Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Archangel Exodus
8
|
Posted - 2012.09.12 01:40:00 -
[1] - Quote
I have an issue with ammo, I go through it too quick, and usually squads aren't carrying a nano hive so it would be great if we could pick up a downed enemies weapon if we are clean out. What do you guys think? |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.09.12 01:42:00 -
[2] - Quote
Might be difficult to work out kinks with having to skill into certain weapons... |
Mejji Sez
Algintal Core Gallente Federation
19
|
Posted - 2012.09.12 01:46:00 -
[3] - Quote
Maximus Stryker wrote:Might be difficult to work out kinks with having to skill into certain weapons...
Basically, this. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.12 01:47:00 -
[4] - Quote
Not really the same thing, but I know the devs are at the very least juggling the concept of salvaging mid match, which would let you take pieces off of dropsuits and vehicles littered around the field. |
Grenwal Hiesenberg
Shadow Company HQ
226
|
Posted - 2012.09.12 01:51:00 -
[5] - Quote
I kind of enjoy the challenge of not being able to pick up and consequently change weapons at any given point in the game. It forces you to be more careful in selections you make and be more tactical than just spray-n-pray. |
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.09.12 01:55:00 -
[6] - Quote
Every drop suit could have a basic nanohive feature that allows players to pick up from dead players and transform what they picked up into something they could use...eg whatever they are using in their current fitting when they go to scavenge from a dead enemy.... |
kas croixe
Villore Sec Ops Gallente Federation
14
|
Posted - 2012.09.12 02:02:00 -
[7] - Quote
Brahma El Indio wrote:Every drop suit could have a basic nanohive feature that allows players to pick up from dead players and transform what they picked up into something they could use...eg whatever they are using in their current fitting when they go to scavenge from a dead enemy....
at least according to the description of nanohives, they are the single most advanced things on the field, and require formatted mater(like a 3d printer nowadays) its not just cram in old ammo, get what you need for your gun. |
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.09.12 02:08:00 -
[8] - Quote
kas croixe wrote:Brahma El Indio wrote:Every drop suit could have a basic nanohive feature that allows players to pick up from dead players and transform what they picked up into something they could use...eg whatever they are using in their current fitting when they go to scavenge from a dead enemy.... at least according to the description of nanohives, they are the single most advanced things on the field, and require formatted mater(like a 3d printer nowadays) its not just cram in old ammo, get what you need for your gun.
Its just a concept....a concept can be anything you want it to be....
One could argue that the dead players stuff is formatted matter, which your own drop suit "reformats" to suit your current load out.
maybe if such a feature was implemented, so that it doesnt degrade from nanohive use, make it so the inbuilt dropsuit nanohive can only restock 50% of ammunition, no grenades or other kit....
Its just a concept to allow in game pickup from corpses |
kas croixe
Villore Sec Ops Gallente Federation
14
|
Posted - 2012.09.12 02:34:00 -
[9] - Quote
Brahma El Indio wrote:kas croixe wrote:Brahma El Indio wrote:Every drop suit could have a basic nanohive feature that allows players to pick up from dead players and transform what they picked up into something they could use...eg whatever they are using in their current fitting when they go to scavenge from a dead enemy.... at least according to the description of nanohives, they are the single most advanced things on the field, and require formatted mater(like a 3d printer nowadays) its not just cram in old ammo, get what you need for your gun. Its just a concept....a concept can be anything you want it to be.... One could argue that the dead players stuff is formatted matter, which your own drop suit "reformats" to suit your current load out. maybe if such a feature was implemented, so that it doesnt degrade from nanohive use, make it so the inbuilt dropsuit nanohive can only restock 50% of ammunition, no grenades or other kit.... Its just a concept to allow in game pickup from corpses
but the corpses melt/burn away, along with their stuff. the wounded guy is still holding onto his stuff. so when would you pick it up? |
Terminus Decimus
37
|
Posted - 2012.09.12 02:39:00 -
[10] - Quote
Most all the guns fire the same plasma so why couldn't we grab some spare "mags" from a recently deceased clone before they reverse nanocise? |
|
kas croixe
Villore Sec Ops Gallente Federation
14
|
Posted - 2012.09.12 02:45:00 -
[11] - Quote
Terminus Decimus wrote:Most all the guns fire the same plasma so why couldn't we grab some spare "mags" from a recently deceased clone before they reverse nanocise?
