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kas croixe
Villore Sec Ops Gallente Federation
14
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Posted - 2012.09.12 02:02:00 -
[1] - Quote
Brahma El Indio wrote:Every drop suit could have a basic nanohive feature that allows players to pick up from dead players and transform what they picked up into something they could use...eg whatever they are using in their current fitting when they go to scavenge from a dead enemy....
at least according to the description of nanohives, they are the single most advanced things on the field, and require formatted mater(like a 3d printer nowadays) its not just cram in old ammo, get what you need for your gun. |
kas croixe
Villore Sec Ops Gallente Federation
14
|
Posted - 2012.09.12 02:34:00 -
[2] - Quote
Brahma El Indio wrote:kas croixe wrote:Brahma El Indio wrote:Every drop suit could have a basic nanohive feature that allows players to pick up from dead players and transform what they picked up into something they could use...eg whatever they are using in their current fitting when they go to scavenge from a dead enemy.... at least according to the description of nanohives, they are the single most advanced things on the field, and require formatted mater(like a 3d printer nowadays) its not just cram in old ammo, get what you need for your gun. Its just a concept....a concept can be anything you want it to be.... One could argue that the dead players stuff is formatted matter, which your own drop suit "reformats" to suit your current load out. maybe if such a feature was implemented, so that it doesnt degrade from nanohive use, make it so the inbuilt dropsuit nanohive can only restock 50% of ammunition, no grenades or other kit.... Its just a concept to allow in game pickup from corpses
but the corpses melt/burn away, along with their stuff. the wounded guy is still holding onto his stuff. so when would you pick it up? |
kas croixe
Villore Sec Ops Gallente Federation
14
|
Posted - 2012.09.12 02:45:00 -
[3] - Quote
Terminus Decimus wrote:Most all the guns fire the same plasma so why couldn't we grab some spare "mags" from a recently deceased clone before they reverse nanocise?
okay, you go jam a magazine from a glock into an ak-47, see what happens. they fire the same elemental state of matter/thing under the same name(solid and bullets, respectively) so it should work according to your logic. |
kas croixe
Villore Sec Ops Gallente Federation
14
|
Posted - 2012.09.12 03:02:00 -
[4] - Quote
V4DOL wrote:kas croixe wrote:Terminus Decimus wrote:Most all the guns fire the same plasma so why couldn't we grab some spare "mags" from a recently deceased clone before they reverse nanocise? okay, you go jam a magazine from a glock into an ak-47, see what happens. they fire the same elemental state of matter/thing under the same name(solid and bullets, respectively) so it should work according to your logic. He is talking about having CCP implement a techno-wizardry item which breaks down the matter, and reconverts it into a usable form for the Mercs current Dropsuit load out. Nanohive which only works for you, steals from the dead, and makes the usage of the actual Nanohive equipment module useless.
yup, already provided a why that doesn't work in universe. reason was not accepted.
provided a question. got a stupid answer.
mocked logic, got a oddly sensible answer.
conclusion: from now on, I should only respond in mockery and flaming. |
kas croixe
Villore Sec Ops Gallente Federation
14
|
Posted - 2012.09.12 03:10:00 -
[5] - Quote
Brahma El Indio wrote:kas croixe wrote:Brahma El Indio wrote:kas croixe wrote:Brahma El Indio wrote:Every drop suit could have a basic nanohive feature that allows players to pick up from dead players and transform what they picked up into something they could use...eg whatever they are using in their current fitting when they go to scavenge from a dead enemy.... at least according to the description of nanohives, they are the single most advanced things on the field, and require formatted mater(like a 3d printer nowadays) its not just cram in old ammo, get what you need for your gun. Its just a concept....a concept can be anything you want it to be.... One could argue that the dead players stuff is formatted matter, which your own drop suit "reformats" to suit your current load out. maybe if such a feature was implemented, so that it doesnt degrade from nanohive use, make it so the inbuilt dropsuit nanohive can only restock 50% of ammunition, no grenades or other kit.... Its just a concept to allow in game pickup from corpses but the corpses melt/burn away, along with their stuff. the wounded guy is still holding onto his stuff. so when would you pick it up? Lol you prise it from the wounded guys hands? Look, this concept worked very well in MAG. In MAG they never bothered with the what is the rational basis for such a concept etc. You could pick up any weapon from anyone despite your skills and if you didn't like the weapon you just swapped back to your own by picking up from the dead guy again. Main thing was ammo replenishment.
got it, try to make a grab for someones gun, while they are still alive, and with every reason to simply hold the trigger until the gun goes click while you are very close and probably aimed it at yourself ( try to grab and yank the gun and the guys finger will still be on the trigger, leaving the barrel pointed directly at you.)
also it is spelled pry.
as a third thing, this is not mag, never will be. so why did you bring it up? |
kas croixe
Villore Sec Ops Gallente Federation
14
|
Posted - 2012.09.12 03:52:00 -
[6] - Quote
Brahma El Indio wrote:Quote:
got it, try to make a grab for someones gun, while they are still alive, and with every reason to simply hold the trigger until the gun goes click while you are very close and probably aimed it at yourself ( try to grab and yank the gun and the guys finger will still be on the trigger, leaving the barrel pointed directly at you.)
also it is spelled pry.
as a third thing, this is not mag, never will be. so why did you bring it up?
I'm not really in the mood for arguing today but I'll humour you since your logic is flawed... 1. The wounded guy you speak of cannot fire. As far as he is concerned he is dead. He died to be in that state on the battlefield. Somebody got a kill on him. The game recorded a death stat for this guy. Further, since the guy is completely incapacitated in that state, except for asking for help, he can do nothing other than respawn. So it is completely appropriate that we should be able to rob him in that defenceless state. 2. prise - to extract or obtain with difficulty. Check the dictionary. 3. MAG comparisons are very valid. Prise
GÇö vb 1. to force open by levering 2. to extract or obtain with difficulty: they had to prise the news out of him
GÇö n 3. rare , dialect or a tool involving leverage in its use or the leverage so employed
[C17: from Old French prise a taking, from prendre to take, from Latin prehendere; see prize 1 ]
prize or prize
Does the wounded guy suddenly lose both his arms? he is wounded, not dead, bleeding. He will die without help, but for now, he is still technically alive. Last I checked you are in no condition to accurately fire in that state, I'll give you that, but if someone grabs your gun(in your hands still) and tries to pry it out of your hands, you don't really need accurate fire, just holding down the trigger(which, if the person attempting "to extract or obtain with difficulty" pulls wrong will pretty much force your trigger pull) will do for any of the fully automatic weapons in this game.
and how are they valid, because it was a shooter with a sci-fi theme? because they had a bunch of people in a game? because there were guns? |
kas croixe
Villore Sec Ops Gallente Federation
14
|
Posted - 2012.09.12 05:43:00 -
[7] - Quote
Pokey Dravon wrote:You're all arguing about the realism of a game mechanic in a game where we're all running around in Iron man suits....what the kitten?
Anyways, if ammo is an issue carry a nanohive yourself and/or train the capacity skills...they're there for a reason.
ammo is never a problem for me, I play logi. if i ever get in a straight up firefight I die because crap shields, crap armor, and nasty lag on my part ensuring that an enemy never is where I think they are(unless they're sniping and standing still). closest I ever came to actually running out was... i think 70 or so bullets left with an assault rifle, threw out a nanohive stood in it for a second or two, full ammo. proceeded to die from a loltankshot across the map 15 seconds later. kept getting points for resupplies for the rest of the match.
seriously though, that lag is a huge problem for me, makes it hard to hit vehicles with a forge gun(god these are fun when they actually hit things though) |
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