walks right up to the main gun should still be some challenge. A marader well it should be a par with proto thats how i see this working |
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wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.17 21:22:00 -
[11] - Quote
Ok so explain to me where teamwork is encompassed in ur version wolf ritter or better yet if my standard gear can kill proto level tanks why should i even buy proto gear when im 1 shotting proto level tanks please dude see how much more balance there is in my version and it still doesnt call for overpowered tanks |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.18 13:30:00 -
[12] - Quote
Well heres what ive goten sofar from you
Tanks are able to just duck behind cover Uhm have u see a tank in game there practically a barn compared to other units and ur teling me to just hide it behind a building when it comes underfire lol. The infantry are suppose to be using cover for they are more manuverable and smaller so able to fit behind cover.
Tanks need infantry to screen av attacks. True to a point currently swarms have the ability to come from far beyond where ur wal of foot soldiers will be as i have yet found a limit on a swarm missiles range though it is true there locking distance is limited that can still streatch for about half of the map. There is also the proplem that currently any tier of tank its seriosly dmg by militia av the weakest av sorry aint suppose to work as i said in a preveous post an clearly mapped how effective each av tier should be against each tier of tank.
Nomatter what tank is being used u want to be able to oneshot it with a militia weapon Wheres the balance in this ur trading a tank players previous ability to lonewolf for a av to lone wolf the proper balancing. Though true maby not completly accurate, was mappedx out in a previous post made by me. This showed tanks vulnerable to much higher tier av weopons but able to hold there own against av weapons of equal tier and almost impregnable of lower tier weapons. This dont mean a marader cant be destroyed with militia gear it just means u need alot of guys to do so where as to get a tank down quickly with equal tier gear to the tanks tier it isnt imposible to solo the tank but a good tank driver and fit will make it seem so. Higher tier weapons versus a lower tier tank will ofcoarse be able to solo the tank but not without a fight. |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.19 04:34:00 -
[13] - Quote
I sorry guys but sofar everything i have read trying to argue against me has only seemed to confirm on thing people want av to be a solo playstyle able to kill everything with easy which makes me sad. Alot of these suggestions ive heard when i think of placing them into the game only makes tanks more broken
My suggestion is for everyone to seriously rethink what it means to have balanced gameplay for this game as such sofar the explanations ive thrown out still seem the most balanced and sturdy |
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