okay, you go jam a magazine from a glock into an ak-47, see what happens. they fire the same elemental state of matter/thing under the same name(solid and bullets, respectively) so it should work according to your logic. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.09.12 02:47:00 -
[12] - Quote
Y U NO USE NANOHIVES? |
V4DOL
Osmon Surveillance Caldari State
20
|
Posted - 2012.09.12 02:52:00 -
[13] - Quote
kas croixe wrote:Terminus Decimus wrote:Most all the guns fire the same plasma so why couldn't we grab some spare "mags" from a recently deceased clone before they reverse nanocise? okay, you go jam a magazine from a glock into an ak-47, see what happens. they fire the same elemental state of matter/thing under the same name(solid and bullets, respectively) so it should work according to your logic.
He is talking about having CCP implement a techno-wizardry item which breaks down the matter, and reconverts it into a usable form for the Mercs current Dropsuit load out. Nanohive which only works for you, steals from the dead, and makes the usage of the actual Nanohive equipment module useless. |
kas croixe
Villore Sec Ops Gallente Federation
14
|
Posted - 2012.09.12 03:02:00 -
[14] - Quote
V4DOL wrote:kas croixe wrote:Terminus Decimus wrote:Most all the guns fire the same plasma so why couldn't we grab some spare "mags" from a recently deceased clone before they reverse nanocise? okay, you go jam a magazine from a glock into an ak-47, see what happens. they fire the same elemental state of matter/thing under the same name(solid and bullets, respectively) so it should work according to your logic. He is talking about having CCP implement a techno-wizardry item which breaks down the matter, and reconverts it into a usable form for the Mercs current Dropsuit load out. Nanohive which only works for you, steals from the dead, and makes the usage of the actual Nanohive equipment module useless.
yup, already provided a why that doesn't work in universe. reason was not accepted.
provided a question. got a stupid answer.
mocked logic, got a oddly sensible answer.
conclusion: from now on, I should only respond in mockery and flaming. |
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.09.12 03:04:00 -
[15] - Quote
kas croixe wrote:Brahma El Indio wrote:kas croixe wrote:Brahma El Indio wrote:Every drop suit could have a basic nanohive feature that allows players to pick up from dead players and transform what they picked up into something they could use...eg whatever they are using in their current fitting when they go to scavenge from a dead enemy.... at least according to the description of nanohives, they are the single most advanced things on the field, and require formatted mater(like a 3d printer nowadays) its not just cram in old ammo, get what you need for your gun. Its just a concept....a concept can be anything you want it to be.... One could argue that the dead players stuff is formatted matter, which your own drop suit "reformats" to suit your current load out. maybe if such a feature was implemented, so that it doesnt degrade from nanohive use, make it so the inbuilt dropsuit nanohive can only restock 50% of ammunition, no grenades or other kit.... Its just a concept to allow in game pickup from corpses but the corpses melt/burn away, along with their stuff. the wounded guy is still holding onto his stuff. so when would you pick it up?
