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Needless Sacermendor
98
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Posted - 2012.09.11 16:04:00 -
[1] - Quote
I've recently posted this in one of the many HAV OP / stop whining threads and had some positive feedback from both sides so I thought it deserved its own thread.
It would be nice to hear your opinions, objections or support and it would also be good to know which side you're on ... are you HAV driver, dropship pilot, infantry or AV or more than one ie. HAV driver / infantry putting your main role first.
Here's what I suggested :
Needless Sacermendor wrote:I don't have a problem with the power or resilience of HAVs, only time I (as a dedicated AV specialist) have an issue with HAVs is when there's 3 or 4 of them rolling round particularly in the smaller maps ... It would be less of an issue if HAVs were limited separately from LAVs and dropships, maybe even better to limit dropships separately aswell, once they get more popular they'll become an issue for HAV drivers. Limits could be different for each map, I'm sure 4 HAVs wouldn't be too devastating on some of the bigger Skirmish maps down to 1 per side on the compound Ambush maps.
This could be complimented by either a constant display of currently deployed and queued vehicles of each type, or maybe something that pops up when you go to the vehicle class you want to call in.
Just an idea to ease the one sided tank fests we getting this and last build, it does just cause more people to train them as it's seen as the easiest / safest way to counter them.
Opinions from both sides please ...
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Needless Sacermendor
98
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Posted - 2012.09.11 16:43:00 -
[2] - Quote
Yeah by the time you're battling in low/nullsec you'll be in organised player owned corporations with proper AV squads supported by infantry squads and dropship mobility etc.
They don't need to be 'artificial barriers' you can call it a Strontium fuel supply issue or a limitation of the command capabilities of the MCCs deployable in highsec and I'm not talking about 'swinging' anything 'wildly', I'm talking about a way to reduce the 4 advanced HAVs vs Starter Fit AV which is causing all the complaining of OP.
I agree that specialising in HAVs alone leaves you with little to run infantry wise but I'm not talking about only allowing so many HAVs in a battle, I'm talking about only having so many at one time. If there's already quota reached you have vehicles you can gun on or just wait till a weak one is killed so you can deploy yours. |
Needless Sacermendor
98
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Posted - 2012.09.11 17:04:00 -
[3] - Quote
Again with the 'Artificial Barriers' ... we're talking about modifying a mechanic that is already in place, there is already a limit to the number of vehicles deployed at one time, whether you want to call it artificial or not ... it's there. |
Needless Sacermendor
98
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Posted - 2012.09.11 18:04:00 -
[4] - Quote
Contraire ... you did a lot of typing but in the wrong thread ... I asked for opinions on adjusting the vehicle limits to be vehicle specific, not to post different ideas and opinions on skill trees, there are countless other threads for that, many with similar suggestions to your own.
I want opinions on this idea because it may be the best way to solve the new player HAV frustration without nerfing or buffing anything. |
Needless Sacermendor
98
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Posted - 2012.09.11 20:00:00 -
[5] - Quote
How can you say it's not doable ! It's already done ... there is a vehicle quota, once it is reached for your team you cannot call in any more vehicles until one gets destroyed ... I'm trying to make this as simple as I can for you ... all you need to do is have a separate vehicle quota for each type of vehicle ... one for dropships ... one for HAVs ... and one for LAVs ... these can be set different for each map so big maps you could be allowed 5 LAVs, 3 HAVs and 3 dropships, whereas in smaller maps like the compound ambush you'd only be allowed 2 LAVs, 1 HAV and a dropship ... for example.
To reiterate this could be set to infinite in nullsec battles without a problem, it's an adaptation of the existing vehicle limit that would allow newer players to battle without coming across 3 or 4 HAVs on the other team when not one HAV exists to be called in on their team.
Nobody seems to be coming up with any valid objections ... other than a dislike of 'Artificial Barriers' but as I've said ... the barrier is already there, I'm talking about adjusting it to do away with the multi HAV trouncings that are becoming a regular occurrence once again. |
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