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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.09.12 08:03:00 -
[1] - Quote
Consider this Iron Wolf. A Proto Swarm has 6 grenades of 250 HP damage each, 4 swarms in a magazine, which it can probably fire at a rate of one per 2 seconds, i not faster.
That is about 6000 HP damage in one magazine, if the SL user is reasonably competent and manages to get them all on target, fired over perhaps 6-8 seconds.
That is without damage mods.
If you sit on a nanohive, by the time those first 4 swarms are out of the barrel, you'll be reloading to a new full mag. About 5 seconds later at worst, you are ready to let loose another 6000 HP.
So you can see that a squad of these should easily kill even a 16k EHP Sagaris. The question then becomes, why aren't you?
This is now, later the math will change. For instance, add the webbers that are coming later. Catch a Sagaris in one of those, and it won't even be able to take cover.
Still think Tanks are OP?
And your math uses stats that are known to NOT be applied yet. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.12 08:06:00 -
[2] - Quote
Iron Wolf Saber wrote:Encharrion wrote:I can't say I've seen my tank passively regenerate shields WHILE being shot, you might want to check if that is the case with vehicle shields. I know they regen fast enough to nullify an assault rifles or HMG damage. There might be a threshold that causes the 1.5 second pause.
Oh, no, not one of those.
You want the bug from the last build back, that meant AR's could kill tanks?
I know, I know, this is the future, and the AR's are using plasma, yadda, yadda, yadda. Do you think these tanks are made of any material we know of today?
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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.12 08:08:00 -
[3] - Quote
TiMeSpLiT--TeR wrote:HowDidThatTaste wrote:Ummm so tanks are overpowered More like the Forge gun is underpowered. I like how it was on the first build. It can stop a tank.
Yes, but the second a tank aren't easily stopped by a your Forge Gun, or *gasp* the tank kills you before you can kill it, the tank is OP, right. It's not like your hand held gun weren't OP for being able to kill tanks that easily in the last build, right? |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.12 08:27:00 -
[4] - Quote
Iron Wolf Saber wrote:Dewie Cheecham wrote:Iron Wolf Saber wrote:Encharrion wrote:I can't say I've seen my tank passively regenerate shields WHILE being shot, you might want to check if that is the case with vehicle shields. I know they regen fast enough to nullify an assault rifles or HMG damage. There might be a threshold that causes the 1.5 second pause. Oh, no, not one of those. You want the bug from the last build back, that meant AR's could kill tanks? I know, I know, this is the future, and the AR's are using plasma, yadda, yadda, yadda. Do you think these tanks are made of any material we know of today? Ill just be mean and tell you go fly a kite. The simple fact is that the AR still does perform its damage against tanks. tanks however regen those shieds nearly instantly,
As they should. AR's should not be an issue, expecting them to (even slowly) eat us a tank shield or armour is just insane. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.12 10:24:00 -
[5] - Quote
fenrir storm wrote:Dewie Cheecham wrote:Consider this Iron Wolf. A Proto Swarm has 6 grenades of 250 HP damage each, 4 swarms in a magazine, which it can probably fire at a rate of one per 2 seconds, i not faster.
That is about 6000 HP damage in one magazine, if the SL user is reasonably competent and manages to get them all on target, fired over perhaps 6-8 seconds.
That is without damage mods.
If you sit on a nanohive, by the time those first 4 swarms are out of the barrel, you'll be reloading to a new full mag. About 5 seconds later at worst, you are ready to let loose another 6000 HP.
So you can see that a squad of these should easily kill even a 16k EHP Sagaris. The question then becomes, why aren't you?
This is now, later the math will change. For instance, add the webbers that are coming later. Catch a Sagaris in one of those, and it won't even be able to take cover.
Still think Tanks are OP?
And your math uses stats that are known to NOT be applied yet. You forgot it has to be perfect , ideal situation for that to happen. You forgot about the assaults shooting and hunting to protect there tank, also the tank isnt just going to sit there, one, two at max shots and the swarm launcher user is no more. And therse's never a squad of AV player at the moment you may be get one , two max.
So, teamwork, protecting the tank = the TANK is OP?
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