Lol you prise it from the wounded guys hands? Look, this concept worked very well in MAG. In MAG they never bothered with the what is the rational basis for such a concept etc. You could pick up any weapon from anyone despite your skills and if you didn't like the weapon you just swapped back to your own by picking up from the dead guy again. Main thing was ammo replenishment. |
kas croixe
Villore Sec Ops Gallente Federation
14
|
Posted - 2012.09.12 03:10:00 -
[16] - Quote
Brahma El Indio wrote:kas croixe wrote:Brahma El Indio wrote:kas croixe wrote:Brahma El Indio wrote:Every drop suit could have a basic nanohive feature that allows players to pick up from dead players and transform what they picked up into something they could use...eg whatever they are using in their current fitting when they go to scavenge from a dead enemy.... at least according to the description of nanohives, they are the single most advanced things on the field, and require formatted mater(like a 3d printer nowadays) its not just cram in old ammo, get what you need for your gun. Its just a concept....a concept can be anything you want it to be.... One could argue that the dead players stuff is formatted matter, which your own drop suit "reformats" to suit your current load out. maybe if such a feature was implemented, so that it doesnt degrade from nanohive use, make it so the inbuilt dropsuit nanohive can only restock 50% of ammunition, no grenades or other kit.... Its just a concept to allow in game pickup from corpses but the corpses melt/burn away, along with their stuff. the wounded guy is still holding onto his stuff. so when would you pick it up? Lol you prise it from the wounded guys hands? Look, this concept worked very well in MAG. In MAG they never bothered with the what is the rational basis for such a concept etc. You could pick up any weapon from anyone despite your skills and if you didn't like the weapon you just swapped back to your own by picking up from the dead guy again. Main thing was ammo replenishment.
got it, try to make a grab for someones gun, while they are still alive, and with every reason to simply hold the trigger until the gun goes click while you are very close and probably aimed it at yourself ( try to grab and yank the gun and the guys finger will still be on the trigger, leaving the barrel pointed directly at you.)
also it is spelled pry.
as a third thing, this is not mag, never will be. so why did you bring it up? |
V4DOL
Osmon Surveillance Caldari State
20
|
Posted - 2012.09.12 03:10:00 -
[17] - Quote
I didn't scroll up enough to see some of the other posts before writing in response. Yes, the corpses burning up would have to be changed so that the dead body stays on the ground for pick up. I actually had a dream the other night that they changed the mechanic. Little drones were flying around the battlefield from each side of the conflict, picking up dead clones and removing them from the battlefield so that the matter could be recycled and used in various applications. Then I started shooting them and stealing the gear... Was an odd dream.
But back to the matter at hand. If the bodies were to stay on the field after the mind had been destroyed for cloning, then I could imagine a mechanic being added in whereby you either get matter that can be used to refuel your ammo, or as a more lucrative and reliable way to collect scrap at the end of a battle. As I see it, the bodies are burning up because the brain has been turned to jelly upon recloning, and the suit is set to meltdown when mental activity stops. *shrug* Seems reasonable to believe. As far as Vehicles? Well, with so much nano tech in this universe, I would have to assume that they are breaking down the remaining metal so that it isn't sitting around. But where does it go...?
EvE does have a thriving wreck looting and salvaging industry... I could see a module created that allows you to salvage downed Vehicles, bodies (if they aren't burning up so quick), etc. As to whether that would be a given on each suit, or an actual equippable I couldn't say. Likely more of an 'on suit' kind of thing.
Wow... Lots of rambling... |
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.09.12 03:31:00 -
[18] - Quote
Quote:
got it, try to make a grab for someones gun, while they are still alive, and with every reason to simply hold the trigger until the gun goes click while you are very close and probably aimed it at yourself ( try to grab and yank the gun and the guys finger will still be on the trigger, leaving the barrel pointed directly at you.)
also it is spelled pry.
as a third thing, this is not mag, never will be. so why did you bring it up?
I'm not really in the mood for arguing today but I'll humour you since your logic is flawed...
1. The wounded guy you speak of cannot fire. As far as he is concerned he is dead. He died to be in that state on the battlefield. Somebody got a kill on him. The game recorded a death stat for this guy. Further, since the guy is completely incapacitated in that state, except for asking for help, he can do nothing other than respawn. So it is completely appropriate that we should be able to rob him in that defenceless state.
2. prise - to extract or obtain with difficulty. Check the dictionary.
3. MAG comparisons are very valid.
|
Raven Starlin
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.09.12 03:41:00 -
[19] - Quote
Seems to me we should just be able to carry more nanohives. I pretty much never go into battle without them but they become scarce very quickly if you don't die right away. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.09.12 03:44:00 -
[20] - Quote
Teamwork, nanohives, logi. Mainly teamwork.
But the first time I ran out of ammo using a weapon I decided to always bring a militia nanohive with that loadout.
It isn't like there's not already a game mechanic for getting extra ammo on the battle field. |
|
STB Vermaak Doe
558
|
Posted - 2012.09.12 03:45:00 -
[21] - Quote
I gotta sat no. Ruins the nanohives |
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.09.12 03:52:00 -
[22] - Quote
Aighun wrote:Teamwork, nanohives, logi. Mainly teamwork.
But the first time I ran out of ammo using a weapon I decided to always bring a militia nanohive with that loadout.
It isn't like there's not already a game mechanic for getting extra ammo on the battle field.
Agreed, but the in game mechanic is used inconsistently....maybe that will change....I hope so....more teamwork and this discussion becomes a moot point |
kas croixe
Villore Sec Ops Gallente Federation
14
|
Posted - 2012.09.12 03:52:00 -
[23] - Quote
Brahma El Indio wrote:Quote:
got it, try to make a grab for someones gun, while they are still alive, and with every reason to simply hold the trigger until the gun goes click while you are very close and probably aimed it at yourself ( try to grab and yank the gun and the guys finger will still be on the trigger, leaving the barrel pointed directly at you.)
also it is spelled pry.
as a third thing, this is not mag, never will be. so why did you bring it up?
I'm not really in the mood for arguing today but I'll humour you since your logic is flawed... 1. The wounded guy you speak of cannot fire. As far as he is concerned he is dead. He died to be in that state on the battlefield. Somebody got a kill on him. The game recorded a death stat for this guy. Further, since the guy is completely incapacitated in that state, except for asking for help, he can do nothing other than respawn. So it is completely appropriate that we should be able to rob him in that defenceless state. 2. prise - to extract or obtain with difficulty. Check the dictionary. 3. MAG comparisons are very valid. Prise
GÇö vb 1. to force open by levering 2. to extract or obtain with difficulty: they had to prise the news out of him
GÇö n 3. rare , dialect or a tool involving leverage in its use or the leverage so employed
[C17: from Old French prise a taking, from prendre to take, from Latin prehendere; see prize 1 ]
prize or prize
Does the wounded guy suddenly lose both his arms? he is wounded, not dead, bleeding. He will die without help, but for now, he is still technically alive. Last I checked you are in no condition to accurately fire in that state, I'll give you that, but if someone grabs your gun(in your hands still) and tries to pry it out of your hands, you don't really need accurate fire, just holding down the trigger(which, if the person attempting "to extract or obtain with difficulty" pulls wrong will pretty much force your trigger pull) will do for any of the fully automatic weapons in this game.
and how are they valid, because it was a shooter with a sci-fi theme? because they had a bunch of people in a game? because there were guns? |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.09.12 03:59:00 -
[24] - Quote
Dust weapons do not all use the same plasma.
The assault rifle and shotgun use plasma. The forge gun fires a larger round, may be compatible with plasma cannon. The smg and hmg fire conventional bullets of different calibers. The sniper is a rail gun with special ammo, EvE background says the shared rail/plasma blaster ammo can't be scaled that small, so sniper has very high speed darts. Swarm and mass driver fire missiles and grenades. Scrambler doesn't fire its ammo, just changes it's batteries. Laser rifles will probably not need ammo, just have to wait to recharge from reactor.
So pickings up small bullet, large bullet, light hybrid, heavy hybrid, scrambler power cells, sniper rounds, mass driver grenades, swarm rockets. The nanites eating body is partially to prevent grabbing gear, so picking stuff off wounded would make most sense. Chance they have compatible ammo is not that great, so nanohives would still be useful. Also, makes good trap for merc with auto-detonator to lure his killer in before detonation. |
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.09.12 04:06:00 -
[25] - Quote
Quote: Prise
GÇö vb 1. to force open by levering 2. to extract or obtain with difficulty: they had to prise the news out of him
GÇö n 3. rare , dialect or a tool involving leverage in its use or the leverage so employed
[C17: from Old French prise a taking, from prendre to take, from Latin prehendere; see prize 1 ]
prize or prize
Does the wounded guy suddenly lose both his arms? he is wounded, not dead, bleeding. He will die without help, but for now, he is still technically alive. Last I checked you are in no condition to accurately fire in that state, I'll give you that, but if someone grabs your gun(in your hands still) and tries to pry it out of your hands, you don't really need accurate fire, just holding down the trigger(which, if the person attempting "to extract or obtain with difficulty" pulls wrong will pretty much force your trigger pull) will do for any of the fully automatic weapons in this game.
and how are they valid, because it was a shooter with a sci-fi theme? because they had a bunch of people in a game? because there were guns?
All that you said about real life comparisons to arms and hands etc doesnt matter because this is a sci fi video game and as far as the game is concerned, a guy laying dead in the field is always as a result of a death. The stats say so, not me.
Thanks for posting the dictionary definition, hopefully you added a new word to your vocabulary today.
MAG comparisons are always valid because CCP have themselves stated that MAG was one of the games they looked at when creating dust. I even recall questions about MAG in CCP surveys so it is very relevant because CCP made it so, not me.
|
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.09.12 04:07:00 -
[26] - Quote
kas croixe wrote: Does the wounded guy suddenly lose both his arms? he is wounded, not dead, bleeding. He will die without help, but for now, he is still technically alive. Last I checked you are in no condition to accurately fire in that state, I'll give you that, but if someone grabs your gun(in your hands still) and tries to pry it out of your hands, you don't really need accurate fire, just holding down the trigger(which, if the person attempting "to extract or obtain with difficulty" pulls wrong will pretty much force your trigger pull) will do for any of the fully automatic weapons in this game.
and how are they valid, because it was a shooter with a sci-fi theme? because they had a bunch of people in a game? because there were guns?
Well, from the book, "Templar One" I gather that the "bleedout" state is really a nanite failure state.
That is, the cloned super soldiers have a nanite supply in their circulatory system that will repair damage. When the nanites are overwhelmed and can no longer repair damage as fast as the clone is taking damage, the clone begins to fail and shut down.
That is why the revive is a nanite injection. It is a booster of the repair nanites and will get you back on your feet and your other repair systems can take it from there.
In the book a character was able to self inject nanites. That mechanic isn't in the game but might have been. Basically in Dust you go full on unconscious.
Really it could go either way. Maybe they could give us an item like a reverse rep. gun. You could only use it on a downed enemy, and it would finish them off so they couldn't be revived and convert their stuff to ammo for your weapons.
Basically it would be kind of redundant (since you might as well just fit a nanohive, or find a logi with a really good nanohive supply) but as long as there were unconscious enemies about you could steal their parts for ammo.
That whole nanite deconstruction that happens when you re-spawn does work against the salvage mechanic. If the nanites disintegrate the merc's suit and equipment when they re-spawn, how can it be salvaged? |
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
|
Posted - 2012.09.12 04:09:00 -
[27] - Quote
To the OP. L2P. Fit a militia nanohive if you are having ammo issues. Only shoot at things you know you can hit and kill. Don't spray and pray. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.09.12 05:20:00 -
[28] - Quote
You're all arguing about the realism of a game mechanic in a game where we're all running around in Iron man suits....what the kitten?
Anyways, if ammo is an issue carry a nanohive yourself and/or train the capacity skills...they're there for a reason. |
kas croixe
Villore Sec Ops Gallente Federation
14
|
Posted - 2012.09.12 05:43:00 -
[29] - Quote
Pokey Dravon wrote:You're all arguing about the realism of a game mechanic in a game where we're all running around in Iron man suits....what the kitten?
Anyways, if ammo is an issue carry a nanohive yourself and/or train the capacity skills...they're there for a reason.
ammo is never a problem for me, I play logi. if i ever get in a straight up firefight I die because crap shields, crap armor, and nasty lag on my part ensuring that an enemy never is where I think they are(unless they're sniping and standing still). closest I ever came to actually running out was... i think 70 or so bullets left with an assault rifle, threw out a nanohive stood in it for a second or two, full ammo. proceeded to die from a loltankshot across the map 15 seconds later. kept getting points for resupplies for the rest of the match.
seriously though, that lag is a huge problem for me, makes it hard to hit vehicles with a forge gun(god these are fun when they actually hit things though) |
Jotun Hiem
24
|
Posted - 2012.09.12 07:31:00 -
[30] - Quote
kas croixe wrote:Terminus Decimus wrote:Most all the guns fire the same plasma so why couldn't we grab some spare "mags" from a recently deceased clone before they reverse nanocise? okay, you go jam a magazine from a glock into an ak-47, see what happens. they fire the same elemental state of matter/thing under the same name(solid and bullets, respectively) so it should work according to your logic. Except tools used by mercs are relatively modular. The AR, Scrambler Pistol, and I believe the sniper rifle and shotgun all rely on energy cells for their ammunition. The only thing that changes from gun to gun is how that energy is utilized and what shape the 'magazine' is.
It wouldn't be a terrible stretch to claim that mercs carried around some kind of converter kit or something that allowed them to transfer power from one magazine type to another.
Although, from a gameplay standpoint I'd prefer if they kept it as is. |
|
RedBleach
50
|
Posted - 2012.09.12 07:39:00 -
[31] - Quote
Brahma El Indio wrote:kas croixe wrote:Brahma El Indio wrote:Every drop suit could have a basic nanohive feature that allows players to pick up from dead players and transform what they picked up into something they could use...eg whatever they are using in their current fitting when they go to scavenge from a dead enemy.... at least according to the description of nanohives, they are the single most advanced things on the field, and require formatted mater(like a 3d printer nowadays) its not just cram in old ammo, get what you need for your gun. Its just a concept....a concept can be anything you want it to be.... One could argue that the dead players stuff is formatted matter, which your own drop suit "reformats" to suit your current load out. maybe if such a feature was implemented, so that it doesnt degrade from nanohive use, make it so the inbuilt dropsuit nanohive can only restock 50% of ammunition, no grenades or other kit.... Its just a concept to allow in game pickup from corpses
I like it. In MAG it was the weight limit, that went away in game, call it adrenaline. In game it shouldn't matter.
to the other guy. Make a de-matteriser? IDEA: the repper puts the matter back together when it is damaged, Is there a reverse switch? Hit it - damage, fragment, destroy, then reformat the matter (or store it, process it, etc.) |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.09.12 07:43:00 -
[32] - Quote
they probably would do that, but that is a resource hog in game.... Also in the world of EVE each gun or vehicle is owned by that corporation and clone... So thus, weapons can't be picked up or used because of futuristic DNA--gun can be only used by so and so--technology.
But mostly its a resource hog... I would rather there be destructable buildings instead of pick up able weapons. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.12 07:49:00 -
[33] - Quote
Archangel Exodus wrote:I have an issue with ammo, I go through it too quick, and usually squads aren't carrying a nano hive so it would be great if we could pick up a downed enemies weapon if we are clean out. What do you guys think?
Can't you carry a nanohive? Squads not carrying nanohives doesn't seem to be a good excuse when you can just carry it yourself. |
Terminus Decimus
37
|
Posted - 2012.09.12 10:28:00 -
[34] - Quote
kas croixe wrote:Terminus Decimus wrote:Most all the guns fire the same plasma so why couldn't we grab some spare "mags" from a recently deceased clone before they reverse nanocise? okay, you go jam a magazine from a glock into an ak-47, see what happens. they fire the same elemental state of matter/thing under the same name(solid and bullets, respectively) so it should work according to your logic.
LOL damn sorry I must have misplaced my Glock in the last build. Good thing in this build we all have the exact same Assault Rifles that even within the different layouts have the exact same form factor. Now why cant I pick up a dead clones Assault ammo and fit it to my rifle? |
|
|
|
Pages: 1 2 :: [one page] |